-#ifndef _PADDING_EFFECT_H
-#define _PADDING_EFFECT_H 1
+#ifndef _MOVIT_PADDING_EFFECT_H
+#define _MOVIT_PADDING_EFFECT_H 1
// Takes an image and pads it to fit a larger image, or crops it to fit a smaller one
// (although the latter is implemented slightly less efficiently, and you cannot both
// You may not change it after calling finalize(), since that could change the
// graph (need_linear_light() etc. depend on the border color you choose).
+#include <GL/glew.h>
+#include <string>
+
#include "effect.h"
+namespace movit {
+
class PaddingEffect : public Effect {
public:
PaddingEffect();
virtual AlphaHandling alpha_handling() const;
virtual bool changes_output_size() const { return true; }
- virtual void get_output_size(unsigned *width, unsigned *height) const;
+ virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const;
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
private:
- RGBATriplet border_color;
+ RGBATuple border_color;
int input_width, input_height;
int output_width, output_height;
float top, left;
};
-#endif // !defined(_PADDING_EFFECT_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_PADDING_EFFECT_H)