#include "clip_list.h"
#include <condition_variable>
+#include <functional>
#include <mutex>
class JPEGFrameView;
void play_clip(const Clip &clip, unsigned stream_idx);
+ // Not thread-safe to set concurrently with playing.
+ // Will be called back from the player thread.
+ using done_callback_func = std::function<void()>;
+ void set_done_callback(done_callback_func cb) { done_callback = cb; }
+
private:
void thread_func();
JPEGFrameView *destination;
+ done_callback_func done_callback;
std::mutex mu;
Clip current_clip; // Under mu.