#include <string.h>
#include <unistd.h>
+#define RTG_INIT_ERR(a) { printf(a); *data->running = 0; }
+
//#define DEBUG_RAYLIB_RTG
-#define RTG_INIT_ERR(a) { printf(a); *data->running = 0; }
+#ifdef DEBUG_RAYLIB_RTG
+#define DEBUG printf
+#else
+#define DEBUG(...)
+#endif
-uint8_t busy = 0, rtg_on = 0, rtg_initialized = 0;
+uint8_t busy = 0, rtg_on = 0, rtg_initialized = 0, emulator_exiting = 0;
extern uint8_t *rtg_mem;
extern uint32_t framebuffer_addr;
extern uint32_t framebuffer_addr_adj;
extern uint16_t rtg_offset_x, rtg_offset_y;
static pthread_t thread_id;
+static uint8_t mouse_cursor_enabled = 0, cursor_image_updated = 0, updating_screen = 0, debug_palette = 0, show_fps = 0;
+static uint8_t mouse_cursor_w = 16, mouse_cursor_h = 16;
+static int16_t mouse_cursor_x = 0, mouse_cursor_y = 0;
struct rtg_shared_data {
uint16_t *width, *height;
struct rtg_shared_data rtg_share_data;
static uint32_t palette[256];
+static uint32_t cursor_palette[256];
+
+uint32_t cursor_data[256 * 256];
void rtg_update_screen() {}
uint16_t format = rtg_display_format;
uint16_t pitch = rtg_pitch;
- Texture raylib_texture;
+ Texture raylib_texture, raylib_cursor_texture;
Texture raylib_clut_texture;
- Image raylib_fb, raylib_clut;
+ Image raylib_fb, raylib_cursor, raylib_clut;
InitWindow(GetScreenWidth(), GetScreenHeight(), "Pistorm RTG");
HideCursor();
SetTargetFPS(60);
- Color bef;
- bef.r = 0;
- bef.g = 64;
- bef.b = 128;
- bef.a = 255;
+ Color bef = { 0, 64, 128, 255 };
+ float scale_x = 1.0f, scale_y = 1.0f;
Shader clut_shader = LoadShader(NULL, "platforms/amiga/rtg/clut.shader");
Shader swizzle_shader = LoadShader(NULL, "platforms/amiga/rtg/argbswizzle.shader");
raylib_clut_texture = LoadTextureFromImage(raylib_clut);
- Rectangle srchax, dsthax;
- Vector2 originhax;
+ raylib_cursor.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ raylib_cursor.width = 256;
+ raylib_cursor.height = 256;
+ raylib_cursor.mipmaps = 1;
+ raylib_cursor.data = cursor_data;
+ raylib_cursor_texture = LoadTextureFromImage(raylib_cursor);
+
+ Rectangle srcrect, dstscale;
+ Vector2 origin;
reinit_raylib:;
if (reinit) {
raylib_texture = LoadTextureFromImage(raylib_fb);
- srchax.x = srchax.y = 0;
- srchax.width = width;
- srchax.height = height;
- dsthax.x = dsthax.y = 0;
- if (GetScreenHeight() == 720) {
- dsthax.width = 960;
- dsthax.height = 720;
- } else if (GetScreenHeight() == 1080) {
- dsthax.width = 1440;
- dsthax.height = 1080;
+ srcrect.x = srcrect.y = 0;
+ srcrect.width = width;
+ srcrect.height = height;
+ dstscale.x = dstscale.y = 0;
+ dstscale.width = width;
+ dstscale.height = height;
+
+ if (dstscale.height * 2 <= GetScreenHeight()) {
+ if (width == 320) {
+ if (GetScreenHeight() == 720) {
+ dstscale.width = 960;
+ dstscale.height = 720;
