]> git.sesse.net Git - narabu/blobdiff - narabu-encoder.cpp
Fix some hardcoded resolutions in the encoder.
[narabu] / narabu-encoder.cpp
index febe2148d2d6ed1c9499d3f9542f6394d8282f94..ca81b2e687fac1a30ad7c4d91b1ef2a6ee8f5f0a 100644 (file)
@@ -224,13 +224,13 @@ int main(int argc, char **argv)
        GLuint output_ssbo;
        glGenBuffers(1, &output_ssbo);
        glBindBuffer(GL_SHADER_STORAGE_BUFFER, output_ssbo);
-       glNamedBufferStorage(output_ssbo, 45 * 64 * 1024, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+       glNamedBufferStorage(output_ssbo, HEIGHT_BLOCKS * WIDTH_BLOCKS * 1024, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
        check_error();
 
-       GLuint output_offset_ssbo;
-       glGenBuffers(1, &output_offset_ssbo);
-       glBindBuffer(GL_SHADER_STORAGE_BUFFER, output_offset_ssbo);
-       glNamedBufferStorage(output_offset_ssbo, 45 * 64 * sizeof(uint32_t), nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+       GLuint bytes_written_ssbo;
+       glGenBuffers(1, &bytes_written_ssbo);
+       glBindBuffer(GL_SHADER_STORAGE_BUFFER, bytes_written_ssbo);
+       glNamedBufferStorage(bytes_written_ssbo, HEIGHT_BLOCKS * WIDTH_BLOCKS * sizeof(uint32_t), nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
        check_error();
 
        // Bind SSBOs.
@@ -243,7 +243,7 @@ int main(int argc, char **argv)
 
        glUseProgram(glsl_rans_program_num);
        glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 10, output_ssbo);
-       glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, output_offset_ssbo);
+       glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, bytes_written_ssbo);
        glBindBufferBase(GL_UNIFORM_BUFFER, 13, dist_ubo);
 
        glUseProgram(glsl_program_num);
@@ -383,24 +383,24 @@ int main(int argc, char **argv)
        }
 
        // Write out the actual data.
-       // TODO: Do the deduplication.
 
-       const uint32_t *offsets = (const uint32_t *)glMapNamedBufferRange(output_offset_ssbo, 0, 45 * 64 * sizeof(uint32_t), GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+       const uint32_t *bytes_written = (const uint32_t *)glMapNamedBufferRange(bytes_written_ssbo, 0, HEIGHT_BLOCKS * WIDTH_BLOCKS * sizeof(uint32_t), GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
 #if 0
-       for (int i = 0; i < 45*64; ++i) {
+       for (int i = 0; i < HEIGHT_BLOCKS*64; ++i) {
                printf("%d,%d,%d: %u\n", i / 64, (i / 8) % 8, i % 8, 1024 * (i + 1) - offsets[i]);
        }
 #endif
 
-       const uint8_t *data = (const uint8_t *)glMapNamedBufferRange(output_ssbo, 0, 45 * 64 * 1024, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+       const uint8_t *data = (const uint8_t *)glMapNamedBufferRange(output_ssbo, 0, HEIGHT_BLOCKS * WIDTH_BLOCKS * 1024, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
 
        string last_block;
        for (unsigned y = 0; y < 8; ++y) {
                for (unsigned x = 0; x < 8; ++x) {
-                       for (unsigned int stream_idx = 0; stream_idx < 45; ++stream_idx) {
+                       for (unsigned int stream_idx = 0; stream_idx < HEIGHT_BLOCKS; ++stream_idx) {
                                const uint8_t *out_end = data + (stream_idx * 64 + y * 8 + x + 1) * 1024;
-                               const uint8_t *ptr = data + offsets[stream_idx * 64 + y * 8 + x];
-                               uint32_t num_rans_bytes = out_end - ptr;
+                               uint32_t num_rans_bytes = bytes_written[stream_idx * 64 + y * 8 + x];
+                               const uint8_t *ptr = out_end - num_rans_bytes;
+                               assert(num_rans_bytes <= 1024);
 
                                if (num_rans_bytes == last_block.size() &&
                                    memcmp(last_block.data(), ptr, last_block.size()) == 0) {