]> git.sesse.net Git - nageru/blobdiff - player.cpp
Some refactoring of the player code, and begin working on the playlist.
[nageru] / player.cpp
index a2c1a9371edcc8a465ddea7e1884b370e1890ef3..6e45f39cd3fc5cc2aaa6ac5b4770ef09b5ac5085 100644 (file)
@@ -7,10 +7,8 @@
 
 #include "clip_list.h"
 #include "defs.h"
-#include "mainwindow.h"
-#include "ffmpeg_raii.h"
-#include "post_to_main_thread.h"
-#include "ui_mainwindow.h"
+#include "jpeg_frame_view.h"
+#include "player.h"
 
 using namespace std;
 using namespace std::chrono;
@@ -18,38 +16,27 @@ using namespace std::chrono;
 extern mutex frame_mu;
 extern vector<int64_t> frames[MAX_STREAMS];
 
-struct PlaylistClip {
-       Clip clip;
-       unsigned stream_idx;
-};
-vector<PlaylistClip> current_cue_playlist;
-mutex playlist_mu;
-
-enum { PAUSED, PLAYING } cue_state = PAUSED;
-mutex cue_state_mu;
-condition_variable cue_is_playing;
-//int cue_playlist_index = -1;
-//int64_t cue_playlist_pos = 0;
-
-int preview_thread_func()
+void Player::thread_func()
 {
        for ( ;; ) {
                // Wait until we're supposed to play something.
                {
                        unique_lock<mutex> lock(cue_state_mu);
-                       cue_is_playing.wait(lock, []{
+                       cue_is_playing.wait(lock, [this]{
                                return cue_state == PLAYING;
                                //return current_cue_status.origin != steady_clock::time_point::max();
                        });
                }
 
-               PlaylistClip clip;
+               Clip clip;
+               unsigned stream_idx;
                {
-                       lock_guard<mutex> lock2(playlist_mu);
-                       clip = current_cue_playlist[0];
+                       lock_guard<mutex> lock2(mu);
+                       clip = current_clip;
+                       stream_idx = current_stream_idx;
                }
                steady_clock::time_point origin = steady_clock::now();
-               int64_t pts_origin = clip.clip.pts_in;
+               int64_t pts_origin = clip.pts_in;
 
                int64_t next_pts = pts_origin;
 
@@ -60,19 +47,19 @@ int preview_thread_func()
                        steady_clock::time_point next_frame_start =
                                origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / 12800);
                        this_thread::sleep_until(next_frame_start);
-                       global_mainwindow->ui->preview_display->setFrame(clip.stream_idx, next_pts);
+                       destination->setFrame(stream_idx, next_pts);
 
                        // Find the next frame.
                        {
                                lock_guard<mutex> lock2(frame_mu);
-                               auto it = upper_bound(frames[clip.stream_idx].begin(),
-                                       frames[clip.stream_idx].end(),
+                               auto it = upper_bound(frames[stream_idx].begin(),
+                                       frames[stream_idx].end(),
                                        next_pts);
-                               if (it == frames[clip.stream_idx].end()) {
+                               if (it == frames[stream_idx].end()) {
                                        eof = true;
                                } else {
                                        next_pts = *it;
-                                       if (next_pts >= clip.clip.pts_out) {
+                                       if (next_pts >= clip.pts_out) {
                                                eof = true;
                                        }
                                }
@@ -80,7 +67,7 @@ int preview_thread_func()
                        if (eof) break;
                }
 
-               // TODO: advance the playlist and look for the next element.
+               // TODO: callback so that the next playlist item can be cued.
                {
                        unique_lock<mutex> lock(cue_state_mu);
                        cue_state = PAUSED;
@@ -88,17 +75,18 @@ int preview_thread_func()
        }
 }
 
-void start_player_thread()
+Player::Player(JPEGFrameView *destination)
+       : destination(destination)
 {
-       thread(preview_thread_func).detach();
+       thread(&Player::thread_func, this).detach();
 }
 
-void play_clip(const Clip &clip, unsigned stream_idx)
+void Player::play_clip(const Clip &clip, unsigned stream_idx)
 {
        {
-               lock_guard<mutex> lock(playlist_mu);
-               current_cue_playlist.clear();
-               current_cue_playlist.push_back(PlaylistClip{ clip, stream_idx });
+               lock_guard<mutex> lock(mu);
+               current_clip = clip;
+               current_stream_idx = stream_idx;
        }
 
        {