-- Nageru theme for TFK mini-tournament 2017, based on the default theme.
-local futatabi_server = "http://gruessi.trd.sesse.net:9096"
+local futatabi_server = "http://10.1.0.172:9096"
local state = {
transition_start = -2.0,
transition_src_signal = 0,
transition_dst_signal = 0,
- neutral_colors = {
- {0.5, 0.5, 0.5}, -- Input 0.
- {0.5, 0.5, 0.5}, -- Input 1.
- {0.5, 0.5, 0.5}, -- Input 2.
- {0.5, 0.5, 0.5}, -- Input 3.
- {0.5, 0.5, 0.5}, -- Input 4.
- {0.5, 0.5, 0.5} -- Input 5.
- -- Will also be filled with VIDEO_SIGNAL_NUM below.
- },
-
overlay_transition_start = -2.0,
overlay_transition_end = -1.0,
overlay_alpha_src = 0.0,
live_signal_num = 0,
preview_signal_num = 1
}
-local NUM_CAMERAS = 6 -- Remember to update neutral_colors, too.
+local NUM_CAMERAS = 6
-- Valid values for live_signal_num and preview_signal_num.
local INPUT0_SIGNAL_NUM = 0
local INPUT3_SIGNAL_NUM = 3
local INPUT4_SIGNAL_NUM = 4
local INPUT5_SIGNAL_NUM = 5
-local SBS_SIGNAL_NUM = NUM_CAMERAS
-local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1
-local VIDEO_SIGNAL_NUM = NUM_CAMERAS + 2
-
-state.neutral_colors[VIDEO_SIGNAL_NUM - INPUT0_SIGNAL_NUM + 1] = {0.5, 0.5, 0.5}
+local VIDEO_SIGNAL_NUM = NUM_CAMERAS
+local SBS_SIGNAL_NUM = NUM_CAMERAS + 1
+local STATIC_SIGNAL_NUM = NUM_CAMERAS + 2
-- Preview-only signal showing the current signal with the overlay.
-- Not valid for live_signal_num!
local bg_video = VideoInput.new(cef_path .. "/flow-720.mp4", Nageru.VIDEO_FORMAT_YCBCR)
-- local iptv_video = VideoInput.new("http://10.34.129.69:9060/1/v.flv", Nageru.VIDEO_FORMAT_YCBCR)
local iptv_video = VideoInput.new(futatabi_server, Nageru.VIDEO_FORMAT_YCBCR)
+iptv_video:change_rate(10.0)
local static_image = ImageInput.new(cef_path .. "/nageru/dsn-bg.png")
+local first_frame = true
+local multiviewer_enabled = false
function reload_cef()
cef_input:reload()
iptv_video:disconnect()
end
+function toggle_multiviewer()
+ multiviewer_enabled = not multiviewer_enabled
+end
+
-- An overlay with variable alpha.
function make_overlay(scene, base)
local image = scene:add_input(cef_input)
local ret = {
input = scene:add_input(),
resample_effect = scene:add_optional_effect(ResampleEffect.new()), -- Activated if scaling.
- wb_effect = scene:add_optional_effect(WhiteBalanceEffect.new()) -- Activated for video inputs.
+ wb_effect = scene:add_auto_white_balance()
}
ret.overlay = make_overlay(scene, ret.wb_effect)
return ret
function make_sbs_input(scene, has_overlay)
local input = scene:add_input()
- local resample_effect = ResampleEffect.new()
- local resize_effect = ResizeEffect.new()
+ local wb_effect = scene:add_auto_white_balance()
+ local overlay = has_overlay and make_overlay(scene, wb_effect) or nil
+ local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()})
+ local padding_effect = scene:add_effect(IntegralPaddingEffect.new())
return {
input = input,
- overlay = has_overlay and make_overlay(scene, input) or nil,
+ overlay = overlay,
resample_effect = resample_effect,
- resize_effect = resize_effect,
- resample_switcher = scene:add_effect({resample_effect, resize_effect}),
- wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
- padding_effect = scene:add_effect(IntegralPaddingEffect.new())
+ wb_effect = wb_effect,
+ padding_effect = padding_effect
}
end
local input = scene:add_input()
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()})
- local wb_effect = scene:add_effect(WhiteBalanceEffect.new())
+ local wb_effect = scene:add_auto_white_balance()
local overlay = make_overlay(scene, wb_effect)
return {
scene.scene:finalize()
return scene
end
-
local simple_scene = make_simple_scene()
-- Load all the stinger frames.
local stinger_images = {}
for idx=0,24 do
- local filename = cef_path .. "/stinger/blur" .. string.rep("0", 3 - string.len(tostring(idx))) .. idx .. ".png"
+ local filename = cef_path .. "/stinger/esk-blur" .. string.rep("0", 3 - string.len(tostring(idx))) .. idx .. ".png"
stinger_images[idx] = ImageInput.new(filename)
end
local overlay_scene_lq_input = overlay_scene_lq:add_input(cef_input)
overlay_scene_lq:finalize(false)
+-- A debugging scene to show a simple multiviewer. HQ only, since there is no preview.
