]> git.sesse.net Git - nageru/blobdiff - player.cpp
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[nageru] / player.cpp
index d5488d2e0dec78ee61dc003f286271f112bed2b6..1e57ded102df14eff8fbd69f7a544fed77e9a5bf 100644 (file)
@@ -5,19 +5,52 @@
 #include <thread>
 #include <vector>
 
+#include <stdio.h>
+
+#include <movit/util.h>
+
 #include "clip_list.h"
+#include "context.h"
 #include "defs.h"
+#include "ffmpeg_raii.h"
+#include "httpd.h"
 #include "jpeg_frame_view.h"
+#include "mux.h"
 #include "player.h"
+#include "timebase.h"
+#include "video_stream.h"
 
 using namespace std;
 using namespace std::chrono;
 
 extern mutex frame_mu;
 extern vector<int64_t> frames[MAX_STREAMS];
+extern HTTPD *global_httpd;
 
-void Player::thread_func()
+void Player::thread_func(bool also_output_to_stream)
 {
+       pthread_setname_np(pthread_self(), "Player");
+
+       QSurface *surface = create_surface();
+       QOpenGLContext *context = create_context(surface);
+       if (!make_current(context, surface)) {
+               printf("oops\n");
+               exit(1);
+       }
+
+       check_error();
+
+       // Create the VideoStream object, now that we have an OpenGL context.
+       if (also_output_to_stream) {
+               video_stream.reset(new VideoStream);
+               video_stream->start();
+       }
+       
+       check_error();
+
+       constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
+       int64_t pts = 0;
+
        for ( ;; ) {
                // Wait until we're supposed to play something.
                {
@@ -26,6 +59,7 @@ void Player::thread_func()
                                return new_clip_ready && current_clip.pts_in != -1;
                        });
                        new_clip_ready = false;
+                       playing = true;
                }
 
                Clip clip;
@@ -36,55 +70,147 @@ void Player::thread_func()
                        stream_idx = current_stream_idx;
                }
                steady_clock::time_point origin = steady_clock::now();
-               int64_t pts_origin = clip.pts_in;
+               int64_t in_pts_origin = clip.pts_in;
+               int64_t out_pts_origin = pts;
+
+               // Start playing exactly at a frame.
+               {
+                       lock_guard<mutex> lock(frame_mu);
+
+                       // Find the first frame such that frame.pts <= in_pts.
+                       auto it = lower_bound(frames[stream_idx].begin(),
+                               frames[stream_idx].end(),
+                               in_pts_origin);
+                       if (it != frames[stream_idx].end()) {
+                               in_pts_origin = *it;
+                       }
+               }
 
-               int64_t next_pts = pts_origin;
+               // TODO: Lock to a rational multiple of the frame rate if possible.
+               double speed = 0.5;
 
-               bool eof = false, aborted = false;
-               while (!eof) {
-                       // FIXME: assumes a given timebase.
-                       double speed = 0.5;
+               bool aborted = false;
+               for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
+                       double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
                        steady_clock::time_point next_frame_start =
-                               origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / 12800);
+                               origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
+                       pts = lrint(out_pts);
 
-                       // Sleep until the next frame start, or until there's a new clip we're supposed to play.
-                       {
-                               unique_lock<mutex> lock(queue_state_mu);
-                               aborted = new_clip_changed.wait_until(lock, next_frame_start, [this]{
-                                       return new_clip_ready;
-                               });
-                               eof |= aborted;
+                       steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
+                       if (time_behind >= milliseconds(200)) {
+                               fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               continue;
                        }
 
-                       destination->setFrame(stream_idx, next_pts);
+                       int64_t in_pts_lower, in_pts_upper;
 
