]> git.sesse.net Git - nageru/blobdiff - nageru/theme.cpp
Give the theme access to basic audio information.
[nageru] / nageru / theme.cpp
index c6cf4515805ad83be506f783d26df92b30ebc103..ade4e8fd2dc7f8f6359c9bea8acf05e5e7ccf748 100644 (file)
@@ -29,6 +29,7 @@
 #include <new>
 #include <utility>
 
+#include "audio_mixer.h"
 #include "defs.h"
 #ifdef HAVE_CEF
 #include "cef_capture.h"
@@ -38,6 +39,7 @@
 #include "image_input.h"
 #include "input_state.h"
 #include "lua_utils.h"
+#include "mainwindow.h"
 #include "pbo_frame_allocator.h"
 #include "scene.h"
 
@@ -52,6 +54,9 @@ using namespace movit;
 
 extern Mixer *global_mixer;
 
+constexpr unsigned Theme::MenuEntry::CHECKABLE;
+constexpr unsigned Theme::MenuEntry::CHECKED;
+
 Theme *get_theme_updata(lua_State* L)
 {
        luaL_checktype(L, lua_upvalueindex(1), LUA_TLIGHTUSERDATA);
@@ -116,6 +121,7 @@ Effect *instantiate_effect(EffectChain *chain, EffectType effect_type)
        case IDENTITY_EFFECT:
                return new IdentityEffect;
        case WHITE_BALANCE_EFFECT:
+       case AUTO_WHITE_BALANCE_EFFECT:
                return new WhiteBalanceEffect;
        case RESAMPLE_EFFECT:
                return new ResampleEffect;
@@ -860,6 +866,7 @@ const luaL_Reg Scene_funcs[] = {
        { "new", Scene_new },
        { "__gc", Scene_gc },
        { "add_input", Scene::add_input },
+       { "add_auto_white_balance", Scene::add_auto_white_balance },
        { "add_effect", Scene::add_effect },
        { "add_optional_effect", Scene::add_optional_effect },
        { "finalize", Scene::finalize },
@@ -873,6 +880,7 @@ const luaL_Reg Block_funcs[] = {
        { "enable_if", Block_enable_if },
        { "disable", Block_disable },
        { "always_disable_if_disabled", Block_always_disable_if_disabled },
+       { "promise_to_disable_if_enabled", Block_promise_to_disable_if_enabled },
        { "set_int", Block_set_int },
        { "set_float", Block_set_float },
        { "set_vec3", Block_set_vec3 },
@@ -1292,6 +1300,118 @@ int Nageru_set_supports_wb(lua_State *L)
        return 0;
 }
 
+// NOTE: There's a race condition in all of the audio functions; if the mapping
+// is changed by the user underway, you might not be manipulating the bus you
+// expect. (You should not get crashes, though.) There's not all that much we
+// can do about it, short of locking the entire mixer while anything from the
+// theme runs.
+
+int Nageru_get_num_audio_buses(lua_State *L)
+{
+       if (global_audio_mixer == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+       lua_pushinteger(L, global_audio_mixer->num_buses());
+       return 1;
+}
+
+int Nageru_get_audio_bus_name(lua_State *L)
+{
+       if (global_audio_mixer == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+       int bus_index = luaL_checknumber(L, 1);
+       InputMapping input_mapping = global_audio_mixer->get_input_mapping();
+       if (bus_index < 0 || size_t(bus_index) >= input_mapping.buses.size()) {
+               // Doesn't fix the race, but fixes other out-of-bounds.
+               print_warning(L, "Theme called get_audio_bus_name() on nonexistent bus %d; returning nil.\n", bus_index);
+               lua_pushnil(L);
+       } else {
+               lua_pushstring(L, input_mapping.buses[bus_index].name.c_str());
+       }
+       return 1;
+}
+
+int Nageru_get_audio_bus_fader_level_db(lua_State *L)
+{
+       if (global_audio_mixer == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+
+       int bus_index = luaL_checknumber(L, 1);
+       if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+               // Doesn't fix the race, but fixes other out-of-bounds.
+               print_warning(L, "Theme called get_audio_bus_fader_level_db() on nonexistent bus %d; returning 0.0.\n", bus_index);
+               lua_pushnumber(L, 0.0);
+       } else {
+               lua_pushnumber(L, global_audio_mixer->get_fader_volume(bus_index));
+       }
+       return 1;
+}
+
+int Nageru_set_audio_bus_fader_level_db(lua_State *L)
+{
+       if (global_audio_mixer == nullptr || global_mainwindow == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+
+       int bus_index = luaL_checknumber(L, 1);
+       if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+               // Doesn't fix the race, but fixes other out-of-bounds.
+               print_warning(L, "Theme called set_audio_bus_fader_level_db() on nonexistent bus %d; ignoring.\n", bus_index);
+               return 0;
+       }
+       double level_db = luaL_checknumber(L, 2);
+
+       // Go through the UI, so that it gets updated.
+       global_mainwindow->set_fader_absolute(bus_index, level_db);
+       return 0;
+}
+
+int Nageru_get_audio_bus_mute(lua_State *L)
+{
+       if (global_audio_mixer == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+
+       int bus_index = luaL_checknumber(L, 1);
+       if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+               // Doesn't fix the race, but fixes other out-of-bounds.
+               print_warning(L, "Theme called get_audio_bus_mute() on nonexistent bus %d; returning false.\n", bus_index);
+               lua_pushboolean(L, false);
+       } else {
+               lua_pushboolean(L, global_audio_mixer->get_mute(bus_index));
+       }
+       return 1;
+}
+
+int Nageru_set_audio_bus_mute(lua_State *L)
+{
+       if (global_audio_mixer == nullptr || global_mainwindow == nullptr) {
+               // The audio mixer isn't set up until we know how many FFmpeg inputs we have.
+               luaL_error(L, "Audio functions can not be called before the theme is done initializing.");
+       }
+
+       int bus_index = luaL_checknumber(L, 1);
+       if (bus_index < 0 || size_t(bus_index) >= global_audio_mixer->num_buses()) {
+               // Doesn't fix the race, but fixes other out-of-bounds.
+               print_warning(L, "Theme called set_audio_bus_mute() on nonexistent bus %d; ignoring.\n", bus_index);
+               return 0;
+       }
+       bool mute = checkbool(L, 2);
+
+       // Go through the UI, so that it gets updated.
+       if (mute != global_audio_mixer->get_mute(bus_index)) {
+               global_mainwindow->toggle_mute(bus_index);
+       }
+       return 0;
+}
+
 Theme::Theme(const string &filename, const vector<string> &search_dirs, ResourcePool *resource_pool, unsigned num_cards)
        : resource_pool(resource_pool), num_cards(num_cards), signal_to_card_mapping(global_flags.default_stream_mapping)
 {
@@ -1437,11 +1557,21 @@ void Theme::register_globals()
        }
 
