#include <new>
#include <utility>
+#include "audio_mixer.h"
#include "defs.h"
#ifdef HAVE_CEF
#include "cef_capture.h"
#include "image_input.h"
#include "input_state.h"
#include "lua_utils.h"
+#include "mainwindow.h"
#include "pbo_frame_allocator.h"
#include "scene.h"
last_is_connected[signal_num] = userdata->last_is_connected;
last_frame_rate_nom[signal_num] = userdata->last_frame_rate_nom;
last_frame_rate_den[signal_num] = userdata->last_frame_rate_den;
+ last_pixel_format[signal_num] = userdata->pixel_format;
has_last_subtitle[signal_num] = userdata->has_last_subtitle;
last_subtitle[signal_num] = userdata->last_subtitle;
}
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushnumber(L, input_state_info->last_width[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushnumber(L, input_state_info->last_width[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushnumber(L, input_state_info->last_height[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushnumber(L, input_state_info->last_height[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- unsigned height = input_state_info->last_height[signal_num];
- if (input_state_info->last_interlaced[signal_num]) {
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ unsigned height = input_state_info->last_height[card_idx];
+ if (input_state_info->last_interlaced[card_idx]) {
height *= 2;
}
lua_pushnumber(L, height);
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushboolean(L, input_state_info->last_interlaced[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushboolean(L, input_state_info->last_interlaced[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushboolean(L, input_state_info->last_has_signal[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushboolean(L, input_state_info->last_has_signal[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushboolean(L, input_state_info->last_is_connected[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushboolean(L, input_state_info->last_is_connected[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushnumber(L, input_state_info->last_frame_rate_nom[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushnumber(L, input_state_info->last_frame_rate_nom[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- lua_pushnumber(L, input_state_info->last_frame_rate_den[signal_num]);
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ lua_pushnumber(L, input_state_info->last_frame_rate_den[card_idx]);
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
- if (!input_state_info->has_last_subtitle[signal_num]) {
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
+ if (!input_state_info->has_last_subtitle[card_idx]) {
lua_pushnil(L);
} else {
- lua_pushstring(L, input_state_info->last_subtitle[signal_num].c_str());
+ lua_pushstring(L, input_state_info->last_subtitle[card_idx].c_str());
}
return 1;
}
assert(lua_gettop(L) == 2);
InputStateInfo *input_state_info = get_input_state_info(L, 1);
Theme *theme = get_theme_updata(L);
- int signal_num = theme->map_signal(luaL_checknumber(L, 2));
+ int card_idx = theme->map_signal_to_card(luaL_checknumber(L, 2));
string str;
- if (!input_state_info->last_is_connected[signal_num]) {
+ if (!input_state_info->last_is_connected[card_idx]) {
str = "disconnected";
- } else if (input_state_info->last_height[signal_num] <= 0) {
+ } else if (input_state_info->last_height[card_idx] <= 0) {
str = "no signal";
- } else if (!input_state_info->last_has_signal[signal_num]) {
- if (input_state_info->last_height[signal_num] == 525) {
+ } else if (!input_state_info->last_has_signal[card_idx]) {
+ if (input_state_info->last_height[card_idx] == 525) {
// Special mode for the USB3 cards.
str = "no signal";
} else {
- str = get_human_readable_resolution(input_state_info, signal_num) + ", no signal";
+ str = get_human_readable_resolution(input_state_info, card_idx) + ", no signal";
}
} else {
- str = get_human_readable_resolution(input_state_info, signal_num);
+ str = get_human_readable_resolution(input_state_info, card_idx);
}
lua_pushstring(L, str.c_str());
{ "new", Scene_new },
{ "__gc", Scene_gc },
{ "add_input", Scene::add_input },
- { "add_auto_white_balance", Scene::add_auto_white_balance },
+ { "add_white_balance", Scene::add_white_balance },
{ "add_effect", Scene::add_effect },
{ "add_optional_effect", Scene::add_optional_effect },
{ "finalize", Scene::finalize },
return true;
}
- signal_num = theme->map_signal(signal_num);
- connect_signal_raw(signal_num, *theme->input_state);
+ int card_idx = theme->map_signal_to_card(signal_num);
+ connect_card(card_idx, *theme->input_state);
return true;
}
-void LiveInputWrapper::connect_signal_raw(int signal_num, const InputState &input_state)
+void LiveInputWrapper::connect_card(int card_idx, const InputState &input_state)
{
- BufferedFrame first_frame = input_state.buffered_frames[signal_num][0];
+ BufferedFrame first_frame = input_state.buffered_frames[card_idx][0];
if (first_frame.frame == nullptr) {
// No data yet.
