/*****************************************************************************
* vout_directx.c: Windows DirectX video output display method
*****************************************************************************
- * Copyright (C) 1998, 1999, 2000 VideoLAN
- * $Id: vout_directx.c,v 1.6 2001/07/08 17:45:52 gbazin Exp $
+ * Copyright (C) 2001 VideoLAN
+ * $Id: vout_directx.c,v 1.36.2.2 2002/10/03 16:44:41 gbazin Exp $
*
* Authors: Gildas Bazin <gbazin@netcourrier.com>
*
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
-#define MODULE_NAME directx
-#include "modules_inner.h"
-
-/* To be fixed:
- *
- * When the option: "Display full screen when dragging window" is enabled in
- * Windows display properties, the overlay surface coordinates won't be updated
- * (but it won't crash anymore ;-) I know where the problem is in the code, but * I just don't know yet of a nice way to fix this.
- *
- * Double buffering
- *
- * Port this plugin to Video Output IV
- */
-
/*****************************************************************************
* Preamble:
*
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
- * If YUV overlay is not supported the plugin will use an RGB offscreen video
- * surface that will be blitted onto the primary surface (display) to
- * effectively display the picture. this fallback method enables us to display
- * video in window mode.
- * Another fallback method (which isn't implemented yet) would be to use the
- * primary surface as the video buffer. This would allow for better
- * performance but this is restricted to fullscreen video. In short,
- * implementing this is not considered high priority.
+ * If YUV overlay is not supported this plugin will use RGB offscreen video
+ * surfaces that will be blitted onto the primary surface (display) to
+ * effectively display the pictures. This fallback method also enables us to
+ * display video in window mode.
*
*****************************************************************************/
-#include "defs.h"
-
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
-#include <windows.h>
-#include <windowsx.h>
-#include <directx.h>
+#include <videolan/vlc.h>
+
+#include <ddraw.h>
-#include "config.h"
-#include "common.h"
-#include "threads.h"
-#include "mtime.h"
-#include "tests.h"
#include "netutils.h"
#include "video.h"
#include "video_output.h"
-#include "intf_msg.h"
#include "interface.h"
-#include "main.h"
-#include "modules.h"
-#include "modules_export.h"
+#include "vout_directx.h"
/*****************************************************************************
- * vout_sys_t: video output DirectX method descriptor
- *****************************************************************************
- * This structure is part of the video output thread descriptor.
- * It describes the DirectX specific properties of an output thread.
+ * DirectDraw GUIDs.
+ * Defining them here allows us to get rid of the dxguid library during
+ * the linking stage.
*****************************************************************************/
-typedef struct vout_sys_s
-{
-
- LPDIRECTDRAW2 p_ddobject; /* DirectDraw object */
- LPDIRECTDRAWSURFACE3 p_display; /* Display device */
- LPDIRECTDRAWSURFACE3 p_surface; /* surface where we display the video */
- LPDIRECTDRAWCLIPPER p_clipper; /* clipper used for blitting */
- HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */
- HBRUSH hbrush; /* window backgound brush (color) */
- HWND hwnd; /* Handle of the main window */
-
- int i_image_width; /* size of the decoded image */
- int i_image_height;
- int i_window_width; /* size of the displayed image */
- int i_window_height;
-
- int i_colorkey; /* colorkey used to display the overlay */
-
- boolean_t b_display_enabled;
- boolean_t b_overlay;
- boolean_t b_cursor;
-
- boolean_t b_cursor_autohidden;
- mtime_t i_lastmoved;
-
- char *p_directx_buf[2]; /* Buffer information */
-
-} vout_sys_t;
+#include <initguid.h>
+DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
-static int vout_Probe ( probedata_t *p_data );
-static int vout_Create ( struct vout_thread_s * );
-static int vout_Init ( struct vout_thread_s * );
-static void vout_End ( struct vout_thread_s * );
-static void vout_Destroy ( struct vout_thread_s * );
-static int vout_Manage ( struct vout_thread_s * );
-static void vout_Display ( struct vout_thread_s * );
-static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
- u16 *blue, u16 *transp );
-
-static int DirectXCreateWindow ( vout_thread_t *p_vout );
+static int vout_Create ( vout_thread_t * );
+static void vout_Destroy ( vout_thread_t * );
+static int vout_Init ( vout_thread_t * );
+static void vout_End ( vout_thread_t * );
+static int vout_Manage ( vout_thread_t * );
+static void vout_Render ( vout_thread_t *, picture_t * );
+static void vout_Display ( vout_thread_t *, picture_t * );
+
+static int NewPictureVec ( vout_thread_t *, picture_t *, int );
+static void FreePictureVec ( vout_thread_t *, picture_t *, int );
+static int UpdatePictureStruct( vout_thread_t *, picture_t *, int );
+
static int DirectXInitDDraw ( vout_thread_t *p_vout );
-static int DirectXCreateDisplay ( vout_thread_t *p_vout );
