--- /dev/null
+#include "vu_common.h"
+
+#include <QColor>
+#include <QPainter>
+#include <algorithm>
+#include <cmath>
+
+using namespace std;
+
+double lufs_to_pos(float level_lu, int height, float min_level, float max_level)
+{
+ // Note: “max” is the loudest level, but y=0 is top of screen.
+
+ // Handle -inf.
+ if (level_lu < min_level) {
+ return height - 1;
+ }
+
+ double y = height * (level_lu - max_level) / (min_level - max_level);
+ y = max<double>(y, 0);
+ y = min<double>(y, height - 1);
+
+ // If we are big enough, snap to pixel grid instead of antialiasing
+ // the edges; the unevenness will be less noticeable than the blurriness.
+ double height_per_level = height / (max_level - min_level) - 2.0;
+ if (height_per_level >= 10.0) {
+ y = round(y);
+ }
+
+ return y;
+}
+
+void draw_vu_meter(QPainter &painter, int width, int height, int horizontal_margin, double segment_margin, bool is_on, float min_level, float max_level, bool flip, int y_offset)
+{
+ painter.fillRect(horizontal_margin, y_offset, width - 2 * horizontal_margin, height, Qt::black);
+
+ for (int y = 0; y < height; ++y) {
+ // Find coverage of “on” rectangles in this pixel row.
+ double coverage = 0.0;
+ for (int level = floor(min_level); level <= ceil(max_level); ++level) {
+ double min_y = lufs_to_pos(level + 1.0, height, min_level, max_level) + segment_margin * 0.5;
+ double max_y = lufs_to_pos(level, height, min_level, max_level) - segment_margin * 0.5;
+ min_y = std::max<double>(min_y, y);
+ min_y = std::min<double>(min_y, y + 1);
+ max_y = std::max<double>(max_y, y);
+ max_y = std::min<double>(max_y, y + 1);
+ coverage += max_y - min_y;
+ }
+
+ double on_r, on_g, on_b;
+ if (is_on) {
+ double t = double(y) / height;
+ if (t <= 0.5) {
+ on_r = 1.0;
+ on_g = 2.0 * t;
+ on_b = 0.0;
+ } else {
+ on_r = 1.0 - 2.0 * (t - 0.5);
+ on_g = 1.0;
+ on_b = 0.0;
+ }
+ } else {
+ on_r = on_g = on_b = 0.05;
+ }
+
+ // Correct for coverage and do a simple gamma correction.
+ int r = lrintf(255 * pow(on_r * coverage, 1.0 / 2.2));
+ int g = lrintf(255 * pow(on_g * coverage, 1.0 / 2.2));
+ int b = lrintf(255 * pow(on_b * coverage, 1.0 / 2.2));
+ int draw_y = flip ? (height - y - 1) : y;
+ painter.fillRect(horizontal_margin, draw_y + y_offset, width - 2 * horizontal_margin, 1, QColor(r, g, b));
+ }
+}