-- Nageru theme for TFK mini-tournament 2017, based on the default theme.
-local futatabi_server = "http://gruessi.trd.sesse.net:9096"
+local futatabi_server = "http://10.1.0.172:9096"
local state = {
transition_start = -2.0,
transition_src_signal = 0,
transition_dst_signal = 0,
- neutral_colors = {
- {0.5, 0.5, 0.5}, -- Input 0.
- {0.5, 0.5, 0.5}, -- Input 1.
- {0.5, 0.5, 0.5}, -- Input 2.
- {0.5, 0.5, 0.5}, -- Input 3.
- {0.5, 0.5, 0.5}, -- Input 4.
- {0.5, 0.5, 0.5} -- Input 5.
- -- Will also be filled with VIDEO_SIGNAL_NUM below.
- },
-
overlay_transition_start = -2.0,
overlay_transition_end = -1.0,
overlay_alpha_src = 0.0,
live_signal_num = 0,
preview_signal_num = 1
}
-local NUM_CAMERAS = 6 -- Remember to update neutral_colors, too.
+local NUM_CAMERAS = 6
-- Valid values for live_signal_num and preview_signal_num.
local INPUT0_SIGNAL_NUM = 0
local STATIC_SIGNAL_NUM = NUM_CAMERAS + 1
local VIDEO_SIGNAL_NUM = NUM_CAMERAS + 2
-state.neutral_colors[VIDEO_SIGNAL_NUM - INPUT0_SIGNAL_NUM + 1] = {0.5, 0.5, 0.5}
-
-- Preview-only signal showing the current signal with the overlay.
-- Not valid for live_signal_num!
local OVERLAY_SIGNAL_NUM = NUM_CAMERAS + 3
local ret = {
input = scene:add_input(),
resample_effect = scene:add_optional_effect(ResampleEffect.new()), -- Activated if scaling.
- wb_effect = scene:add_optional_effect(WhiteBalanceEffect.new()) -- Activated for video inputs.
+ wb_effect = scene:add_auto_white_balance()
}
ret.overlay = make_overlay(scene, ret.wb_effect)
return ret
function make_sbs_input(scene, has_overlay)
local input = scene:add_input()
+ local overlay = has_overlay and make_overlay(scene, input) or nil
+ local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()})
+ local wb_effect = scene:add_auto_white_balance(resample_effect, input)
+ local padding_effect = scene:add_effect(IntegralPaddingEffect.new())
return {
input = input,
- overlay = has_overlay and make_overlay(scene, input) or nil,
- resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}),
- wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
- padding_effect = scene:add_effect(IntegralPaddingEffect.new())
+ overlay = overlay,
+ resample_effect = resample_effect,
+ wb_effect = wb_effect,
+ padding_effect = padding_effect
}
end
local input = scene:add_input()
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()})
- local wb_effect = scene:add_effect(WhiteBalanceEffect.new())
+ local wb_effect = scene:add_auto_white_balance()
local overlay = make_overlay(scene, wb_effect)
return {
end
function set_scale_parameters_if_needed(scene, signals, signal_num, width, height, hq)
+ -- Futatabi rescaling will be linear, but original frames come back unscaled;
+ -- make them linear, too, so that we don't get more sharpness on every other
+ -- frame. This won't be right for fading, but it's probably hard to notice.
+ if signal_num == VIDEO_SIGNAL_NUM then
+ hq = false
+ end
+
if needs_scale(signals, signal_num, width, height) then
if hq then
scene.resample_effect:choose(ResampleEffect) -- High-quality resampling.
elseif signal_num == VIDEO_SIGNAL_NUM then
local res = last_resolution[iptv_video:get_signal_num()]
if (not res) or res.last_subtitle == nil then
- return "IPTV"
+ return "Futatabi"
else
- return "IPTV (" .. get_futatabi_status(res.last_subtitle) .. ")"
+ return "Futatabi (" .. get_futatabi_status(res.last_subtitle) .. ")"
end
elseif signal_num == OVERLAY_SIGNAL_NUM then
return "Overlay"
return is_plain_signal(channel - 2)
end
--- API ENTRY POINT
--- Gets called with a new gray point when the white balance is changing.
