#define RTG_INIT_ERR(a) { printf(a); *data->running = 0; }
-uint8_t busy = 0, rtg_on = 0, rtg_initialized = 0;
+//#define DEBUG_RAYLIB_RTG
+
+#ifdef DEBUG_RAYLIB_RTG
+#define DEBUG printf
+#else
+#define DEBUG(...)
+#endif
+
+uint8_t busy = 0, rtg_on = 0, rtg_initialized = 0, emulator_exiting = 0, rtg_output_in_vblank = 0;
extern uint8_t *rtg_mem;
extern uint32_t framebuffer_addr;
extern uint32_t framebuffer_addr_adj;
raylib_texture = LoadTextureFromImage(raylib_fb);
+ printf("Loaded framebuffer texture.\n");
+
srcrect.x = srcrect.y = 0;
srcrect.width = width;
srcrect.height = height;
} else if (GetScreenHeight() == 1080) {
dstscale.width = 1440;
dstscale.height = 1080;
+ } else if (GetScreenHeight() == 1200) {
+ dstscale.width = 1600;
+ dstscale.height = 1200;
}
} else {
while (dstscale.height + height <= GetScreenHeight()) {
}
}
} else if (dstscale.width > GetScreenWidth() || dstscale.height > GetScreenHeight()) {
- if (dstscale.width > GetScreenWidth()) {
- dstscale.height = dstscale.height * ((float)GetScreenWidth() / (float)width);
- dstscale.width = GetScreenWidth();
- }
if (dstscale.height > GetScreenHeight()) {
+ DEBUG("[H > SH]\n");
+ DEBUG("Adjusted width from %d to", (int)dstscale.width);
dstscale.width = dstscale.width * ((float)GetScreenHeight() / (float)height);
+ DEBUG("%d.\n", (int)dstscale.width);
+ DEBUG("Adjusted height from %d to", (int)dstscale.height);
dstscale.height = GetScreenHeight();
+ DEBUG("%d.\n", (int)dstscale.height);
+ }
+ if (dstscale.width > GetScreenWidth()) {
+ // First scaling attempt failed, do not double adjust, re-adjust
+ dstscale.width = width;
+ dstscale.height = height;
+ DEBUG("[W > SW]\n");
+ DEBUG("Adjusted height from %d to", (int)dstscale.height);
+ dstscale.height = dstscale.height * ((float)GetScreenWidth() / (float)width);
+ DEBUG("%d.\n", (int)dstscale.height);
+ DEBUG("Adjusted width from %d to", (int)dstscale.width);
+ dstscale.width = GetScreenWidth();
+ DEBUG("%d.\n", (int)dstscale.width);
}
}
while (1) {
if (rtg_on) {
BeginDrawing();
+ rtg_output_in_vblank = 0;
updating_screen = 1;
switch (format) {
}
EndDrawing();
+ rtg_output_in_vblank = 1;
if (format == RTGFMT_RBG565) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
reinit = 1;
goto shutdown_raylib;
}
- /*if (!rtg_on) {
+ if (emulator_exiting) {
goto shutdown_raylib;
- }*/
+ }
}
rtg_initialized = 0;