void shutdown();
void close_file();
void release_gl_resources();
- void set_stream_mux(Mux *mux)
+ void set_http_mux(Mux *mux)
{
- stream_mux = mux;
+ http_mux = mux;
}
// So we never get negative dts.
VideoCodecInterface *disk_encoder;
std::unique_ptr<V4LOutput> v4l_output; // nullptr if not using V4L2 output.
- Mux* stream_mux = nullptr; // To HTTP.
+ Mux* http_mux = nullptr; // To the HTTP server.
std::unique_ptr<Mux> file_mux; // To local disk.
// Encoder parameters