        const luaL_Reg Nageru_funcs[] = {
+               // Channel information.
                { "set_channel_name", Nageru_set_channel_name },
                { "set_num_channels", Nageru_set_num_channels },
                { "set_channel_signal", Nageru_set_channel_signal },
                { "set_supports_wb", Nageru_set_supports_wb },
-               { NULL, NULL }
+
+               // Audio.
+               { "get_num_audio_buses", Nageru_get_num_audio_buses },
+               { "get_audio_bus_name", Nageru_get_audio_bus_name },
+               { "get_audio_bus_fader_level_db", Nageru_get_audio_bus_fader_level_db },
+               { "set_audio_bus_fader_level_db", Nageru_set_audio_bus_fader_level_db },
+               { "get_audio_bus_mute", Nageru_get_audio_bus_mute },
+               { "set_audio_bus_mute", Nageru_set_audio_bus_mute },
+
+               { nullptr, nullptr }
        };
        lua_pushlightuserdata(L, this);
        luaL_setfuncs(L, Nageru_funcs, 1);        // for (name,f in funcs) { mt[name] = f, with upvalue {theme} }
@@ -1681,10 +1811,39 @@ bool Theme::get_supports_set_wb(unsigned channel)
        return ret;
 }
 
-void Theme::set_wb(unsigned channel, double r, double g, double b)
+void Theme::set_wb(unsigned channel, float r, float g, float b)
 {
+       int signal = get_channel_signal(channel);
+
        lock_guard<mutex> lock(m);
+       if (signal != -1) {
+               white_balance_for_signal[signal] = RGBTriplet{ r, g, b };
+       }
+
+       call_lua_wb_callback(channel, r, g, b);
+}
+
+void Theme::set_wb_for_signal(int signal, float r, float g, float b)
+{
+       lock_guard<mutex> lock(m);
+       white_balance_for_signal[signal] = RGBTriplet{ r, g, b };
+
+       for (const auto &channel_and_signal : channel_signals) {
+               if (channel_and_signal.second == signal) {
+                       call_lua_wb_callback(channel_and_signal.first, r, g, b);
+               }
+       }
+}
+
+void Theme::call_lua_wb_callback(unsigned channel, float r, float g, float b)
+{
        lua_getglobal(L, "set_wb");
+       if (lua_isnil(L, -1)) {
+               // The function doesn't exist, to just ignore. We've stored the white balance,
+               // and most likely, it will be picked up by auto white balance instead.
+               lua_pop(L, 1);
+               return;
+       }
        lua_pushnumber(L, channel);
        lua_pushnumber(L, r);
        lua_pushnumber(L, g);
@@ -1697,6 +1856,15 @@ void Theme::set_wb(unsigned channel, double r, double g, double b)
        assert(lua_gettop(L) == 0);
 }
 
+RGBTriplet Theme::get_white_balance_for_signal(int signal)
+{
+       if (white_balance_for_signal.count(signal)) {
+               return white_balance_for_signal[signal];
+       } else {
+               return RGBTriplet{ 1.0, 1.0, 1.0 };
+       }
+}
+
 vector<string> Theme::get_transition_names(float t)
 {
        lock_guard<mutex> lock(m);
@@ -1878,3 +2046,24 @@ void Theme::theme_menu_entry_clicked(int lua_ref)
                abort();
        }
 }
+
+string Theme::format_status_line(const string &disk_space_left_text, double file_length_seconds)
+{
+       lock_guard<mutex> lock(m);
+       lua_getglobal(L, "format_status_line");
+       if (lua_isnil(L, -1)) {
+               lua_pop(L, 1);
+               return disk_space_left_text;
+       }
+
+       lua_pushstring(L, disk_space_left_text.c_str());
+       lua_pushnumber(L, file_length_seconds);
+       if (lua_pcall(L, 2, 1, 0) != 0) {
+               fprintf(stderr, "error running function format_status_line(): %s\n", lua_tostring(L, -1));
+               abort();
+       }
+       string text = checkstdstring(L, 1);
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return text;
+}