#define _PBO_FRAME_ALLOCATOR 1
#include <epoxy/gl.h>
+#include <stddef.h>
+#include <memory>
#include <mutex>
#include <queue>
-#include "bmusb.h"
+#include "bmusb/bmusb.h"
// An allocator that allocates straight into OpenGL pinned memory.
// Meant for video frames only. We use a queue rather than a stack,