return;
}
}
- movit::YCbCrLumaCoefficients ycbcr_coefficients = input_state.ycbcr_coefficients[signal_num];
- bool full_range = input_state.full_range[signal_num];
+ movit::YCbCrLumaCoefficients ycbcr_coefficients = input_state.ycbcr_coefficients[card_idx];
+ bool full_range = input_state.full_range[card_idx];
- if (input_state.ycbcr_coefficients_auto[signal_num]) {
+ if (input_state.ycbcr_coefficients_auto[card_idx]) {
full_range = false;
// The Blackmagic driver docs claim that the device outputs Y'CbCr
BufferedFrame last_good_frame = first_frame;
for (unsigned i = 0; i < max(ycbcr_inputs.size(), rgba_inputs.size()); ++i) {
- BufferedFrame frame = input_state.buffered_frames[signal_num][i];
+ BufferedFrame frame = input_state.buffered_frames[card_idx][i];
if (frame.frame == nullptr) {
// Not enough data; reuse last frame (well, field).
// This is suboptimal, but we have nothing better.
ycbcr_inputs[i]->set_texture_num(0, userdata->tex_y[frame.field_number]);
ycbcr_inputs[i]->set_texture_num(1, userdata->tex_cb[frame.field_number]);
ycbcr_inputs[i]->set_texture_num(2, userdata->tex_cr[frame.field_number]);
- ycbcr_inputs[i]->change_ycbcr_format(userdata->ycbcr_format);
+ // YCbCrPlanar is used for video streams, where we can have metadata from the mux.
+ // Prefer that if there's no override. (Overrides are only available when using
+ // video as SRT cards.)
+ if (input_state.ycbcr_coefficients_auto[card_idx]) {
+ ycbcr_inputs[i]->change_ycbcr_format(userdata->ycbcr_format);
+ } else {
+ ycbcr_inputs[i]->change_ycbcr_format(input_ycbcr_format);
+ }
ycbcr_inputs[i]->set_width(width);
ycbcr_inputs[i]->set_height(height);
break;
}
if (deinterlace) {
- BufferedFrame frame = input_state.buffered_frames[signal_num][0];
+ BufferedFrame frame = input_state.buffered_frames[card_idx][0];
CHECK(deinterlace_effect->set_int("current_field_position", frame.field_number));
}
}
return 0;
}
+// NOTE: There's a race condition in all of the audio functions; if the mapping
+// is changed by the user underway, you might not be manipulating the bus you
+// expect. (You should not get crashes, though.) There's not all that much we
+// can do about it, short of locking the entire mixer while anything from the
+// theme runs.
+
+int Nageru_get_num_audio_buses(lua_State *L)
+{
+ if (global_audio_mixer == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+ lua_pushinteger(L, global_audio_mixer->num_buses());
+ return 1;
+}
+
+int Nageru_get_audio_bus_name(lua_State *L)
+{
+ if (global_audio_mixer == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+ int bus_index = luaL_checknumber(L, 1);
+ InputMapping input_mapping = global_audio_mixer->get_input_mapping();
+ if (bus_index < 0 || size_t(bus_index) >= input_mapping.buses.size()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called get_audio_bus_name() on nonexistent bus %d; returning nil.\n", bus_index);
+ lua_pushnil(L);
+ } else {
+ lua_pushstring(L, input_mapping.buses[bus_index].name.c_str());
+ }
+ return 1;
+}
+
+int Nageru_get_audio_bus_fader_level_db(lua_State *L)
+{
+ if (global_audio_mixer == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called get_audio_bus_fader_level_db() on nonexistent bus %d; returning 0.0.\n", bus_index);
+ lua_pushnumber(L, 0.0);
+ } else {
+ lua_pushnumber(L, global_audio_mixer->get_fader_volume(bus_index));
+ }
+ return 1;
+}
+
+int Nageru_set_audio_bus_fader_level_db(lua_State *L)
+{
+ if (global_audio_mixer == nullptr || global_mainwindow == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called set_audio_bus_fader_level_db() on nonexistent bus %d; ignoring.\n", bus_index);
+ return 0;
+ }
+ double level_db = luaL_checknumber(L, 2);
+
+ // Go through the UI, so that it gets updated.
