chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
chosen_type == LIVE_INPUT_BGRA);
int signal = find_signal_to_connect(L, input);
- Theme::WhiteBalance wb = theme->get_white_balance_for_signal(signal);
+ RGBTriplet wb = theme->get_white_balance_for_signal(signal);
if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) {
// Neutral white balance.
block->currently_chosen_alternative = find_index_of(block, IDENTITY_EFFECT);