+function make_multiview_scene()
+ local scene = Scene.new(16, 9)
+ local bg = scene:add_input(ImageInput.new(cef_path .. "/nageru/white.png"))
+ local mv_width = 1280 / 3
+ local mv_height = 720 / 3
+ local mv_offset = (720 - mv_height * 2) / 2
+
+ for input_idx=0,5 do
+ local input = scene:add_input(input_idx)
+
+ local resize = scene:add_effect(ResizeEffect.new())
+ resize:set_int("width", mv_width)
+ resize:set_int("height", mv_height)
+
+ local padding = scene:add_effect(IntegralPaddingEffect.new())
+ padding:set_int("width", 1280)
+ padding:set_int("height", 720)
+ padding:set_int("left", (input_idx % 3) * mv_width)
+ padding:set_int("top", math.floor(input_idx / 3) * mv_height + mv_offset)
+
+ local overlay = scene:add_effect(OverlayEffect.new(), bg, padding)
+ bg = overlay
+ end
+
+ scene:finalize(true)
+ return scene
+end
+local multiview_scene_hq = make_multiview_scene()
+
function needs_scale(signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
-- We assume this is already correctly scaled at load time.
return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
end
-function set_scale_parameters_if_needed(scene_or_input, signals, signal_num, width, height)
+function set_scale_parameters_if_needed(scene, signals, signal_num, width, height, hq)
+ -- Futatabi rescaling will be linear, but original frames come back unscaled;
+ -- make them linear, too, so that we don't get more sharpness on every other
+ -- frame. This won't be right for fading, but it's probably hard to notice.
+ if signal_num == VIDEO_SIGNAL_NUM then
+ hq = false
+ end
+
if needs_scale(signals, signal_num, width, height) then
if hq then
- scene_or_input.resample_effect:choose(ResampleEffect) -- High-quality resampling.
+ scene.resample_effect:choose(ResampleEffect) -- High-quality resampling.
else
- scene_or_input.resample_effect:choose(ResizeEffect) -- Low-quality resampling.
+ scene.resample_effect:choose(ResizeEffect) -- Low-quality resampling.
end
- scene_or_input.resample_effect:set_int("width", width)
- scene_or_input.resample_effect:set_int("height", height)
+ scene.resample_effect:set_int("width", width)
+ scene.resample_effect:set_int("height", height)
else
- scene_or_input.resample_effect:disable()
+ scene.resample_effect:disable()
end
end
elseif signal_num == INPUT3_SIGNAL_NUM then
return "Goal R (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT4_SIGNAL_NUM then
- return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
+ return "Ambience (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == INPUT5_SIGNAL_NUM then
- return "Laptop (" .. get_channel_resolution(signal_num) .. ")"
- elseif signal_num == SBS_SIGNAL_NUM then
- return "Side-by-side"
- elseif signal_num == STATIC_SIGNAL_NUM then
- return "Static picture"
+ return "Commentators (" .. get_channel_resolution(signal_num) .. ")"
elseif signal_num == VIDEO_SIGNAL_NUM then
local res = last_resolution[iptv_video:get_signal_num()]
if (not res) or res.last_subtitle == nil then
- return "IPTV"
+ return "Futatabi"
else
- return "IPTV (" .. get_futatabi_status(res.last_subtitle) .. ")"
+ return "Futatabi (" .. get_futatabi_status(res.last_subtitle) .. ")"
end
+ elseif signal_num == SBS_SIGNAL_NUM then
+ return "Side-by-side"
+ elseif signal_num == STATIC_SIGNAL_NUM then
+ return "Static picture"
elseif signal_num == OVERLAY_SIGNAL_NUM then
return "Overlay"
end
return is_plain_signal(channel - 2)
end
--- API ENTRY POINT
--- Gets called with a new gray point when the white balance is changing.
--- The color is in linear light (not sRGB gamma).