+ global_mainwindow->set_fader_absolute(bus_index, level_db);
+ return 0;
+}
+
+int Nageru_get_audio_bus_mute(lua_State *L)
+{
+ if (global_audio_mixer == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called get_audio_bus_mute() on nonexistent bus %d; returning false.\n", bus_index);
+ lua_pushboolean(L, false);
+ } else {
+ lua_pushboolean(L, global_audio_mixer->get_mute(bus_index));
+ }
+ return 1;
+}
+
+int Nageru_set_audio_bus_mute(lua_State *L)
+{
+ if (global_audio_mixer == nullptr || global_mainwindow == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called set_audio_bus_mute() on nonexistent bus %d; ignoring.\n", bus_index);
+ return 0;
+ }
+ bool mute = checkbool(L, 2);
+
+ // Go through the UI, so that it gets updated.
+ if (mute != global_audio_mixer->get_mute(bus_index)) {
+ global_mainwindow->toggle_mute(bus_index);
+ }
+ return 0;
+}
+
+int Nageru_get_audio_bus_eq_level_db(lua_State *L)
+{
+ if (global_audio_mixer == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ int band = luaL_checknumber(L, 2);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called get_audio_bus_eq_level_db() on nonexistent bus %d; returning 0.0.\n", bus_index);
+ lua_pushnumber(L, 0.0);
+ } else if (band != EQ_BAND_BASS && band != EQ_BAND_MID && band != EQ_BAND_TREBLE) {
+ print_warning(L, "Theme called get_audio_bus_eq_level_db() on nonexistent band; returning 0.0.\n", bus_index);
+ lua_pushnumber(L, 0.0);
+ } else {
+ lua_pushnumber(L, global_audio_mixer->get_eq(bus_index, EQBand(band)));
+ }
+ return 1;
+}
+
+int Nageru_set_audio_bus_eq_level_db(lua_State *L)
+{
+ if (global_audio_mixer == nullptr || global_mainwindow == nullptr) {
+ // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+ luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+ }
+
+ int bus_index = luaL_checknumber(L, 1);
+ int band = luaL_checknumber(L, 2);
+ if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+ // Doesn't fix the race, but fixes other out-of-bounds.
+ print_warning(L, "Theme called set_audio_bus_eq_level_db() on nonexistent bus %d; ignoring.\n", bus_index);
+ return 0;
+ } else if (band != EQ_BAND_BASS && band != EQ_BAND_MID && band != EQ_BAND_TREBLE) {
+ print_warning(L, "Theme called set_audio_bus_eq_level_db() on nonexistent band; returning 0.0.\n", bus_index);
+ return 0;
+ }
+ double level_db = luaL_checknumber(L, 3);
+
+ // Go through the UI, so that it gets updated.
+ global_mainwindow->set_eq_absolute(bus_index, EQBand(band), level_db);
+ return 0;
+}
+
Theme::Theme(const string &filename, const vector<string> &search_dirs, ResourcePool *resource_pool, unsigned num_cards)
: resource_pool(resource_pool), num_cards(num_cards), signal_to_card_mapping(global_flags.default_stream_mapping)
{
{ "VIDEO_FORMAT_YCBCR", bmusb::PixelFormat_8BitYCbCrPlanar },
{ "CHECKABLE", MenuEntry::CHECKABLE },
{ "CHECKED", MenuEntry::CHECKED },
+ { "EQ_BAND_BASS", EQ_BAND_BASS },
+ { "EQ_BAND_MID", EQ_BAND_MID },
+ { "EQ_BAND_TREBLE", EQ_BAND_TREBLE },
};
const vector<pair<string, string>> str_constants = {
{ "THEME_PATH", theme_path },
}
const luaL_Reg Nageru_funcs[] = {
+ // Channel information.
{ "set_channel_name", Nageru_set_channel_name },
{ "set_num_channels", Nageru_set_num_channels },
{ "set_channel_signal", Nageru_set_channel_signal },
{ "set_supports_wb", Nageru_set_supports_wb },
- { NULL, NULL }
+
+ // Audio.
