glGenTextures(2, userdata[i].tex_cbcr);
check_error();
}
+
userdata[i].last_width[0] = width;
userdata[i].last_height[0] = height;
+ userdata[i].last_v210_width[0] = 0;
+
userdata[i].last_width[1] = 0;
userdata[i].last_height[1] = 0;
+ userdata[i].last_v210_width[1] = 0;
+
userdata[i].last_interlaced = false;
userdata[i].last_has_signal = false;
userdata[i].last_is_connected = false;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
check_error();
if (field == 0) {
+ userdata[i].last_v210_width[0] = v210_width;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
check_error();
}