#define _THEME_H 1
#include <lua.hpp>
+#include <movit/effect.h>
#include <movit/flat_input.h>
#include <movit/ycbcr_input.h>
#include <stdbool.h>
// for non-interlaced inputs.
std::vector<RefCountedFrame> input_frames;
};
- struct WhiteBalance {
- float r, g, b;
- };
Chain get_chain(unsigned num, float t, unsigned width, unsigned height, const InputState &input_state);
int get_num_channels() const { return num_channels; }
- int map_signal(int signal_num);
- void set_signal_mapping(int signal_num, int card_num);
+ int map_signal_to_card(int signal_num);
+ void set_signal_mapping(int signal_num, int card_idx);
std::string get_channel_name(unsigned channel);
- int get_channel_signal(unsigned channel);
+ int map_channel_to_signal(unsigned channel);
bool get_supports_set_wb(unsigned channel);
void set_wb(unsigned channel, float r, float g, float b);
- WhiteBalance get_white_balance_for_signal(int signal);
+ void set_wb_for_card(int card_idx, float r, float g, float b);
+ movit::RGBTriplet get_white_balance_for_card(int card_idx);
std::string get_channel_color(unsigned channel);
- std::unordered_map<int, WhiteBalance> white_balance_for_signal;
+ std::unordered_map<int, movit::RGBTriplet> white_balance_for_card;
std::vector<std::string> get_transition_names(float t);
void register_class(const char *class_name, const luaL_Reg *funcs, EffectType effect_type = NO_EFFECT_TYPE);
int set_theme_menu(lua_State *L);
Chain get_chain_from_effect_chain(movit::EffectChain *effect_chain, unsigned num, const InputState &input_state);
+ void call_lua_wb_callback(unsigned channel, float r, float g, float b);
std::string theme_path;
LiveInputWrapper(Theme *theme, movit::EffectChain *chain, bmusb::PixelFormat pixel_format, bool override_bounce, bool deinterlace, bool user_connectable);
bool connect_signal(int signal_num); // Must be called with the theme's <m> lock held, since it accesses theme->input_state. Returns false on error.
- void connect_signal_raw(int signal_num, const InputState &input_state);
+ void connect_card(int signal_num, const InputState &input_state);
movit::Effect *get_effect() const
{
if (deinterlace) {