using namespace movit;
using namespace std;
-bool display(Block *block, lua_State *L, int idx);
+static bool display(Block *block, lua_State *L, int idx);
EffectType current_type(const Block *block)
{
return true;
}
}
+
+ // Auto white balance is always disabled for image inputs.
+ if (block->white_balance_controller_block != nullptr) {
+ const Block *input = block->white_balance_controller_block;
+ if (input->alternatives[input->chosen_alternative(chain_idx)]->effect_type == IMAGE_INPUT) {
+ return true;
+ }
+ }
}
}
return false;
if (lua_isnumber(L, 2)) {
block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR));
block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_WITH_DEINTERLACE));
+#ifdef HAVE_SRT
+ if (global_flags.srt_port >= 0) {
+ block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_YCBCR_PLANAR));
+ }
+#endif
#ifdef HAVE_CEF
} else if (luaL_testudata(L, 2, "HTMLInput")) {
block->alternatives.emplace_back(new EffectBlueprint(LIVE_INPUT_BGRA));
return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
}
-void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block)
+Block *Scene::find_block_from_arg(lua_State *L, Scene *scene, int idx)
{
- if (lua_gettop(L) == 2) {
+ if (luaL_testudata(L, idx, "Block")) {
+ return *(Block **)luaL_checkudata(L, idx, "Block");
+ } else {
+ EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, idx, "EffectBlueprint");
+
+ // Search through all the blocks to figure out which one contains this effect.
+ for (Block *block : scene->blocks) {
+ if (find(block->alternatives.begin(), block->alternatives.end(), blueprint) != block->alternatives.end()) {
+ return block;
+ }
+ }
+ luaL_error(L, "Input effect in parameter #%d has not been added to this scene", idx - 1);
+ return nullptr; // Dead code.
+ }
+}
+
+void Scene::find_inputs_for_block(lua_State *L, Scene *scene, Block *block, int first_input_idx)
+{
+ if (lua_gettop(L) == first_input_idx - 1) {
// Implicitly the last added effect.
assert(!scene->blocks.empty());
block->inputs.push_back(scene->blocks.size() - 1);
return;
}
- for (int idx = 3; idx <= lua_gettop(L); ++idx) {
- Block *input_block = nullptr;
- if (luaL_testudata(L, idx, "Block")) {
- input_block = *(Block **)luaL_checkudata(L, idx, "Block");
- } else {
- EffectBlueprint *blueprint = *(EffectBlueprint **)luaL_checkudata(L, idx, "EffectBlueprint");
-
- // Search through all the blocks to figure out which one contains this effect.
- for (Block *block : scene->blocks) {
- if (find(block->alternatives.begin(), block->alternatives.end(), blueprint) != block->alternatives.end()) {
- input_block = block;
- break;
- }
- }
- if (input_block == nullptr) {
- luaL_error(L, "Input effect in parameter #%d has not been added to this scene", idx - 1);
- }
- }
- block->inputs.push_back(input_block->idx);
+ for (int idx = first_input_idx; idx <= lua_gettop(L); ++idx) {
+ block->inputs.push_back(find_block_from_arg(L, scene, idx)->idx);
}
}
return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
}
+const Block *Scene::find_root_input_block(lua_State *L, const Block *block)
+{
+ if (block->is_input) {
+ assert(block->inputs.size() == 0);
+ return block;
+ }
+
+ const Block *ret = nullptr;
+ for (size_t input_idx : block->inputs) {
+ const Block *parent = find_root_input_block(L, blocks[input_idx]);
+ if (parent != nullptr) {
+ if (ret != nullptr) {
+ luaL_error(L, "add_white_balance() was connected to more than one input");
+ }
+ ret = parent;
+ }
+ }
+ return ret;
+}
+
+int Scene::add_white_balance(lua_State* L)
+{
+ assert(lua_gettop(L) >= 1);
+ Scene *scene = (Scene *)luaL_checkudata(L, 1, "Scene");
+
+ Block *block = new Block;
+ block->declaration_point = get_declaration_point(L);
+ block->idx = scene->blocks.size();
+
+ block->alternatives.push_back(new EffectBlueprint(WHITE_BALANCE_EFFECT));
+ block->alternatives.push_back(new EffectBlueprint(IDENTITY_EFFECT));
+
+ block->canonical_alternative = 1;
+
+ if (lua_gettop(L) == 1) {
+ // The last added effect is implicitly both the input and gives the white balance controller.
