#include <movit/effect.h>
#include <movit/flat_input.h>
#include <movit/ycbcr_input.h>
-#include <stdbool.h>
+#include <array>
#include <functional>
#include <map>
+#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
+#include <utility>
#include <vector>
#include "bmusb/bmusb.h"
-#include "defs.h"
#include "ref_counted_frame.h"
+#include "shared/shared_defs.h"
#include "tweaked_inputs.h"
class Scene;
class CEFCapture;
class FFmpegCapture;
class LiveInputWrapper;
+class QSurface;
struct InputState;
namespace movit {
MULTIPLY_EFFECT,
MIX_EFFECT,
LIFT_GAMMA_GAIN_EFFECT,
+ BLUR_EFFECT,
+ UNSHARP_MASK_EFFECT,
NO_EFFECT_TYPE
};
unsigned last_width[MAX_VIDEO_CARDS], last_height[MAX_VIDEO_CARDS];
bool last_interlaced[MAX_VIDEO_CARDS], last_has_signal[MAX_VIDEO_CARDS], last_is_connected[MAX_VIDEO_CARDS];
unsigned last_frame_rate_nom[MAX_VIDEO_CARDS], last_frame_rate_den[MAX_VIDEO_CARDS];
+ bmusb::PixelFormat last_pixel_format[MAX_VIDEO_CARDS];
bool has_last_subtitle[MAX_VIDEO_CARDS];
std::string last_subtitle[MAX_VIDEO_CARDS];
};
class Theme {
public:
- Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool, unsigned num_cards);
+ Theme(const std::string &filename, const std::vector<std::string> &search_dirs, movit::ResourcePool *resource_pool, QSurface *surface);
~Theme();
struct Chain {
std::string format_status_line(const std::string &disk_space_left_text, double file_length_seconds);
+ // Signal that the given card is going away and will not be replaced
+ // with a fake capture card, so remove all connections to it so that
+ // they don't automatically come back on the next frame.
+ void remove_card(unsigned card_index);
+
private:
void register_globals();
void register_class(const char *class_name, const luaL_Reg *funcs, EffectType effect_type = NO_EFFECT_TYPE);
const InputState *input_state = nullptr; // Protected by <m>. Only set temporarily, during chain setup.
movit::ResourcePool *resource_pool;
int num_channels = -1;
- unsigned num_cards;
bool startup_finished = false;
std::mutex map_m;
std::map<unsigned, int> channel_signals; // Set using Nageru.set_channel_signal(). Protected by <m>.
std::map<unsigned, bool> channel_supports_wb; // Set using Nageru.set_supports_wb(). Protected by <m>.
+ // Used to construct OpenGL contexts for VideoInputs. Needs to be available
+ // during the entire lifetime of Theme, since they may be created basically
+ // at any time.
+ const QSurface *surface;
+
friend class LiveInputWrapper;
friend class Scene;
friend int ThemeMenu_set(lua_State *L);
friend int Nageru_set_num_channels(lua_State *L);
friend int Nageru_set_channel_signal(lua_State *L);
friend int Nageru_set_supports_wb(lua_State *L);
+ friend int VideoInput_new(lua_State* L);
};
// LiveInputWrapper is a facade on top of an YCbCrInput, exposed to