void SetReadPlane (__REGA0(struct BoardInfo *b), __REGD0(UBYTE plane));
void WaitVerticalSync (__REGA0(struct BoardInfo *b), __REGD0(BOOL toggle));
+BOOL GetVSyncState(__REGA0(struct BoardInfo *b), __REGD0(BOOL toggle));
void FillRect (__REGA0(struct BoardInfo *b), __REGA1(struct RenderInfo *r), __REGD0(WORD x), __REGD1(WORD y), __REGD2(WORD w), __REGD3(WORD h), __REGD4(ULONG color), __REGD5(UBYTE mask), __REGD7(RGBFTYPE format));
void InvertRect (__REGA0(struct BoardInfo *b), __REGA1(struct RenderInfo *r), __REGD0(WORD x), __REGD1(WORD y), __REGD2(WORD w), __REGD3(WORD h), __REGD4(UBYTE mask), __REGD7(RGBFTYPE format));
//b->SetSplitPosition = (void *)NULL;
//b->ReInitMemory = (void *)NULL;
//b->WriteYUVRect = (void *)NULL;
- //b->GetVSyncState = (void *)NULL;
+ b->GetVSyncState = (void *)GetVSyncState;
//b->GetVBeamPos = (void *)NULL;
//b->SetDPMSLevel = (void *)NULL;
//b->ResetChip = (void *)NULL;
void SetReadPlane (__REGA0(struct BoardInfo *b), __REGD0(UBYTE plane)) {
}
+static uint16_t vblank;
+
void WaitVerticalSync (__REGA0(struct BoardInfo *b), __REGD0(BOOL toggle)) {
- // I don't know why this one has a bool in D0, but it isn't used for anything.
+ vblank = 0;
+ do {
+ READSHORT(RTG_WAITVSYNC, vblank);
+ } while (!vblank);
+}
+
+BOOL GetVSyncState(__REGA0(struct BoardInfo *b), __REGD0(BOOL toggle)) {
+ READSHORT(RTG_INVBLANK, vblank);
+ return vblank;
}
void FillRect (__REGA0(struct BoardInfo *b), __REGA1(struct RenderInfo *r), __REGD0(WORD x), __REGD1(WORD y), __REGD2(WORD w), __REGD3(WORD h), __REGD4(ULONG color), __REGD5(UBYTE mask), __REGD7(RGBFTYPE format)) {