class OverlayEffect : public Effect {
public:
OverlayEffect();
- virtual std::string effect_type_id() const { return "OverlayEffect"; }
- std::string output_fragment_shader();
+ std::string effect_type_id() const override { return "OverlayEffect"; }
+ std::string output_fragment_shader() override;
- virtual bool needs_srgb_primaries() const { return false; }
- virtual unsigned num_inputs() const { return 2; }
- virtual bool one_to_one_sampling() const { return true; }
+ bool needs_srgb_primaries() const override { return false; }
+ unsigned num_inputs() const override { return 2; }
+ bool strong_one_to_one_sampling() const override { return true; }
// Actually, if _either_ image has blank alpha, our output will have
// blank alpha, too (this only tells the framework that having _both_
// images with blank alpha would result in blank alpha).
// However, understanding that would require changes
// to EffectChain, so postpone that optimization for later.
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
private:
// If true, overlays input1 on top of input2 instead of vice versa.