+ { "get_num_audio_buses", Nageru_get_num_audio_buses },
+ { "get_audio_bus_name", Nageru_get_audio_bus_name },
+ { "get_audio_bus_fader_level_db", Nageru_get_audio_bus_fader_level_db },
+ { "set_audio_bus_fader_level_db", Nageru_set_audio_bus_fader_level_db },
+ { "get_audio_bus_eq_level_db", Nageru_get_audio_bus_eq_level_db },
+ { "set_audio_bus_eq_level_db", Nageru_set_audio_bus_eq_level_db },
+ { "get_audio_bus_mute", Nageru_get_audio_bus_mute },
+ { "set_audio_bus_mute", Nageru_set_audio_bus_mute },
+
+ { nullptr, nullptr }
};
lua_pushlightuserdata(L, this);
luaL_setfuncs(L, Nageru_funcs, 1); // for (name,f in funcs) { mt[name] = f, with upvalue {theme} }
// each FFmpeg or CEF input, so we'll do it here.
if (video_signal_connections.count(effect_chain)) {
for (const VideoSignalConnection &conn : video_signal_connections[effect_chain]) {
- conn.wrapper->connect_signal_raw(conn.source->get_card_index(), input_state);
+ conn.wrapper->connect_card(conn.source->get_card_index(), input_state);
}
}
#ifdef HAVE_CEF
if (html_signal_connections.count(effect_chain)) {
for (const CEFSignalConnection &conn : html_signal_connections[effect_chain]) {
- conn.wrapper->connect_signal_raw(conn.source->get_card_index(), input_state);
+ conn.wrapper->connect_card(conn.source->get_card_index(), input_state);
}
}
#endif
return retstr;
}
-int Theme::get_channel_signal(unsigned channel)
+int Theme::map_channel_to_signal(unsigned channel)
{
lock_guard<mutex> lock(m);
lua_getglobal(L, "channel_signal");
void Theme::set_wb(unsigned channel, float r, float g, float b)
{
- int signal = get_channel_signal(channel);
+ int signal = map_channel_to_signal(channel);
lock_guard<mutex> lock(m);
if (signal != -1) {
- white_balance_for_signal[signal] = RGBTriplet{ r, g, b };
+ int card_idx = map_signal_to_card(signal);
+ white_balance_for_card[card_idx] = RGBTriplet{ r, g, b };
}
call_lua_wb_callback(channel, r, g, b);
}
-void Theme::set_wb_for_signal(int signal, float r, float g, float b)
+void Theme::set_wb_for_card(int card_idx, float r, float g, float b)
{
lock_guard<mutex> lock(m);
- white_balance_for_signal[signal] = RGBTriplet{ r, g, b };
+ white_balance_for_card[card_idx] = RGBTriplet{ r, g, b };
for (const auto &channel_and_signal : channel_signals) {
- if (channel_and_signal.second == signal) {
+ if (map_signal_to_card(channel_and_signal.second) == card_idx) {
call_lua_wb_callback(channel_and_signal.first, r, g, b);
}
}
assert(lua_gettop(L) == 0);
}
-RGBTriplet Theme::get_white_balance_for_signal(int signal)
+RGBTriplet Theme::get_white_balance_for_card(int card_idx)
{
- if (white_balance_for_signal.count(signal)) {
- return white_balance_for_signal[signal];
+ if (white_balance_for_card.count(card_idx)) {
+ return white_balance_for_card[card_idx];
} else {
return RGBTriplet{ 1.0, 1.0, 1.0 };
}
return ret;
}
-int Theme::map_signal(int signal_num)
+int Theme::map_signal_to_card(int signal_num)
{
// Negative numbers map to raw signals.
if (signal_num < 0) {
return card_index;
}
-void Theme::set_signal_mapping(int signal_num, int card_num)
+void Theme::set_signal_mapping(int signal_num, int card_idx)
{
lock_guard<mutex> lock(map_m);
- assert(card_num < int(num_cards));
- signal_to_card_mapping[signal_num] = card_num;
+ assert(card_idx < int(num_cards));
+ signal_to_card_mapping[signal_num] = card_idx;
}
void Theme::transition_clicked(int transition_num, float t)