GLuint tex_y[2], tex_cbcr[2]; // For 8-bit.
GLuint tex_v210[2], tex_444[2]; // For 10-bit.
GLuint last_width[2], last_height[2];
+ GLuint last_v210_width[2]; // For 10-bit.
bool last_interlaced, last_has_signal, last_is_connected;
unsigned last_frame_rate_nom, last_frame_rate_den;
};