]> git.sesse.net Git - vlc/blobdiff - plugins/beos/Bitmaps.h
*) Fixed stupid bug in vout_Manage. It sometimes called SetDSequenceMatrix
[vlc] / plugins / beos / Bitmaps.h
index 1e6cc61d26f928ed7d7fbec10c9f28b58f6ab367..87e05c803372074911b13dd0156ab8d668885ee7 100644 (file)
@@ -2,9 +2,9 @@
  * Bitmaps.h
  *****************************************************************************
  * Copyright (C) 2001 VideoLAN
+ * $Id: Bitmaps.h,v 1.4 2001/03/21 13:42:33 sam Exp $
  *
- * Authors: 
- *          Tony Castley <tcastley@mail.powerup.com.au>
+ * Authors: Tony Castley <tcastley@mail.powerup.com.au>
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -259,6 +259,8 @@ const unsigned char LCDsmall64x8_raw[] = {
 
 const int32 kSpeakerIconBitmapWidth = 16;
 const int32 kSpeakerIconBitmapHeight = 9;
+const BPoint kSpeakerButtonSize(kSpeakerIconBitmapWidth - 1, kSpeakerIconBitmapHeight - 1);
+
 
 const unsigned char kSpeakerIconBits [] = {
        0xff,0xff,0xff,0xff,0xff,0x10,0x10,0xff,0xff,0xff,0xff,0x10,0xff,0xff,0xff,0xff,
@@ -272,6 +274,18 @@ const unsigned char kSpeakerIconBits [] = {
        0xff,0xff,0xff,0xff,0xff,0x10,0x10,0xff,0xff,0xff,0xff,0x10,0xff,0xff,0xff,0xff,
 };
 
+const unsigned char kPressedSpeakerIconBits [] = {
+       0xff,0xff,0xff,0xff,0xff,0x34,0x34,0xff,0xff,0xff,0xff,0x34,0xff,0xff,0xff,0xff,
+       0x34,0x34,0x34,0xff,0x34,0x1d,0x34,0xff,0xff,0xff,0xff,0xff,0x34,0xff,0xff,0xff,
+       0x34,0x1d,0x34,0x34,0x1d,0x1d,0x34,0xff,0xff,0x34,0xff,0xff,0x34,0xff,0xff,0xff,
+       0x34,0x1d,0x34,0x1d,0x1d,0x1d,0x34,0xff,0xff,0xff,0x34,0xff,0xff,0x34,0xff,0xff,
+       0x34,0x1d,0x34,0x1d,0x1d,0x1d,0x34,0xff,0x34,0xff,0x34,0xff,0xff,0x34,0xff,0xff,
+       0x34,0x1d,0x34,0x1d,0x1d,0x1d,0x34,0xff,0xff,0xff,0x34,0xff,0xff,0x34,0xff,0xff,
+       0x34,0x1d,0x34,0x34,0x1d,0x1d,0x34,0xff,0xff,0x34,0xff,0xff,0x34,0xff,0xff,0xff,
+       0x34,0x34,0x34,0xff,0x34,0x1d,0x34,0xff,0xff,0xff,0xff,0xff,0x34,0xff,0xff,0xff,
+       0xff,0xff,0xff,0xff,0xff,0x34,0x34,0xff,0xff,0xff,0xff,0x34,0xff,0xff,0xff,0xff,
+};
+
 
 // #pragma mark play