/*****************************************************************************
* aout_beos.cpp: BeOS audio output
*****************************************************************************
- * Copyright (C) 1999, 2000 VideoLAN
- * $Id: aout_beos.cpp,v 1.9 2001/01/12 13:15:42 sam Exp $
+ * Copyright (C) 1999, 2000, 2001 VideoLAN
+ * $Id: aout_beos.cpp,v 1.13 2001/02/20 07:49:12 sam Exp $
*
- * Authors:
- * Samuel Hocevar <sam@via.ecp.fr>
+ * Authors: Jean-Marc Dressler <polux@via.ecp.fr>
+ * Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
+#define MODULE_NAME beos
+#include "modules_inner.h"
+
/*****************************************************************************
* Preamble
*****************************************************************************/
#include "common.h"
#include "threads.h"
#include "mtime.h"
-#include "plugins.h"
#include "audio_output.h"
* Functions exported as capabilities. They are declared as static so that
* we don't pollute the namespace too much.
*****************************************************************************/
-void aout_getfunctions( function_list_t * p_function_list )
+void _M( aout_getfunctions )( function_list_t * p_function_list )
{
- p_function_list->p_probe = aout_Probe;
- p_function_list->functions.aout.p_open = aout_Open;
- p_function_list->functions.aout.p_setformat = aout_SetFormat;
- p_function_list->functions.aout.p_getbufinfo = aout_GetBufInfo;
- p_function_list->functions.aout.p_play = aout_Play;
- p_function_list->functions.aout.p_close = aout_Close;
+ p_function_list->pf_probe = aout_Probe;
+ p_function_list->functions.aout.pf_open = aout_Open;
+ p_function_list->functions.aout.pf_setformat = aout_SetFormat;
+ p_function_list->functions.aout.pf_getbufinfo = aout_GetBufInfo;
+ p_function_list->functions.aout.pf_play = aout_Play;
+ p_function_list->functions.aout.pf_close = aout_Close;
}
/*****************************************************************************
* aout_Probe: probe the audio device and return a score
*****************************************************************************/
-int aout_Probe( aout_thread_t *p_aout )
+static int aout_Probe( probedata_t *p_data )
{
/* We don't test anything since I don't know what to test. However
* if the module could be loaded it is quite likely to work. */
/*****************************************************************************
* aout_Open: opens a BPushGameSound
*****************************************************************************/
-int aout_Open( aout_thread_t *p_aout )
+static int aout_Open( aout_thread_t *p_aout )
{
/* Allocate structure */
p_aout->p_sys = (aout_sys_t*) malloc( sizeof( aout_sys_t ) );
/*****************************************************************************
* aout_SetFormat: sets the dsp output format
*****************************************************************************/
-int aout_SetFormat( aout_thread_t *p_aout )
+static int aout_SetFormat( aout_thread_t *p_aout )
{
return( 0 );
}
/*****************************************************************************
* aout_GetBufInfo: buffer status query
*****************************************************************************/
-long aout_GetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
+static long aout_GetBufInfo( aout_thread_t *p_aout, long l_buffer_limit )
{
/* Each value is 4 bytes long (stereo signed 16 bits) */
long i_hard_pos = 4 * p_aout->p_sys->p_sound->CurrentPosition();
*****************************************************************************
* This function writes a buffer of i_length bytes in the dsp
*****************************************************************************/
-void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
+static void aout_Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
{
long i_newbuf_pos;
/*****************************************************************************
* aout_Close: closes the dsp audio device
*****************************************************************************/
-void aout_Close( aout_thread_t *p_aout )
+static void aout_Close( aout_thread_t *p_aout )
{
p_aout->p_sys->p_sound->UnlockCyclic();
p_aout->p_sys->p_sound->StopPlaying( );