check_error();
glBindBuffer(buffer, pbo);
check_error();
- glBufferStorage(buffer, frame_size, NULL, permissions | GL_MAP_PERSISTENT_BIT);
+ glBufferStorage(buffer, frame_size, nullptr, permissions | GL_MAP_PERSISTENT_BIT);
check_error();
Frame frame;
check_error();
if (field == 0) {
userdata[i].last_v210_width[0] = v210_width;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
check_error();
}
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
check_error();
}
break;
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
break;
set_clamp_to_edge();
if (field == 0) {
if (global_flags.can_disable_srgb_decoder) { // See the comments in tweaked_inputs.h.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
} else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
}
check_error();
}
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
check_error();
set_clamp_to_edge();
if (field == 0) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width / 2, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
break;
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
check_error();
}
#endif