class PaddingEffect : public Effect {
public:
PaddingEffect();
- virtual std::string effect_type_id() const { return "PaddingEffect"; }
- std::string output_fragment_shader();
- void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ std::string effect_type_id() const override { return "PaddingEffect"; }
+ std::string output_fragment_shader() override;
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
- virtual bool needs_linear_light() const;
- virtual bool needs_srgb_primaries() const;
- virtual AlphaHandling alpha_handling() const;
+ bool needs_linear_light() const override;
+ bool needs_srgb_primaries() const override;
+ AlphaHandling alpha_handling() const override;
- virtual bool changes_output_size() const { return true; }
- virtual bool sets_virtual_output_size() const { return false; }
- virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const;
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
+ bool changes_output_size() const override { return true; }
+ bool sets_virtual_output_size() const override { return false; }
+ void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override;
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override;
private:
RGBATuple border_color;
class IntegralPaddingEffect : public PaddingEffect {
public:
IntegralPaddingEffect();
- virtual std::string effect_type_id() const { return "IntegralPaddingEffect"; }
- virtual bool one_to_one_sampling() const { return true; }
- virtual bool set_int(const std::string&, int value);
- virtual bool set_float(const std::string &key, float value);
+ std::string effect_type_id() const override { return "IntegralPaddingEffect"; }
+ bool one_to_one_sampling() const override { return true; }
+ bool set_int(const std::string&, int value) override;
+ bool set_float(const std::string &key, float value) override;
};
} // namespace movit