+ assert(!scene->blocks.empty());
+ block->inputs.push_back(scene->blocks.size() - 1);
+ block->white_balance_controller_block = scene->find_root_input_block(L, block);
+ } else if (lua_gettop(L) == 2) {
+ // The given effect is both the input and the white balance controller.
+ block->inputs.push_back(find_block_from_arg(L, scene, 2)->idx);
+ block->white_balance_controller_block = scene->find_root_input_block(L, block);
+ } else if (lua_gettop(L) == 3) {
+ // We have explicit input and white balance controller.
+ block->inputs.push_back(find_block_from_arg(L, scene, 2)->idx);
+ block->white_balance_controller_block = find_block_from_arg(L, scene, 3);
+ } else {
+ luaL_error(L, "add_white_balance([input], [white_balance_controller]) takes zero, one or two arguments");
+ }
+ if (block->white_balance_controller_block == nullptr || !block->white_balance_controller_block->is_input) {
+ luaL_error(L, "add_white_balance() does not get its white balance from an input");
+ }
+
+ scene->blocks.push_back(block);
+
+ return wrap_lua_existing_object_nonowned<Block>(L, "Block", block);
+}
+
Effect *Scene::instantiate_effects(const Block *block, size_t chain_idx, Scene::Instantiation *instantiation)
{
// Find the chosen alternative for this block in this instance.
pixel_format = bmusb::PixelFormat_8BitBGRA;
} else if (chosen_type == LIVE_INPUT_YCBCR_PLANAR) {
pixel_format = bmusb::PixelFormat_8BitYCbCrPlanar;
- } else if (global_flags.ten_bit_input) {
+ } else if (global_flags.bit_depth > 8) {
pixel_format = bmusb::PixelFormat_10BitYCbCr;
} else {
pixel_format = bmusb::PixelFormat_8BitYCbCr;
}
}
const size_t total_cardinality = real_cardinality * (only_one_mode ? 1 : 2);
- if (total_cardinality > 200) {
+ if (total_cardinality > 400) {
print_warning(L, "The given Scene will instantiate %zu different versions. This will take a lot of time and RAM to compile; see if you could limit some options by e.g. locking the input type in some cases (by giving a fixed input to add_input()).\n",
total_cardinality);
}
return 0;
}
-int find_signal_to_connect(lua_State *L, const Block *block)
+int find_card_to_connect(Theme *theme, lua_State *L, const Block *block)
{
if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
- return block->signal_to_connect;
+ return theme->map_signal_to_card(block->signal_to_connect);
#ifdef HAVE_CEF
} else if (block->signal_type_to_connect == Block::CONNECT_CEF) {
return block->cef_to_connect->get_card_index();
InputStateInfo info(input_state);
for (Block *block : blocks) {
if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
- EffectType chosen_type = current_type(block);
- assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
- if (info.last_interlaced[block->signal_to_connect]) {
+ int card_index = theme->map_signal_to_card(block->signal_to_connect);
+ if (info.last_interlaced[card_index]) {
+ assert(info.last_pixel_format[card_index] == bmusb::PixelFormat_8BitYCbCr ||
+ info.last_pixel_format[card_index] == bmusb::PixelFormat_10BitYCbCr);
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
+ } else if (info.last_pixel_format[card_index] == bmusb::PixelFormat_8BitYCbCrPlanar) {
+ block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_PLANAR);
+ } else if (info.last_pixel_format[card_index] == bmusb::PixelFormat_8BitBGRA) {
+ block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_BGRA);
} else {
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);
}
+ if (block->currently_chosen_alternative == -1) {
+ fprintf(stderr, "ERROR: Input connected to a video card pixel format that it was not ready for.\n");
+ abort();
+ }
+ }
+ }
+
+ // Find all auto white balance blocks, turn on and off the effect as needed,
+ // and fetch the actual white balance set (it is stored in Theme).