-function set_wb(channel, red, green, blue)
- if is_plain_signal(channel - 2) then
- state.neutral_colors[channel - 2 + 1] = { red, green, blue }
- end
-end
-
function finish_transitions(t)
if state.transition_type ~= NO_TRANSITION and t >= state.transition_end then
state.live_signal_num = state.transition_dst_signal
function setup_fade_input(state, input, signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
input.input:display(static_image)
- input.wb_effect:disable()
-- We assume this is already correctly scaled at load time.
input.resample_effect:disable()
else
input.input:display(signal_num)
- input.wb_effect:enable()
- set_neutral_color(input.wb_effect, state.neutral_colors[signal_num - INPUT0_SIGNAL_NUM + 1])
if (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) then
input.resample_effect:enable()
return res
end
+function update_volume()
+ if Nageru.get_num_audio_buses() < 3 or
+ Nageru.get_audio_bus_name(2) ~= 'Sound Shark' then
+ -- We haven't loaded the right audio mapping.
+ return
+ end
+
+ if first_frame then
+ Nageru.set_audio_bus_fader_level_db(2, -math.huge)
+ first_frame = false
+ end
+
+ local volume_db = Nageru.get_audio_bus_fader_level_db(2)
+ if Nageru.get_audio_bus_mute(2) or volume_db < -100.0 then
+ volume_db = -100.0
+ end
+ cef_input:execute_javascript_async("set_sound_shark_volume_db(" .. volume_db .. ")")
+end
+
local last_rate = 0.0
-- API ENTRY POINT
-- want to set (through set_int() etc.). The parameters will be snapshot
-- at return time and used during rendering.
function get_scene(num, t, width, height, signals)
+ if num == 0 then
+ update_volume()
+ end
+
local input_resolution = {}
for signal_num=0,(NUM_CAMERAS-1) do
input_resolution[signal_num] = fetch_input_resolution(signals, signal_num)
last_rate = new_rate
end
+ if num == 0 and multiviewer_enabled then -- Live, with debugging on.
+ return multiview_scene_hq
+ end
+
if num == 0 then -- Live.
-- See if we're in a transition.
finish_transitions(t)
if state.transition_type == ZOOM_TRANSITION then
-- Transition in or out of SBS.
sbs_scene.input0.overlay.overlay_effect:enable_if(state.overlay_enabled)
- prepare_sbs_scene(state, sbs_scene, calc_zoom_progress(t), state.transition_type, state.transition_src_signal, state.transition_dst_signal, width, height, input_resolution)
+ prepare_sbs_scene(state, sbs_scene, calc_zoom_progress(t), state.transition_type, state.transition_src_signal, state.transition_dst_signal, width, height, input_resolution, true)
prepare_overlay_live(state, sbs_scene, t, 1.0)
return sbs_scene.scene
elseif state.transition_type == NO_TRANSITION and state.live_signal_num == SBS_SIGNAL_NUM then
-- Static SBS view.
sbs_scene.input0.overlay.overlay_effect:enable_if(state.overlay_enabled)
- prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
+ prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, true)
prepare_overlay_live(state, sbs_scene, t, 1.0)
return sbs_scene.scene
elseif state.transition_type == FADE_TRANSITION then
local overlay_really_enabled = state.overlay_enabled and simple_signal_has_overlay(state.live_signal_num)
if state.stinger_in_progress then
stinger_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
- stinger_scene.input:display(state.live_signal_num)
- set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height)
- set_neutral_color_from_signal(state, stinger_scene.wb_effect, state.live_signal_num)
+ if state.live_signal_num == VIDEO_SIGNAL_NUM then
+ stinger_scene.input:display(iptv_video)
+ else
+ stinger_scene.input:display(state.live_signal_num)
+ end
+ set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height, true)
stinger_scene.stinger_input:display(stinger_images[state.stinger_frame])
state.stinger_frame = state.stinger_frame + 1
return stinger_scene.scene
else
simple_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
- simple_scene.input:display(state.live_signal_num)
- set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, state.live_signal_num)
+ if state.live_signal_num == VIDEO_SIGNAL_NUM then
+ simple_scene.input:display(iptv_video)
+ else
+ simple_scene.input:display(state.live_signal_num)
+ end
+ set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height, true)
prepare_overlay_live(state, simple_scene, t, 1.0)
return simple_scene.scene
end
if is_plain_signal(num - 2) then
local signal_num = num - 2
simple_scene.overlay.overlay_effect:enable_if(show_overlay)
- simple_scene.input:display(signal_num)
- set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, signal_num)
+ if signal_num == VIDEO_SIGNAL_NUM then
+ simple_scene.input:display(iptv_video)
+ else
+ simple_scene.input:display(signal_num)
+ end
+ set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height, false)
prepare_overlay_static(simple_scene, t)
return simple_scene.scene
end
if num == SBS_SIGNAL_NUM + 2 then
sbs_scene.input0.overlay.overlay_effect:enable_if(show_overlay)
- prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
+ prepare_sbs_scene(state, sbs_scene, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, false)
return sbs_scene.scene
end
if num == STATIC_SIGNAL_NUM + 2 then
}
end
-function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
+function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
scene.input0.input:display(0)
- scene.input1.input:display(4)
- set_neutral_color(scene.input0.wb_effect, state.neutral_colors[1])
- set_neutral_color(scene.input1.wb_effect, state.neutral_colors[5])
+ scene.input1.input:display(5)
-- Both inputs are the same size (true side-by-side).
