if (!clip_ready) {
if (video_stream != nullptr) {
- video_stream->schedule_refresh_frame(pts, /*display_func=*/nullptr);
+ video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
}
continue;
}
clip = current_clip;
stream_idx = current_stream_idx;
}
- steady_clock::time_point origin = steady_clock::now();
+ steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up?
int64_t in_pts_origin = clip.pts_in;
got_clip:
int64_t out_pts_origin = pts;
break;
}
- // Sleep until the next frame start, or until there's a new clip we're supposed to play.
+ // If the queue is full (which is really the state we'd like to be in),
+ // wait until there's room for one more frame (ie., one was output from
+ // VideoStream), or until or until there's a new clip we're supposed to play.
{
unique_lock<mutex> lock(queue_state_mu);
- new_clip_changed.wait_until(lock, next_frame_start, [this]{
+ new_clip_changed.wait(lock, [this]{
+ if (video_stream != nullptr && num_queued_frames < max_queued_frames) {
+ return true;
+ }
return new_clip_ready || override_stream_idx != -1;
});
if (new_clip_ready) {
+ if (video_stream != nullptr) {
+ lock.unlock(); // Urg.
+ video_stream->clear_queue();
+ lock.lock();
+ }
goto wait_for_clip;
}
if (override_stream_idx != -1) {
display_func();
} else {
if (secondary_stream_idx == -1) {
- video_stream->schedule_original_frame(pts, display_func, primary_stream_idx, in_pts_lower);
+ video_stream->schedule_original_frame(
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ primary_stream_idx, in_pts_lower);
} else {
- video_stream->schedule_faded_frame(pts, display_func, primary_stream_idx, in_pts_lower, secondary_stream_idx, secondary_pts, fade_alpha);
+ video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
+ QueueSpotHolder(this), primary_stream_idx, in_pts_lower,
+ secondary_stream_idx, secondary_pts, fade_alpha);
}
}
continue;
display_func();
} else {
if (secondary_stream_idx == -1) {
- video_stream->schedule_original_frame(pts, display_func, primary_stream_idx, snap_pts);
+ video_stream->schedule_original_frame(
+ next_frame_start, pts, display_func,
+ QueueSpotHolder(this), primary_stream_idx, snap_pts);
} else {
- video_stream->schedule_faded_frame(pts, display_func, primary_stream_idx, snap_pts, secondary_stream_idx, secondary_pts, fade_alpha);
+ video_stream->schedule_faded_frame(
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ primary_stream_idx, snap_pts, secondary_stream_idx, secondary_pts, fade_alpha);
}
}
in_pts_origin += snap_pts - in_pts;
assert(secondary_stream_idx == -1);
destination->setFrame(primary_stream_idx, in_pts_lower, /*interpolated=*/false);
} else {
- // Calculate the interpolated frame. When it's done, the destination
- // will be unblocked.
auto display_func = [this, primary_stream_idx, pts, secondary_stream_idx, secondary_pts, fade_alpha]{
destination->setFrame(primary_stream_idx, pts, /*interpolated=*/true, secondary_stream_idx, secondary_pts, fade_alpha);
};
- video_stream->schedule_interpolated_frame(pts, display_func, primary_stream_idx, in_pts_lower, in_pts_upper, alpha, secondary_stream_idx, secondary_pts, fade_alpha);
+ video_stream->schedule_interpolated_frame(
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ primary_stream_idx, in_pts_lower, in_pts_upper, alpha,
+ secondary_stream_idx, secondary_pts, fade_alpha);
}
}
}
destination->setFrame(stream_idx, *it, /*interpolated=*/false);
}
+
+void Player::take_queue_spot()
+{
+ unique_lock<mutex> lock(queue_state_mu);
+ ++num_queued_frames;
+}
+
+void Player::release_queue_spot()
+{
+ unique_lock<mutex> lock(queue_state_mu);
+ assert(num_queued_frames > 0);
+ --num_queued_frames;
+ new_clip_changed.notify_all();
+}