]> git.sesse.net Git - nageru/blobdiff - nageru/x264_encoder.h
Move everything into a separate futatabi/ subdir, for the upcoming merge with Futatabi.
[nageru] / nageru / x264_encoder.h
diff --git a/nageru/x264_encoder.h b/nageru/x264_encoder.h
new file mode 100644 (file)
index 0000000..687bf71
--- /dev/null
@@ -0,0 +1,121 @@
+// A wrapper around x264, to encode video in higher quality than Quick Sync
+// can give us. We maintain a queue of uncompressed Y'CbCr frames (of 50 frames,
+// so a little under 100 MB at 720p), then have a separate thread pull out
+// those threads as fast as we can to give it to x264 for encoding.
+//
+// The encoding threads are niced down because mixing is more important than
+// encoding; if we lose frames in mixing, we'll lose frames to disk _and_
+// to the stream, as where if we lose frames in encoding, we'll lose frames
+// to the stream only, so the latter is strictly better. More importantly,
+// this allows speedcontrol to do its thing without disturbing the mixer.
+
+#ifndef _X264ENCODE_H
+#define _X264ENCODE_H 1
+
+#include <sched.h>
+#include <stdint.h>
+#include <x264.h>
+#include <atomic>
+#include <chrono>
+#include <condition_variable>
+#include <memory>
+#include <mutex>
+#include <queue>
+#include <string>
+#include <thread>
+#include <unordered_map>
+#include <vector>
+
+extern "C" {
+#include <libavformat/avformat.h>
+}
+
+#include <movit/image_format.h>
+
+#include "defs.h"
+#include "metrics.h"
+#include "print_latency.h"
+#include "x264_dynamic.h"
+
+class Mux;
+class X264SpeedControl;
+
+class X264Encoder {
+public:
+       X264Encoder(AVOutputFormat *oformat);  // Does not take ownership.
+
+       // Called after the last frame. Will block; once this returns,
+       // the last data is flushed.
+       ~X264Encoder();
+
+       // Must be called before first frame. Does not take ownership.
+       void add_mux(Mux *mux) { muxes.push_back(mux); }
+
+       // <data> is taken to be raw NV12 data of WIDTHxHEIGHT resolution.
+       // Does not block.
+       void add_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const uint8_t *data, const ReceivedTimestamps &received_ts);
+
+       std::string get_global_headers() const {
+               while (!x264_init_done) {
+                       sched_yield();
+               }
+               return global_headers;
+       }
+
+       void change_bitrate(unsigned rate_kbit) {
+               new_bitrate_kbit = rate_kbit;
+       }
+
+private:
+       struct QueuedFrame {
+               int64_t pts, duration;
+               movit::YCbCrLumaCoefficients ycbcr_coefficients;
+               uint8_t *data;
+               ReceivedTimestamps received_ts;
+       };
+       void encoder_thread_func();
+       void init_x264();
+       void encode_frame(QueuedFrame qf);
+
+       // bitrate_kbit can be 0 for no change.
+       static void speed_control_override_func(unsigned bitrate_kbit, movit::YCbCrLumaCoefficients coefficients, x264_param_t *param);
+
+       // One big memory chunk of all 50 (or whatever) frames, allocated in
+       // the constructor. All data functions just use pointers into this
+       // pool.
+       std::unique_ptr<uint8_t[]> frame_pool;
+
+       std::vector<Mux *> muxes;
+       bool wants_global_headers;
+
+       std::string global_headers;
+       std::string buffered_sei;  // Will be output before first frame, if any.
+
+       std::thread encoder_thread;
+       std::atomic<bool> x264_init_done{false};
+       std::atomic<bool> should_quit{false};
+       X264Dynamic dyn;
+       x264_t *x264;
+       std::unique_ptr<X264SpeedControl> speed_control;
+
+       std::atomic<unsigned> new_bitrate_kbit{0};  // 0 for no change.
+
+       // Protects everything below it.
+       std::mutex mu;
+
+       // Frames that are not being encoded or waiting to be encoded,
+       // so that add_frame() can use new ones.
+       std::queue<uint8_t *> free_frames;
+
+       // Frames that are waiting to be encoded (ie., add_frame() has been
+       // called, but they are not picked up for encoding yet).
+       std::queue<QueuedFrame> queued_frames;
+
+       // Whenever the state of <queued_frames> changes.
+       std::condition_variable queued_frames_nonempty;
+
+       // Key is the pts of the frame.
+       std::unordered_map<int64_t, ReceivedTimestamps> frames_being_encoded;
+};
+
+#endif  // !defined(_X264ENCODE_H)