/*****************************************************************************
- * aout_beos.cpp: beos interface
+ * aout_beos.cpp: BeOS audio output
*****************************************************************************
- * Copyright (C) 1999, 2000 VideoLAN
+ * Copyright (C) 1999, 2000, 2001 VideoLAN
+ * $Id: aout_beos.cpp,v 1.13 2001/02/20 07:49:12 sam Exp $
*
- * Authors:
- * Samuel Hocevar <sam@via.ecp.fr>
+ * Authors: Jean-Marc Dressler <polux@via.ecp.fr>
+ * Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
+#define MODULE_NAME beos
+#include "modules_inner.h"
+
/*****************************************************************************
* Preamble
*****************************************************************************/
#include <stdio.h>
#include <stdlib.h> /* malloc(), free() */
-#include <sys/types.h> /* on BSD, uio.h needs types.h */
-#include <sys/uio.h> /* "input.h" */
#include <kernel/OS.h>
#include <View.h>
#include <Application.h>
#include "common.h"
#include "threads.h"
#include "mtime.h"
-#include "plugins.h"
#include "audio_output.h"
#include "intf_msg.h"
-
#include "main.h"
+
+#include "modules.h"
}
/*****************************************************************************
- * aout_sys_t: esd audio output method descriptor
+ * aout_sys_t: BeOS audio output method descriptor
*****************************************************************************
* This structure is part of the audio output thread descriptor.
- * It describes some esd specific variables.
+ * It describes some BeOS specific variables.
*****************************************************************************/
typedef struct aout_sys_s
{
{
/*****************************************************************************
- * aout_BeOpen: opens a BPushGameSound
+ * Local prototypes.
*****************************************************************************/
-int aout_BeOpen( aout_thread_t *p_aout )
+static int aout_Probe ( probedata_t *p_data );
+static int aout_Open ( aout_thread_t *p_aout );
+static int aout_SetFormat ( aout_thread_t *p_aout );
+static long aout_GetBufInfo ( aout_thread_t *p_aout, long l_buffer_info );
+static void aout_Play ( aout_thread_t *p_aout,
+ byte_t *buffer, int i_size );
+static void aout_Close ( aout_thread_t *p_aout );
+
+/*****************************************************************************
+ * Functions exported as capabilities. They are declared as static so that
+ * we don't pollute the namespace too much.
+ *****************************************************************************/
+void _M( aout_getfunctions )( function_list_t * p_function_list )
+{
+ p_function_list->pf_probe = aout_Probe;
+ p_function_list->functions.aout.pf_open = aout_Open;
+ p_function_list->functions.aout.pf_setformat = aout_SetFormat;
+ p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
+ p_function_list->functions.aout.pf_play = aout_Play;
+ p_function_list->functions.aout.pf_close = aout_Close;
+}
+
+/*****************************************************************************
+ * aout_Probe: probe the audio device and return a score
+ *****************************************************************************/
+static int aout_Probe( probedata_t *p_data )
+{
+ /* We don't test anything since I don't know what to test. However
+ * if the module could be loaded it is quite likely to work. */
+ return( 100 );
+}
+
+/*****************************************************************************
+ * aout_Open: opens a BPushGameSound
+ *****************************************************************************/
+static int aout_Open( aout_thread_t *p_aout )
{
/* Allocate structure */
p_aout->p_sys = (aout_sys_t*) malloc( sizeof( aout_sys_t ) );
if( p_aout->p_sys == NULL )
{
- intf_ErrMsg("error: %s\n", strerror(ENOMEM) );
+ intf_ErrMsg("error: %s", strerror(ENOMEM) );
return( 1 );
}
if( p_aout->p_sys->p_format == NULL )
{
free( p_aout->p_sys );
- intf_ErrMsg("error: cannot allocate memory for gs_audio_format\n" );
+ intf_ErrMsg("error: cannot allocate memory for gs_audio_format" );
return( 1 );
}
/* Initialize some variables */
- p_aout->i_format = AOUT_DEFAULT_FORMAT;
+ p_aout->i_format = AOUT_FORMAT_DEFAULT;
p_aout->i_channels = 1 + main_GetIntVariable( AOUT_STEREO_VAR,
AOUT_STEREO_DEFAULT );
p_aout->l_rate = main_GetIntVariable( AOUT_RATE_VAR, AOUT_RATE_DEFAULT );
{
free( p_aout->p_sys->p_format );
free( p_aout->p_sys );
- intf_ErrMsg("error: cannot allocate memory for BPushGameSound\n" );
+ intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
return( 1 );
}
{
free( p_aout->p_sys->p_format );
free( p_aout->p_sys );
- intf_ErrMsg("error: cannot allocate memory for BPushGameSound\n" );
+ intf_ErrMsg("error: cannot allocate memory for BPushGameSound" );
return( 1 );
}
return( 0 );
}
-/*****************************************************************************
- * aout_BeReset: resets the dsp
- *****************************************************************************/
-int aout_BeReset( aout_thread_t *p_aout )
-{
- return( 0 );
-}
-
-/*****************************************************************************
- * aout_BeSetFormat: sets the dsp output format
- *****************************************************************************/
-int aout_BeSetFormat( aout_thread_t *p_aout )
-{
- return( 0 );
-}
-
-/*****************************************************************************
- * aout_BeSetChannels: sets the dsp's stereo or mono mode
- *****************************************************************************/
-int aout_BeSetChannels( aout_thread_t *p_aout )
-{
- return( 0 );
-}
/*****************************************************************************
- * aout_BeSetRate: sets the dsp's audio output rate
+ * aout_SetFormat: sets the dsp output format
*****************************************************************************/
-int aout_BeSetRate( aout_thread_t *p_aout )
+static int aout_SetFormat( aout_thread_t *p_aout )
{
return( 0 );
}
/*****************************************************************************
- * aout_BeGetBufInfo: buffer status query
+ * aout_GetBufInfo: buffer status query
*****************************************************************************/
-long aout_BeGetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
+static long aout_GetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
{
/* Each value is 4 bytes long (stereo signed 16 bits) */
long i_hard_pos = 4 * p_aout->p_sys->p_sound->CurrentPosition();
}
/*****************************************************************************
- * aout_BePlaySamples: plays a sound samples buffer
+ * aout_Play: plays a sound samples buffer
*****************************************************************************
* This function writes a buffer of i_length bytes in the dsp
*****************************************************************************/
-void aout_BePlaySamples( aout_thread_t *p_aout, byte_t *buffer, int i_size )
+static void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
{
long i_newbuf_pos;
}
/*****************************************************************************
- * aout_BeClose: closes the dsp audio device
+ * aout_Close: closes the dsp audio device
*****************************************************************************/
-void aout_BeClose( aout_thread_t *p_aout )
+static void aout_Close( aout_thread_t *p_aout )
{
p_aout->p_sys->p_sound->UnlockCyclic();
p_aout->p_sys->p_sound->StopPlaying( );