+ map<Block *, array<float, 3>> white_balance;
+ for (size_t block_idx = 0; block_idx < blocks.size(); ++block_idx) {
+ Block *block = blocks[block_idx];
+ const Block *input = block->white_balance_controller_block;
+ if (input == nullptr) {
+ continue; // Not an auto white balance block.
+ }
+
+ EffectType chosen_type = current_type(input);
+ if (chosen_type == IMAGE_INPUT) {
+ // Image inputs never get white balance applied.
+ block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT);
+ continue;
+ }
+
+ assert(chosen_type == LIVE_INPUT_YCBCR ||
+ chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE ||
+ chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
+ chosen_type == LIVE_INPUT_BGRA);
+ int card_idx = find_card_to_connect(theme, L, input);
+ RGBTriplet wb = theme->get_white_balance_for_card(card_idx);
+ if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) {
+ // Neutral white balance.
+ block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT);
+ } else {
+ block->currently_chosen_alternative = find_index_of(block, WHITE_BALANCE_EFFECT);
+ white_balance.emplace(block, array<float, 3>{ wb.r, wb.g, wb.b });
}
}
const Scene::Instantiation &instantiation = chains[chain_idx];
EffectChain *effect_chain = instantiation.chain.get();
- map<LiveInputWrapper *, int> signals_to_connect;
+ map<LiveInputWrapper *, int> cards_to_connect;
map<ImageInput *, string> images_to_select;
map<pair<Effect *, string>, int> int_to_set;
map<pair<Effect *, string>, float> float_to_set;
chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
chosen_type == LIVE_INPUT_BGRA) {
LiveInputWrapper *input = index_and_input.second;
- signals_to_connect.emplace(input, find_signal_to_connect(L, block));
+ cards_to_connect.emplace(input, find_card_to_connect(theme, L, block));
}
}
for (const auto &index_and_input : instantiation.image_inputs) {
for (const auto &key_and_tuple : block->float_parameters) {
float_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
}
+ if (white_balance.count(block)) {
+ vec3_to_set.emplace(make_pair(effect, "neutral_color"), white_balance[block]);
+ }
for (const auto &key_and_tuple : block->vec3_parameters) {
vec3_to_set.emplace(make_pair(effect, key_and_tuple.first), key_and_tuple.second);
}
lua_pop(L, 1);
- auto setup_chain = [L, theme, signals_to_connect, images_to_select, int_to_set, float_to_set, vec3_to_set, vec4_to_set, input_state]{
+ auto setup_chain = [L, theme, cards_to_connect, images_to_select, int_to_set, float_to_set, vec3_to_set, vec4_to_set, input_state]{
lock_guard<mutex> lock(theme->m);
- // Set up state, including connecting signals.
- for (const auto &input_and_signal : signals_to_connect) {
- LiveInputWrapper *input = input_and_signal.first;
- input->connect_signal_raw(input_and_signal.second, input_state);
+ // Set up state, including connecting cards.
+ for (const auto &input_and_card : cards_to_connect) {
+ LiveInputWrapper *input = input_and_card.first;
+ input->connect_card(input_and_card.second, input_state);
}
for (const auto &input_and_filename : images_to_select) {
input_and_filename.first->switch_image(input_and_filename.second);
bool display(Block *block, lua_State *L, int idx)
{
if (lua_isnumber(L, idx)) {
- Theme *theme = get_theme_updata(L);
int signal_idx = luaL_checknumber(L, idx);
block->signal_type_to_connect = Block::CONNECT_SIGNAL;
- block->signal_to_connect = theme->map_signal(signal_idx);
+ block->signal_to_connect = signal_idx;
block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR); // Will be changed to deinterlaced at get_chain() time if needed.
return true;
#ifdef HAVE_CEF