using namespace movit;
using namespace std;
-bool display(Block *block, lua_State *L, int idx);
+static bool display(Block *block, lua_State *L, int idx);
EffectType current_type(const Block *block)
{
return 0;
}
-int find_card_to_connect(lua_State *L, const Block *block)
+int find_card_to_connect(Theme *theme, lua_State *L, const Block *block)
{
- if (block->signal_type_to_connect == Block::CONNECT_CARD) {
- return block->card_to_connect;
+ if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
+ return theme->map_signal_to_card(block->signal_to_connect);
#ifdef HAVE_CEF
} else if (block->signal_type_to_connect == Block::CONNECT_CEF) {
return block->cef_to_connect->get_card_index();
// based on the current state of the signals.
InputStateInfo info(input_state);
for (Block *block : blocks) {
- if (block->is_input && block->signal_type_to_connect == Block::CONNECT_CARD) {
+ if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
EffectType chosen_type = current_type(block);
assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
- if (info.last_interlaced[block->card_to_connect]) {
+ int card_index = theme->map_signal_to_card(block->signal_to_connect);
+ if (info.last_interlaced[card_index]) {
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
} else {
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);
chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE ||
chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
chosen_type == LIVE_INPUT_BGRA);
- int card_idx = find_card_to_connect(L, input);
+ int card_idx = find_card_to_connect(theme, L, input);
RGBTriplet wb = theme->get_white_balance_for_card(card_idx);
if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) {
// Neutral white balance.
chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
chosen_type == LIVE_INPUT_BGRA) {
LiveInputWrapper *input = index_and_input.second;
- cards_to_connect.emplace(input, find_card_to_connect(L, block));
+ cards_to_connect.emplace(input, find_card_to_connect(theme, L, block));
}
}
for (const auto &index_and_input : instantiation.image_inputs) {
bool display(Block *block, lua_State *L, int idx)
{
if (lua_isnumber(L, idx)) {
- Theme *theme = get_theme_updata(L);
int signal_idx = luaL_checknumber(L, idx);
- block->signal_type_to_connect = Block::CONNECT_CARD;
- block->card_to_connect = theme->map_signal_to_card(signal_idx);
+ block->signal_type_to_connect = Block::CONNECT_SIGNAL;
+ block->signal_to_connect = signal_idx;
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR); // Will be changed to deinterlaced at get_chain() time if needed.
return true;
#ifdef HAVE_CEF