--- The color is in linear light (not sRGB gamma).
-function set_wb(channel, red, green, blue)
- if is_plain_signal(channel - 2) then
- state.neutral_colors[channel - 2 + 1] = { red, green, blue }
- end
-end
-
function finish_transitions(t)
if state.transition_type ~= NO_TRANSITION and t >= state.transition_end then
state.live_signal_num = state.transition_dst_signal
function setup_fade_input(state, input, signals, signal_num, width, height)
if signal_num == STATIC_SIGNAL_NUM then
input.input:display(static_image)
- input.wb_effect:disable()
-- We assume this is already correctly scaled at load time.
input.resample_effect:disable()
else
input.input:display(signal_num)
- input.wb_effect:enable()
- set_neutral_color(input.wb_effect, state.neutral_colors[signal_num - INPUT0_SIGNAL_NUM + 1])
if (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) then
input.resample_effect:enable()
local overlay_really_enabled = state.overlay_enabled and simple_signal_has_overlay(state.live_signal_num)
if state.stinger_in_progress then
stinger_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
- stinger_scene.input:display(state.live_signal_num)
+ if state.live_signal_num == VIDEO_SIGNAL_NUM then
+ stinger_scene.input:display(iptv_video)
+ else
+ stinger_scene.input:display(state.live_signal_num)
+ end
set_scale_parameters_if_needed(stinger_scene, signals, state.live_signal_num, width, height, true)
- set_neutral_color_from_signal(state, stinger_scene.wb_effect, state.live_signal_num)
stinger_scene.stinger_input:display(stinger_images[state.stinger_frame])
state.stinger_frame = state.stinger_frame + 1
return stinger_scene.scene
else
simple_scene.overlay.overlay_effect:enable_if(overlay_really_enabled)
- simple_scene.input:display(state.live_signal_num)
+ if state.live_signal_num == VIDEO_SIGNAL_NUM then
+ simple_scene.input:display(iptv_video)
+ else
+ simple_scene.input:display(state.live_signal_num)
+ end
set_scale_parameters_if_needed(simple_scene, signals, state.live_signal_num, width, height, true)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, state.live_signal_num)
prepare_overlay_live(state, simple_scene, t, 1.0)
return simple_scene.scene
end
if is_plain_signal(num - 2) then
local signal_num = num - 2
simple_scene.overlay.overlay_effect:enable_if(show_overlay)
- simple_scene.input:display(signal_num)
+ if signal_num == VIDEO_SIGNAL_NUM then
+ simple_scene.input:display(iptv_video)
+ else
+ simple_scene.input:display(signal_num)
+ end
set_scale_parameters_if_needed(simple_scene, signals, signal_num, width, height, false)
- set_neutral_color_from_signal(state, simple_scene.wb_effect, signal_num)
prepare_overlay_static(simple_scene, t)
return simple_scene.scene
end
function prepare_sbs_scene(state, scene, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
scene.input0.input:display(0)
scene.input1.input:display(4)
- set_neutral_color(scene.input0.wb_effect, state.neutral_colors[1])
- set_neutral_color(scene.input1.wb_effect, state.neutral_colors[5])
-- Both inputs are the same size (true side-by-side).
local pos0 = pos_from_top_left(1280 - 616 - 16, 186, 616, 347, screen_width, screen_height)
end
end
-function set_neutral_color(effect, color)
- effect:set_vec3("neutral_color", color[1], color[2], color[3])
-end
-
-function set_neutral_color_from_signal(state, effect, signal)
- if is_plain_signal(signal) then
- set_neutral_color(effect, state.neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
- end
-end
-
function calc_zoom_progress(t)
if t < state.transition_start then
return 0.0