#include "timecode_renderer.h"
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <time.h>
+#include <epoxy/gl.h>
#include <memory>
#include <string>
#include <vector>
+#include <QFont>
#include <QImage>
+#include <QPaintDevice>
#include <QPainter>
#include <epoxy/gl.h>
-#include <movit/effect_util.h>
#include <movit/resource_pool.h>
#include <movit/util.h>
#include <sys/time.h>
{
string vert_shader = read_file("timecode.vert", _binary_timecode_vert_data, _binary_timecode_vert_size);
string frag_shader;
- if (global_flags.ten_bit_output) {
+ if (global_flags.bit_depth > 8) {
frag_shader = read_file("timecode_10bit.frag", _binary_timecode_10bit_frag_data, _binary_timecode_10bit_frag_size);
} else {
frag_shader = read_file("timecode.frag", _binary_timecode_frag_data, _binary_timecode_frag_size);
TimecodeRenderer::~TimecodeRenderer()
{
resource_pool->release_2d_texture(tex);
- check_error();
+ check_error();
resource_pool->release_glsl_program(program_num);
- check_error();
+ check_error();
glDeleteBuffers(1, &vbo);
- check_error();
+ check_error();
}
string TimecodeRenderer::get_timecode_text(double pts, unsigned frame_num)
unsigned stream_time_hour = stream_time / 60;
char timecode_text[512];
- snprintf(timecode_text, sizeof(timecode_text), "Nageru - %s.%03u UTC - Stream time %02u:%02u:%02u.%03u (frame %u)",
+ snprintf(timecode_text, sizeof(timecode_text), "Nageru " NAGERU_VERSION " - %s.%03u UTC - Stream time %02u:%02u:%02u.%03u (frame %u)",
clock_text, msecs, stream_time_hour, stream_time_min, stream_time_sec, stream_time_ms, frame_num);
return timecode_text;
}
painter.setPen(Qt::white);
QFont font = painter.font();
+ font.setFamily("Noto Sans");
font.setPointSize(16);
painter.setFont(font);
check_error();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, display_width, height, GL_RED, GL_UNSIGNED_BYTE, image->bits());
- check_error();
+ check_error();
glUseProgram(program_num);
check_error();
glUniform1i(texture_sampler_uniform, 0);
- check_error();
+ check_error();
- glBindBuffer(GL_ARRAY_BUFFER, vbo);
- check_error();
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ check_error();
for (GLint attr_index : { position_attribute_index, texcoord_attribute_index }) {
if (attr_index == -1) continue;