+ } else if (GetScreenHeight() == 1080) {
+ dstscale.width = 1440;
+ dstscale.height = 1080;
+ } else if (GetScreenHeight() == 1200) {
+ dstscale.width = 1600;
+ dstscale.height = 1200;
+ }
+ } else {
+ while (dstscale.height + height <= GetScreenHeight()) {
+ dstscale.height += height;
+ dstscale.width += width;
+ }
+ }
+ } else if (dstscale.width > GetScreenWidth() || dstscale.height > GetScreenHeight()) {
+ if (dstscale.height > GetScreenHeight()) {
+ DEBUG("[H > SH]\n");
+ DEBUG("Adjusted width from %d to", (int)dstscale.width);
+ dstscale.width = dstscale.width * ((float)GetScreenHeight() / (float)height);
+ DEBUG("%d.\n", (int)dstscale.width);
+ DEBUG("Adjusted height from %d to", (int)dstscale.height);
+ dstscale.height = GetScreenHeight();
+ DEBUG("%d.\n", (int)dstscale.height);
+ }
+ if (dstscale.width > GetScreenWidth()) {
+ // First scaling attempt failed, do not double adjust, re-adjust
+ dstscale.width = width;
+ dstscale.height = height;
+ DEBUG("[W > SW]\n");
+ DEBUG("Adjusted height from %d to", (int)dstscale.height);
+ dstscale.height = dstscale.height * ((float)GetScreenWidth() / (float)width);
+ DEBUG("%d.\n", (int)dstscale.height);
+ DEBUG("Adjusted width from %d to", (int)dstscale.width);
+ dstscale.width = GetScreenWidth();
+ DEBUG("%d.\n", (int)dstscale.width);
+ }
}
- originhax.x = 0.0f;
- originhax.y = 0.0f;
+
+ scale_x = dstscale.width / (float)width;
+ scale_y = dstscale.height / (float)height;
+
+ origin.x = (dstscale.width - GetScreenWidth()) * 0.5;
+ origin.y = (dstscale.height - GetScreenHeight()) * 0.5;
while (1) {
if (rtg_on) {
BeginDrawing();
+ updating_screen = 1;
switch (format) {
case RTGFMT_8BIT:
break;
}
- if (width == 320) {
- DrawTexturePro(raylib_texture, srchax, dsthax, originhax, 0.0f, RAYWHITE);
- }
- else {
- Rectangle srcrect = { 0, 0, width, height };
- DrawTexturePro(raylib_texture, srcrect, srcrect, originhax, 0.0f, RAYWHITE);
- //DrawTexture(raylib_texture, 0, 0, RAYWHITE);
- }
+ DrawTexturePro(raylib_texture, srcrect, dstscale, origin, 0.0f, RAYWHITE);
switch (format) {
case RTGFMT_8BIT:
EndShaderMode();
break;
}
-#ifdef DEBUG_RAYLIB_RTG
- DrawTexture(raylib_clut_texture, 0, 0, RAYWHITE);
-#endif
- DrawFPS(width - 200, 0);
+ if (mouse_cursor_enabled) {
+ float mc_x = mouse_cursor_x - rtg_offset_x;
+ float mc_y = mouse_cursor_y - rtg_offset_y;
+ Rectangle cursor_srcrect = { 0, 0, mouse_cursor_w, mouse_cursor_h };
+ Rectangle dstrect = { mc_x * scale_x, mc_y * scale_y, (float)mouse_cursor_w * scale_x, (float)mouse_cursor_h * scale_y };
+ DrawTexturePro(raylib_cursor_texture, cursor_srcrect, dstrect, origin, 0.0f, RAYWHITE);
+ }
+
+ if (debug_palette) {
+ if (format == RTGFMT_8BIT) {
+ Rectangle srcrect = { 0, 0, 256, 1 };
+ Rectangle dstrect = { 0, 0, 1024, 8 };
