// The border color is taken to be in linear gamma, sRGB, with premultiplied alpha.
// You may not change it after calling finalize(), since that could change the
// graph (need_linear_light() etc. depend on the border color you choose).
-//
-// As a convenience, if the flag “pad_from_bottom” is nonzero, the “top” parameter
-// will mean pixels from the bottom (matching OpenGL's usual bottom-left convention),
-// instead of from the top as usual.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <string>
#include "effect.h"
virtual AlphaHandling alpha_handling() const;
virtual bool changes_output_size() const { return true; }
+ virtual bool sets_virtual_output_size() const { return false; }
+ virtual bool one_to_one_sampling() const { return true; }
virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const;
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
int input_width, input_height;
int output_width, output_height;
float top, left;
- int pad_from_bottom;
};
} // namespace movit