-                       // Find the next frame.
+                       // Find the frame immediately before and after this point.
                        {
                                lock_guard<mutex> lock(frame_mu);
-                               auto it = upper_bound(frames[stream_idx].begin(),
+
+                               // Find the first frame such that in_pts >= frame.pts.
+                               auto it = lower_bound(frames[stream_idx].begin(),
                                        frames[stream_idx].end(),
-                                       next_pts);
-                               if (it == frames[stream_idx].end()) {
-                                       eof = true;
+                                       in_pts);
+                               if (it == frames[stream_idx].end() || *it >= clip.pts_out) {
+                                       break;
+                               }
+                               in_pts_upper = *it;
+
+                               // Find the last frame such that in_pts <= frame.pts (if any).
+                               if (it == frames[stream_idx].begin()) {
+                                       in_pts_lower = *it;
                                } else {
-                                       next_pts = *it;
-                                       if (next_pts >= clip.pts_out) {
-                                               eof = true;
-                                       }
+                                       in_pts_lower = *(it - 1);
                                }
                        }
+                       assert(in_pts >= in_pts_lower);
+                       assert(in_pts <= in_pts_upper);
+
+                       // Sleep until the next frame start, or until there's a new clip we're supposed to play.
+                       {
+                               unique_lock<mutex> lock(queue_state_mu);
+                               new_clip_changed.wait_until(lock, next_frame_start, [this]{
+                                       return new_clip_ready || override_stream_idx != -1;
+                               });
+                               if (new_clip_ready) break;
+                               if (override_stream_idx != -1) {
+                                       stream_idx = override_stream_idx;
+                                       override_stream_idx = -1;
+                                       continue;
+                               }
+                       }
+
+                       if (progress_callback != nullptr) {
+                               // NOTE: None of this will take into account any snapping done below.
+                               double played_this_clip = double(in_pts - clip.pts_in) / TIMEBASE / speed;
+                               double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
+                               progress_callback(played_this_clip, total_length);
+                       }
+
+                       if (in_pts_lower == in_pts_upper) {
+                               destination->setFrame(stream_idx, in_pts_lower, /*interpolated=*/false);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower);
+                               }
+                               continue;
+                       }
+
+                       // Snap to input frame: If we can do so with less than 1% jitter
+                       // (ie., move less than 1% of an _output_ frame), do so.
+                       double in_pts_lower_as_frameno = (in_pts_lower - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                       double in_pts_upper_as_frameno = (in_pts_upper - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                       if (fabs(in_pts_lower_as_frameno - frameno) < 0.01) {
+                               destination->setFrame(stream_idx, in_pts_lower, /*interpolated=*/false);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_lower);
+                               }
+                               in_pts_origin += in_pts_lower - in_pts;
+                               continue;
+                       } else if (fabs(in_pts_upper_as_frameno - frameno) < 0.01) {
+                               destination->setFrame(stream_idx, in_pts_upper, /*interpolated=*/false);
+                               if (video_stream != nullptr) {
+                                       video_stream->schedule_original_frame(lrint(out_pts), stream_idx, in_pts_upper);
+                               }
+                               in_pts_origin += in_pts_upper - in_pts;
+                               continue;
+                       }
+
+                       if (time_behind >= milliseconds(100)) {
+                               fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               continue;
+                       }
+
+                       double alpha = double(in_pts - in_pts_lower) / (in_pts_upper - in_pts_lower);
+
+                       if (video_stream == nullptr) {
+                               // Previews don't do any interpolation.
+                               destination->setFrame(stream_idx, in_pts_lower, /*interpolated=*/false);
+                       } else {
+                               // Calculate the interpolated frame. When it's done, the destination
+                               // will be unblocked.
+                               destination->setFrame(stream_idx, lrint(out_pts), /*interpolated=*/true);
+                               video_stream->schedule_interpolated_frame(lrint(out_pts), stream_idx, in_pts_lower, in_pts_upper, alpha);
+                       }
                }
 
+               {
+                       unique_lock<mutex> lock(queue_state_mu);
+                       playing = false;
+               }
                if (done_callback != nullptr && !aborted) {
                        done_callback();
                }
        }
 }
 
-Player::Player(JPEGFrameView *destination)
+Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
        : destination(destination)
 {
-       thread(&Player::thread_func, this).detach();
+       thread(&Player::thread_func, this, also_output_to_stream).detach();
 }
 
 void Player::play_clip(const Clip &clip, unsigned stream_idx)
@@ -98,6 +224,49 @@ void Player::play_clip(const Clip &clip, unsigned stream_idx)
        {
                lock_guard<mutex> lock(queue_state_mu);
                new_clip_ready = true;
+               override_stream_idx = -1;
                new_clip_changed.notify_all();
        }
 }
+
+void Player::override_angle(unsigned stream_idx)
+{
+       // Corner case: If a new clip is waiting to be played, change its stream and then we're done. 
+       {
+               unique_lock<mutex> lock(queue_state_mu);
+               if (new_clip_ready) {
+                       lock_guard<mutex> lock2(mu);
+                       current_stream_idx = stream_idx;
+                       return;
+               }
+       }
+
+       // If we are playing a clip, set override_stream_idx, and the player thread will
+       // pick it up and change its internal index.
+       {
+               unique_lock<mutex> lock(queue_state_mu);
+               if (playing) {
+                       override_stream_idx = stream_idx;
+                       new_clip_changed.notify_all();
+               }
+       }
+
+       // OK, so we're standing still, presumably at the end of a clip.
+       // Look at the current pts_out (if it exists), and show the closest
+       // thing we've got.
+       int64_t pts_out;
+       {
+               lock_guard<mutex> lock(mu);
+               if (current_clip.pts_out < 0) {
+                       return;
+               }
+               pts_out = current_clip.pts_out;
+       }
+                       
+       lock_guard<mutex> lock(frame_mu);
+       auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out);
+       if (it == frames[stream_idx].end()) {
+               return;
+       }
+       destination->setFrame(stream_idx, *it, /*interpolated=*/false);
+}