local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height)
end
-- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
- place_rectangle_with_affine(scene.input0, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
- place_rectangle_with_affine(scene.input1, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
+ place_rectangle_with_affine(scene.input0, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height, hq)
+ place_rectangle_with_affine(scene.input1, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height, hq)
end
-- Find the transformation that changes the first rectangle to the second one.
}
end
-function place_rectangle_with_affine(input, pos, aff, screen_width, screen_height, input_width, input_height)
+function place_rectangle_with_affine(input, pos, aff, screen_width, screen_height, input_width, input_height, hq)
local x0 = pos.x0 * aff.sx + aff.tx
local x1 = pos.x1 * aff.sx + aff.tx
local y0 = pos.y0 * aff.sy + aff.ty
local y1 = pos.y1 * aff.sy + aff.ty
- place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
+ place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
end
function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
-- Cull.
if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
- input.resample_switcher:choose(ResizeEffect) -- Low-quality resizing.
- input.resize_effect:set_int("width", 1)
- input.resize_effect:set_int("height", 1)
+ input.resample_effect:choose(ResizeEffect) -- Low-quality resizing.
+ input.resample_effect:set_int("width", 1)
+ input.resample_effect:set_int("height", 1)
input.padding_effect:set_int("left", screen_width + 100)
input.padding_effect:set_int("top", screen_height + 100)
return
if hq then
-- High-quality resampling.
- input.resample_switcher:choose(ResampleEffect)
+ local resample_effect = input.resample_effect:choose(ResampleEffect)
local x_subpixel_offset = x0 - math.floor(x0)
local y_subpixel_offset = y0 - math.floor(y0)
-- excess edge of pixels and subpixels, which we'll correct for soon.)
local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
- input.resample_effect:set_float("zoom_x", zoom_x)
- input.resample_effect:set_float("zoom_y", zoom_y)
- input.resample_effect:set_float("zoom_center_x", 0.0)
- input.resample_effect:set_float("zoom_center_y", 0.0)
+ resample_effect:set_float("zoom_x", zoom_x) -- Use the actual effect specialization; specific to ResampleEffect.
+ resample_effect:set_float("zoom_y", zoom_y)
+ resample_effect:set_float("zoom_center_x", 0.0)
+ resample_effect:set_float("zoom_center_y", 0.0)
-- Padding must also be to a whole-pixel offset.
input.padding_effect:set_int("left", math.floor(x0))
input.padding_effect:set_int("top", math.floor(y0))
-- Correct _that_ discrepancy by subpixel offset in the resampling.
- input.resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
- input.resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
+ resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
+ resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
-- Finally, adjust the border so it is exactly where we want it.
input.padding_effect:set_float("border_offset_left", x_subpixel_offset)
input.padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
else
-- Lower-quality simple resizing.
- input.resample_switcher:choose(ResizeEffect)
+ input.resample_effect:choose(ResizeEffect)
local width = round(x1 - x0)
local height = round(y1 - y0)
- input.resize_effect:set_int("width", width)
- input.resize_effect:set_int("height", height)
+ input.resample_effect:set_int("width", width)
+ input.resample_effect:set_int("height", height)
-- Padding must also be to a whole-pixel offset.
input.padding_effect:set_int("left", math.floor(x0))
end
end
-function set_neutral_color(effect, color)
- effect:set_vec3("neutral_color", color[1], color[2], color[3])
-end
-
-function set_neutral_color_from_signal(state, effect, signal)
- if is_plain_signal(signal) then
- set_neutral_color(effect, state.neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
- end
-end
-
function calc_zoom_progress(t)
if t < state.transition_start then
return 0.0
ThemeMenu.set(
{ "Reload overlay", reload_cef },
- { "Disconnect IPTV", disconnect_iptv }
+ { "Disconnect IPTV", disconnect_iptv },
+ { "Toggle multiviewer", toggle_multiviewer }
)