+ DrawTexturePro(raylib_clut_texture, srcrect, dstrect, origin, 0.0f, RAYWHITE);
+ }
+ }
+
+ if (show_fps) {
+ DrawFPS(GetScreenWidth() - 128, 0);
+ }
+
EndDrawing();
if (format == RTGFMT_RBG565) {
for (int y = 0; y < height; y++) {
else {
UpdateTexture(raylib_texture, &data->memory[*data->addr]);
}
+ if (cursor_image_updated) {
+ UpdateTexture(raylib_cursor_texture, cursor_data);
+ cursor_image_updated = 0;
+ }
+ updating_screen = 0;
} else {
BeginDrawing();
ClearBackground(bef);
reinit = 1;
goto shutdown_raylib;
}
- /*if (!rtg_on) {
+ if (emulator_exiting) {
goto shutdown_raylib;
- }*/
+ }
}
rtg_initialized = 0;
printf("RTG display disabled.\n");
rtg_on = 0;
}
+
+void rtg_enable_mouse_cursor() {
+ mouse_cursor_enabled = 1;
+}
+
+void rtg_set_mouse_cursor_pos(int16_t x, int16_t y) {
+ mouse_cursor_x = x;
+ mouse_cursor_y = y;
+ //printf("Set mouse cursor pos to %d, %d.\n", x, y);
+}
+
+static uint8_t clut_cursor_data[256*256];
+
+void update_mouse_cursor(uint8_t *src) {
+ if (src != NULL) {
+ memset(clut_cursor_data, 0x00, 256*256);
+ uint8_t cur_bit = 0x80;
+ uint8_t line_pitch = (mouse_cursor_w / 8) * 2;
+
+ for (uint8_t y = 0; y < mouse_cursor_h; y++) {
+ for (uint8_t x = 0; x < mouse_cursor_w; x++) {
+ if (src[(x / 8) + (line_pitch * y)] & cur_bit)
+ clut_cursor_data[x + (y * 256)] |= 0x01;
+ if (src[(x / 8) + (line_pitch * y) + (mouse_cursor_w / 8)] & cur_bit)
+ clut_cursor_data[x + (y * 256)] |= 0x02;
+ cur_bit >>= 1;
+ if (cur_bit == 0x00)
+ cur_bit = 0x80;
+ }
+ cur_bit = 0x80;
+ }
+ }
+
+ for (int y = 0; y < mouse_cursor_h; y++) {
+ for (int x = 0; x < mouse_cursor_w; x++) {
+ cursor_data[x + (y * 256)] = cursor_palette[clut_cursor_data[x + (y * 256)]];
+ }
+ }
+
+ while (rtg_on && !updating_screen)
+ usleep(0);
+ cursor_image_updated = 1;
+}
+
+void rtg_set_cursor_clut_entry(uint8_t r, uint8_t g, uint8_t b, uint8_t idx) {
+ uint32_t color = 0;
+ unsigned char *dst = (unsigned char *)&color;
+
+ dst[0] = r;
+ dst[1] = g;
+ dst[2] = b;
+ dst[3] = 0xFF;
+ if (cursor_palette[idx + 1] != color) {
+ cursor_palette[0] = 0;
+ cursor_palette[idx + 1] = color;
+ update_mouse_cursor(NULL);
+ }
+}
+
+static uint8_t old_mouse_w, old_mouse_h;
+static uint8_t old_mouse_data[256];
+
+void rtg_set_mouse_cursor_image(uint8_t *src, uint8_t w, uint8_t h) {
+ uint8_t new_cursor_data = 0;
+
+ mouse_cursor_w = w;
+ mouse_cursor_h = h;
+
+ if (memcmp(src, old_mouse_data, (w / 8 * h)) != 0)
+ new_cursor_data = 1;
+
+ if (old_mouse_w != w || old_mouse_h != h || new_cursor_data) {
+ old_mouse_w = w;
+ old_mouse_h = h;
+ update_mouse_cursor(src);
+ }
+}
+
+void rtg_show_fps(uint8_t enable) {
+ show_fps = (enable != 0);
+}
+
+void rtg_palette_debug(uint8_t enable) {
+ debug_palette = (enable != 0);
+}