-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include "effect_util.h"
using namespace std;
+namespace movit {
+
PaddingEffect::PaddingEffect()
: border_color(0.0f, 0.0f, 0.0f, 0.0f),
output_width(1280),
input_width = width;
input_height = height;
}
+
+} // namespace movit