#include "overlay_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
OverlayEffect::OverlayEffect() {}
-std::string OverlayEffect::output_fragment_shader()
+string OverlayEffect::output_fragment_shader()
{
return read_file("overlay_effect.frag");
}
+
+} // namespace movit