#include <movit/effect.h>
#include <movit/flat_input.h>
#include <movit/ycbcr_input.h>
-#include <stdbool.h>
+#include <array>
#include <functional>
#include <map>
+#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
+#include <utility>
#include <vector>
#include "bmusb/bmusb.h"
-#include "defs.h"
#include "ref_counted_frame.h"
+#include "shared/shared_defs.h"
#include "tweaked_inputs.h"
class Scene;
class CEFCapture;
class FFmpegCapture;
class LiveInputWrapper;
+class QSurface;
struct InputState;
namespace movit {
class Theme {
public:
- Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool);
+ Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool, QSurface *surface);
~Theme();
struct Chain {
std::map<unsigned, int> channel_signals; // Set using Nageru.set_channel_signal(). Protected by <m>.
std::map<unsigned, bool> channel_supports_wb; // Set using Nageru.set_supports_wb(). Protected by <m>.
+ // Used to construct OpenGL contexts for VideoInputs. Needs to be available
+ // during the entire lifetime of Theme, since they may be created basically
+ // at any time.
+ const QSurface *surface;
+
friend class LiveInputWrapper;
friend class Scene;
friend int ThemeMenu_set(lua_State *L);
friend int Nageru_set_num_channels(lua_State *L);
friend int Nageru_set_channel_signal(lua_State *L);
friend int Nageru_set_supports_wb(lua_State *L);
+ friend int VideoInput_new(lua_State* L);
};
// LiveInputWrapper is a facade on top of an YCbCrInput, exposed to