GLchar error_log[1024] = {0};
glGetProgramInfoLog(shader.glsl_program_num, 1024, nullptr, error_log);
fprintf(stderr, "Error linking program: %s\n", error_log);
- exit(1);
+ abort();
}
shader.max_cbcr_x_pos = glGetUniformLocation(shader.glsl_program_num, "max_cbcr_x");