* aout_beos.cpp: BeOS audio output
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
- * $Id: aout_beos.cpp,v 1.25 2002/07/20 18:01:42 sam Exp $
+ * $Id: aout_beos.cpp,v 1.26 2002/07/31 20:56:50 sam Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
#include <malloc.h>
#include <string.h>
-extern "C"
-{
#include <vlc/vlc.h>
#include <vlc/aout.h>
-}
/*****************************************************************************
* aout_sys_t: BeOS audio output method descriptor
int i_buffer_pos;
};
-extern "C"
-{
-
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
-static int aout_Open ( aout_thread_t *p_aout );
-static int aout_SetFormat ( aout_thread_t *p_aout );
-static int aout_GetBufInfo ( aout_thread_t *p_aout, int i_buffer_info );
-static void aout_Play ( aout_thread_t *p_aout,
- byte_t *buffer, int i_size );
-static void aout_Close ( aout_thread_t *p_aout );
+static int SetFormat ( aout_thread_t * );
+static int GetBufInfo ( aout_thread_t *, int );
+static void Play ( aout_thread_t *, byte_t *, int );
/*****************************************************************************
- * Functions exported as capabilities. They are declared as static so that
- * we don't pollute the namespace too much.
+ * OpenAudio: opens a BPushGameSound
*****************************************************************************/
-void _M( aout_getfunctions )( function_list_t * p_function_list )
-{
- p_function_list->functions.aout.pf_open = aout_Open;
- p_function_list->functions.aout.pf_setformat = aout_SetFormat;
- p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
- p_function_list->functions.aout.pf_play = aout_Play;
- p_function_list->functions.aout.pf_close = aout_Close;
-}
+int E_(OpenAudio) ( vlc_object_t *p_this )
+{
+ aout_thread_t * p_aout = (aout_thread_t *)p_this;
-/*****************************************************************************
- * aout_Open: opens a BPushGameSound
- *****************************************************************************/
-static int aout_Open( aout_thread_t *p_aout )
-{
/* Allocate structure */
p_aout->p_sys = (aout_sys_t*) malloc( sizeof( aout_sys_t ) );
if( p_aout->p_sys == NULL )
p_aout->p_sys->p_format->buffer_size = 4*8192;
p_aout->p_sys->i_buffer_pos = 0;
+ p_aout->pf_setformat = SetFormat;
+ p_aout->pf_getbufinfo = GetBufInfo;
+ p_aout->pf_play = Play;
+
/* Allocate BPushGameSound */
p_aout->p_sys->p_sound = new BPushGameSound( 8192,
p_aout->p_sys->p_format,
}
/*****************************************************************************
- * aout_SetFormat: sets the dsp output format
+ * SetFormat: sets the dsp output format
*****************************************************************************/
-static int aout_SetFormat( aout_thread_t *p_aout )
+static int SetFormat( aout_thread_t *p_aout )
{
return( 0 );
}
/*****************************************************************************
- * aout_GetBufInfo: buffer status query
+ * GetBufInfo: buffer status query
*****************************************************************************/
-static int aout_GetBufInfo( aout_thread_t *p_aout, int i_buffer_limit )
+static int GetBufInfo( aout_thread_t *p_aout, int i_buffer_limit )
{
/* Each value is 4 bytes long (stereo signed 16 bits) */
int i_hard_pos = 4 * p_aout->p_sys->p_sound->CurrentPosition();
}
/*****************************************************************************
- * aout_Play: plays a sound samples buffer
+ * Play: plays a sound samples buffer
*****************************************************************************
* This function writes a buffer of i_length bytes in the dsp
*****************************************************************************/
-static void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
+static void Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
{
int i_newbuf_pos;
}
/*****************************************************************************
- * aout_Close: closes the dsp audio device
+ * CloseAudio: closes the dsp audio device
*****************************************************************************/
-static void aout_Close( aout_thread_t *p_aout )
-{
+void E_(CloseAudio) ( vlc_object_t *p_this )
+{
+ aout_thread_t * p_aout = (aout_thread_t *)p_this;
+
p_aout->p_sys->p_sound->UnlockCyclic();
p_aout->p_sys->p_sound->StopPlaying( );
delete p_aout->p_sys->p_sound;
free( p_aout->p_sys );
}
-} /* extern "C" */
-