#include <sys/time.h>
#include "flags.h"
+#include "embedded_files.h"
+#include "shared/read_file.h"
using namespace std;
using namespace movit;
TimecodeRenderer::TimecodeRenderer(movit::ResourcePool *resource_pool, unsigned display_width, unsigned display_height)
: resource_pool(resource_pool), display_width(display_width), display_height(display_height), height(28)
{
- string vert_shader =
- "#version 130 \n"
- " \n"
- "in vec2 position; \n"
- "in vec2 texcoord; \n"
- "out vec2 tc0; \n"
- " \n"
- "void main() \n"
- "{ \n"
- " // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
- " // \n"
- " // 2.000 0.000 0.000 -1.000 \n"
- " // 0.000 2.000 0.000 -1.000 \n"
- " // 0.000 0.000 -2.000 -1.000 \n"
- " // 0.000 0.000 0.000 1.000 \n"
- " gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
- " tc0 = texcoord; \n"
- "} \n";
- string frag_shader =
- "#version 130 \n"
- "in vec2 tc0; \n"
- "uniform sampler2D tex; \n"
- "out vec4 Y, CbCr, YCbCr; \n"
- "void main() { \n"
- " vec4 gray = texture(tex, tc0); \n";
+ string vert_shader = read_file("timecode.vert", _binary_timecode_vert_data, _binary_timecode_vert_size);
+ string frag_shader;
if (global_flags.ten_bit_output) {
- frag_shader +=
- " gray.r = gray.r * ((940.0-16.0)/65535.0) + 16.0/65535.0; \n" // Limited-range Y'CbCr.
- " CbCr = vec4(512.0/65535.0, 512.0/65535.0, 0.0, 1.0); \n";
+ frag_shader = read_file("timecode_10bit.frag", _binary_timecode_10bit_frag_data, _binary_timecode_10bit_frag_size);
} else {
- frag_shader +=
- " gray.r = gray.r * ((235.0-16.0)/255.0) + 16.0/255.0; \n" // Limited-range Y'CbCr.
- " CbCr = vec4(128.0/255.0, 128.0/255.0, 0.0, 1.0); \n";
+ frag_shader = read_file("timecode.frag", _binary_timecode_frag_data, _binary_timecode_frag_size);
}
- frag_shader +=
- " Y = gray.rrra; \n"
- " YCbCr = vec4(Y.r, CbCr.r, CbCr.g, CbCr.a); \n"
- "} \n";
vector<string> frag_shader_outputs;
program_num = resource_pool->compile_glsl_program(vert_shader, frag_shader, frag_shader_outputs);