PBOFrameAllocator(bmusb::PixelFormat pixel_format,
size_t frame_size,
GLuint width, GLuint height,
- size_t num_queued_frames = 16, // FIXME: should be 6
+ size_t num_queued_frames = 16,
GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
GLenum permissions = GL_MAP_WRITE_BIT,
GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT);