-- Nageru theme for TFK mini-tournament 2017, based on the default theme.
-local futatabi_server = "http://gruessi.trd.sesse.net:9096"
+local futatabi_server = "http://10.1.0.172:9096"
local state = {
transition_start = -2.0,
transition_src_signal = 0,
transition_dst_signal = 0,
- neutral_colors = {
- {0.5, 0.5, 0.5}, -- Input 0.
- {0.5, 0.5, 0.5}, -- Input 1.
- {0.5, 0.5, 0.5}, -- Input 2.
- {0.5, 0.5, 0.5}, -- Input 3.
- {0.5, 0.5, 0.5}, -- Input 4.
- {0.5, 0.5, 0.5} -- Input 5.
- -- Will also be filled with VIDEO_SIGNAL_NUM below.
- },
-
overlay_transition_start = -2.0,
overlay_transition_end = -1.0,
overlay_alpha_src = 0.0,
live_signal_num = 0,
preview_signal_num = 1
}
-local NUM_CAMERAS = 6 -- Remember to update neutral_colors, too.
+local NUM_CAMERAS = 6
-- Valid values for live_signal_num and preview_signal_num.
local INPUT0_SIGNAL_NUM = 0
local INPUT3_SIGNAL_NUM = 3
local INPUT4_SIGNAL_NUM = 4
local INPUT5_SIGNAL_NUM = 5
-local SBS_SIGNAL_NUM = NUM_CAMERAS
-local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1
-local VIDEO_SIGNAL_NUM = NUM_CAMERAS + 2
-
-state.neutral_colors[VIDEO_SIGNAL_NUM - INPUT0_SIGNAL_NUM + 1] = {0.5, 0.5, 0.5}
+local VIDEO_SIGNAL_NUM = NUM_CAMERAS
+local SBS_SIGNAL_NUM = NUM_CAMERAS + 1
+local STATIC_SIGNAL_NUM = NUM_CAMERAS + 2
-- Preview-only signal showing the current signal with the overlay.
-- Not valid for live_signal_num!
iptv_video:change_rate(10.0)
local static_image = ImageInput.new(cef_path .. "/nageru/dsn-bg.png")
+local first_frame = true
+local multiviewer_enabled = false
function reload_cef()
cef_input:reload()
iptv_video:disconnect()
end
+function toggle_multiviewer()
+ multiviewer_enabled = not multiviewer_enabled
+end
+
-- An overlay with variable alpha.
function make_overlay(scene, base)
local image = scene:add_input(cef_input)
local ret = {
input = scene:add_input(),
resample_effect = scene:add_optional_effect(ResampleEffect.new()), -- Activated if scaling.
- wb_effect = scene:add_optional_effect(WhiteBalanceEffect.new()) -- Activated for video inputs.
+ wb_effect = scene:add_auto_white_balance()
}
ret.overlay = make_overlay(scene, ret.wb_effect)
return ret
function make_sbs_input(scene, has_overlay)
local input = scene:add_input()
+ local wb_effect = scene:add_auto_white_balance()
+ local overlay = has_overlay and make_overlay(scene, wb_effect) or nil
+ local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()})
+ local padding_effect = scene:add_effect(IntegralPaddingEffect.new())
return {
input = input,
- overlay = has_overlay and make_overlay(scene, input) or nil,
- resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}),
- wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
- padding_effect = scene:add_effect(IntegralPaddingEffect.new())
+ overlay = overlay,
+ resample_effect = resample_effect,
+ wb_effect = wb_effect,
+ padding_effect = padding_effect
}
end
local input = scene:add_input()
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()})
- local wb_effect = scene:add_effect(WhiteBalanceEffect.new())
+ local wb_effect = scene:add_auto_white_balance()
local overlay = make_overlay(scene, wb_effect)
return {
scene.scene:finalize()
return scene
end
-
local simple_scene = make_simple_scene()
-- Load all the stinger frames.
local stinger_images = {}
for idx=0,24 do
- local filename = cef_path .. "/stinger/blur" .. string.rep("0", 3 - string.len(tostring(idx))) .. idx .. ".png"
+ local filename = cef_path .. "/stinger/esk-blur" .. string.rep("0", 3 - string.len(tostring(idx))) .. idx .. ".png"
stinger_images[idx] = ImageInput.new(filename)
end
local overlay_scene_lq_input = overlay_scene_lq:add_input(cef_input)
overlay_scene_lq:finalize(false)
+-- A debugging scene to show a simple multiviewer. HQ only, since there is no preview.
+function make_multiview_scene()
+ local scene = Scene.new(16, 9)
+ local bg = scene:add_input(ImageInput.new(cef_path .. "/nageru/white.png"))
+ local mv_width = 1280 / 3
+ local mv_height = 720 / 3
+ local mv_offset = (720 - mv_height * 2) / 2
+
+ for input_idx=0,5 do
+ local input = scene:add_input(input_idx)
+
+ local resize = scene:add_effect(ResizeEffect.new())
+ resize:set_int("width", mv_width)
+ resize:set_int("height", mv_height)
+
+ local padding = scene:add_effect(IntegralPaddingEffect.new())
+ padding:set_int("width", 1280)
+ padding:set_int("height", 720)
+ padding:set_int("left", (input_idx % 3) * mv_width)
+ padding:set_int("top", math.floor(input_idx / 3) * mv_height + mv_offset)
+
+ local overlay = scene:add_effect(OverlayEffect.new(), bg, padding)
+ bg = overlay
+ end
+
+ scene:finalize(true)
+ return scene
+end
+local multiview_scene_hq = make_multiview_scene()
+
function needs_scale(signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
-- We assume this is already correctly scaled at load time.
