using namespace std;
+namespace {
+
+void set_clamp_to_edge()
+{
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ check_error();
+}
+
+} // namespace
+
PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
: pixel_format(pixel_format), buffer(buffer)
{
userdata[i].pixel_format = pixel_format;
frame.owner = this;
- // For 8-bit Y'CbCr, we ask the driver to split Y' and Cb/Cr
+ // For 8-bit non-planar Y'CbCr, we ask the driver to split Y' and Cb/Cr
// into separate textures. For 10-bit, the input format (v210)
// is complicated enough that we need to interpolate up to 4:4:4,
// which we do in a compute shader ourselves. For BGRA, the data
glGenTextures(2, userdata[i].tex_rgba);
check_error();
break;
+ case bmusb::PixelFormat_8BitYCbCrPlanar:
+ glGenTextures(2, userdata[i].tex_y);
+ check_error();
+ glGenTextures(2, userdata[i].tex_cb);
+ check_error();
+ glGenTextures(2, userdata[i].tex_cr);
+ check_error();
+ break;
+ default:
+ assert(false);
}
userdata[i].last_width[0] = width;
userdata[i].last_height[0] = height;
+ userdata[i].last_cbcr_width[0] = width / 2;
+ userdata[i].last_cbcr_height[0] = height;
userdata[i].last_v210_width[0] = 0;
userdata[i].last_width[1] = 0;
userdata[i].last_height[1] = 0;
+ userdata[i].last_cbcr_width[1] = 0;
+ userdata[i].last_cbcr_height[1] = 0;
userdata[i].last_v210_width[1] = 0;
userdata[i].last_interlaced = false;
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_444[field]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- check_error();
+ set_clamp_to_edge();
if (field == 0) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
check_error();
case bmusb::PixelFormat_8BitYCbCr:
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- check_error();
+ set_clamp_to_edge();
if (field == 0) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
check_error();
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- check_error();
+ set_clamp_to_edge();
if (field == 0) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
check_error();
case bmusb::PixelFormat_8BitBGRA:
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_rgba[field]);
check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- check_error();
+ set_clamp_to_edge();
if (field == 0) {
if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h.
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
check_error();
}
break;
+ case bmusb::PixelFormat_8BitYCbCrPlanar:
+ glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
+ check_error();
+ set_clamp_to_edge();
+ if (field == 0) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+ }
+
+ glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cb[field]);
+ check_error();
+ set_clamp_to_edge();
+ if (field == 0) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+ }
+
+ glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cr[field]);
+ check_error();
+ set_clamp_to_edge();
+ if (field == 0) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+ }
+ break;
default:
assert(false);
}
glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_rgba);
check_error();
break;
+ case bmusb::PixelFormat_8BitYCbCrPlanar:
+ glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y);
+ check_error();
+ glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cb);
+ check_error();
+ glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cr);
+ check_error();
+ break;
default:
assert(false);
}