#include "v210_converter.h"
+#include <stdio.h>
#include <epoxy/gl.h>
#include <movit/util.h>
+#include <string>
using namespace std;
GLchar error_log[1024] = {0};
glGetProgramInfoLog(shader.glsl_program_num, 1024, nullptr, error_log);
fprintf(stderr, "Error linking program: %s\n", error_log);
- exit(1);
+ abort();
}
shader.max_cbcr_x_pos = glGetUniformLocation(shader.glsl_program_num, "max_cbcr_x");