elseif signal_num == INPUT3_SIGNAL_NUM then
return "Goal R (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT4_SIGNAL_NUM then
- return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
+ return "Ambience (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT5_SIGNAL_NUM then
- return "Laptop (" .. get_channel_resolution(signal_num) .. ")"
- elseif signal_num == SBS_SIGNAL_NUM then
- return "Side-by-side"
- elseif signal_num == STATIC_SIGNAL_NUM then
- return "Static picture"
+ return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == VIDEO_SIGNAL_NUM then
local res = last_resolution[iptv_video:get_signal_num()]
if (not res) or res.last_subtitle == nil then
else
return "Futatabi (" .. get_futatabi_status(res.last_subtitle) .. ")"
end
+ elseif signal_num == SBS_SIGNAL_NUM then
+ return "Side-by-side"
+ elseif signal_num == STATIC_SIGNAL_NUM then
+ return "Static picture"
elseif signal_num == OVERLAY_SIGNAL_NUM then
return "Overlay"
end
return is_plain_signal(channel - 2)
end
--- API ENTRY POINT
--- Gets called with a new gray point when the white balance is changing.
--- The color is in linear light (not sRGB gamma).
-function set_wb(channel, red, green, blue)
- if is_plain_signal(channel - 2) then
- state.neutral_colors[channel - 2 + 1] = { red, green, blue }
- end
-end
-
function finish_transitions(t)
if state.transition_type ~= NO_TRANSITION and t >= state.transition_end then
state.live_signal_num = state.transition_dst_signal
function setup_fade_input(state, input, signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
input.input:display(static_image)
- input.wb_effect:disable()
-- We assume this is already correctly scaled at load time.
input.resample_effect:disable()
else
input.input:display(signal_num)
- input.wb_effect:enable()
- set_neutral_color(input.wb_effect, state.neutral_colors[signal_num - INPUT0_SIGNAL_NUM + 1])
if (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) then
input.resample_effect:enable()
return res
end
+function update_volume()
+ if Nageru.get_num_audio_buses() < 3 or
+ Nageru.get_audio_bus_name(2) ~= 'Sound Shark' then
+ -- We haven't loaded the right audio mapping.
+ return
+ end
+
+ if first_frame then
+ Nageru.set_audio_bus_fader_level_db(2, -math.huge)
+ first_frame = false
+ end
+
+ local volume_db = Nageru.get_audio_bus_fader_level_db(2)
+ if Nageru.get_audio_bus_mute(2) or volume_db < -100.0 then
+ volume_db = -100.0
+ end
+ cef_input:execute_javascript_async("set_sound_shark_volume_db(" .. volume_db .. ")")
+end
+
local last_rate = 0.0
-- API ENTRY POINT
-- want to set (through set_int() etc.). The parameters will be snapshot
-- at return time and used during rendering.
function get_scene(num, t, width, height, signals)
+ if num == 0 then
+ update_volume()
+ end
+
local input_resolution = {}
for signal_num=0,(NUM_CAMERAS-1) do
input_resolution[signal_num] = fetch_input_resolution(signals, signal_num)
last_rate = new_rate
end
+ if num == 0 and multiviewer_enabled then -- Live, with debugging on.
+ return multiview_scene_hq
+ end
+
if num == 0 then -- Live.
-- See if we're in a transition.
finish_transitions(t)
stinger_scene.input:display(state.live_signal_num)
end
set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height, true)
- set_neutral_color_from_signal(state, stinger_scene.wb_effect, state.live_signal_num)
stinger_scene.stinger_input:display(stinger_images[state.stinger_frame])
state.stinger_frame = state.stinger_frame + 1
simple_scene.input:display(state.live_signal_num)
end
set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height, true)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, state.live_signal_num)
prepare_overlay_live(state, simple_scene, t, 1.0)
return simple_scene.scene
end
simple_scene.input:display(signal_num)
end
set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height, false)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, signal_num)
prepare_overlay_static(simple_scene, t)
return simple_scene.scene
end
function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
scene.input0.input:display(0)
- scene.input1.input:display(4)
- set_neutral_color(scene.input0.wb_effect, state.neutral_colors[1])
- set_neutral_color(scene.input1.wb_effect, state.neutral_colors[5])
+ scene.input1.input:display(5)
-- Both inputs are the same size (true side-by-side).
local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height)
end
end
-function set_neutral_color(effect, color)
- effect:set_vec3("neutral_color", color[1], color[2], color[3])
-end
-
-function set_neutral_color_from_signal(state, effect, signal)
- if is_plain_signal(signal) then
- set_neutral_color(effect, state.neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
- end
-end
-
function calc_zoom_progress(t)
if t < state.transition_start then
return 0.0
ThemeMenu.set(
{ "Reload overlay", reload_cef },
- { "Disconnect IPTV", disconnect_iptv }
+ { "Disconnect IPTV", disconnect_iptv },
+ { "Toggle multiviewer", toggle_multiviewer }
)