-static int DirectXCreateSurface ( vout_thread_t *p_vout );
-static int DirectXCreateClipper ( vout_thread_t *p_vout );
-static int DirectXUpdateOverlay ( vout_thread_t *p_vout );
static void DirectXCloseDDraw ( vout_thread_t *p_vout );
-static void DirectXCloseWindow ( vout_thread_t *p_vout );
+static int DirectXCreateDisplay ( vout_thread_t *p_vout );
static void DirectXCloseDisplay ( vout_thread_t *p_vout );
-static void DirectXCloseSurface ( vout_thread_t *p_vout );
-static void DirectXKeepAspectRatio( vout_thread_t *p_vout, RECT *coordinates );
+static int DirectXCreateSurface ( vout_thread_t *p_vout,
+ LPDIRECTDRAWSURFACE2 *, int, int, int );
+static void DirectXCloseSurface ( vout_thread_t *p_vout,
+ LPDIRECTDRAWSURFACE2 );
+static int DirectXCreateClipper ( vout_thread_t *p_vout );
+static void DirectXGetDDrawCaps ( vout_thread_t *p_vout );
+static int DirectXGetSurfaceDesc ( picture_t *p_pic );
/*****************************************************************************
* Functions exported as capabilities. They are declared as static so that
*****************************************************************************/
void _M( vout_getfunctions )( function_list_t * p_function_list )
{
- p_function_list->pf_probe = vout_Probe;
p_function_list->functions.vout.pf_create = vout_Create;
p_function_list->functions.vout.pf_init = vout_Init;
p_function_list->functions.vout.pf_end = vout_End;
p_function_list->functions.vout.pf_destroy = vout_Destroy;
p_function_list->functions.vout.pf_manage = vout_Manage;
+ p_function_list->functions.vout.pf_render = vout_Render;
p_function_list->functions.vout.pf_display = vout_Display;
- p_function_list->functions.vout.pf_setpalette = vout_SetPalette;
-}
-
-/*****************************************************************************
- * vout_Probe: probe the video driver and return a score
- *****************************************************************************
- * This function tries to initialize Windows DirectX and returns a score to
- * the plugin manager so that it can select the best plugin.
- *****************************************************************************/
-static int vout_Probe( probedata_t *p_data )
-{
-
- if( TestMethod( VOUT_METHOD_VAR, "directx" ) )
- {
- return( 999 );
- }
-
- /* Check that at least DirectX5 is installed on the computer */
- /* Fixme */
-
- return( 400 );
}
/*****************************************************************************
if( p_vout->p_sys == NULL )
{
intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
- return( 1 );
+ return 1;
}
/* Initialisations */
p_vout->p_sys->p_ddobject = NULL;
p_vout->p_sys->p_display = NULL;
- p_vout->p_sys->p_surface = NULL;
+ p_vout->p_sys->p_current_surface = NULL;
p_vout->p_sys->p_clipper = NULL;
p_vout->p_sys->hbrush = NULL;
p_vout->p_sys->hwnd = NULL;
- p_vout->p_sys->b_display_enabled = 0;
- p_vout->b_need_render = 0; /* by default try an YUV overlay display */
-
- p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
-
- p_vout->p_sys->b_cursor_autohidden = 0;
+ p_vout->p_sys->i_changes = 0;
+ p_vout->p_sys->b_event_thread_die = 0;
+ p_vout->p_sys->b_caps_overlay_clipping = 0;
+ SetRectEmpty( &p_vout->p_sys->rect_display );
+ p_vout->p_sys->b_using_overlay = config_GetIntVariable( "overlay" );
+ p_vout->p_sys->b_use_sysmem = config_GetIntVariable( "directx-use-sysmem");
+ p_vout->p_sys->b_hw_yuv = config_GetIntVariable( "directx-hw-yuv" );
+
+ p_vout->p_sys->b_cursor_hidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
- p_vout->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
- VOUT_FULLSCREEN_DEFAULT );
- p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR,
- VOUT_OVERLAY_DEFAULT );
- p_vout->p_sys->i_window_width = main_GetIntVariable( VOUT_WIDTH_VAR,
- VOUT_WIDTH_DEFAULT );
- p_vout->p_sys->i_window_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
- VOUT_HEIGHT_DEFAULT );
- /* We don't know yet the dimensions of the video so the best guess is to
- * pick the same as the window */
- p_vout->p_sys->i_image_width = p_vout->p_sys->i_window_width;
- p_vout->p_sys->i_image_height = p_vout->p_sys->i_window_height;
-
- /* Create a window for the video */
- /* Creating a window under Windows also initializes the thread's event
- * message qeue */
- if( DirectXCreateWindow( p_vout ) )
+ /* Set main window's size */
+ p_vout->p_sys->i_window_width = p_vout->i_window_width;
+ p_vout->p_sys->i_window_height = p_vout->i_window_height;
+
+ /* Set locks and condition variables */
+ vlc_mutex_init( &p_vout->p_sys->event_thread_lock );
+ vlc_cond_init( &p_vout->p_sys->event_thread_wait );
+ p_vout->p_sys->i_event_thread_status = THREAD_CREATE;
+
+ /* Create the DirectXEventThread, this thread is created by us to isolate
+ * the Win32 PeekMessage function calls. We want to do this because
+ * Windows can stay blocked inside this call for a long time, and when
+ * this happens it thus blocks vlc's video_output thread.
+ * DirectXEventThread will take care of the creation of the video
+ * window (because PeekMessage has to be called from the same thread which
+ * created the window). */
+ intf_WarnMsg( 3, "vout: vout_Create creating DirectXEventThread" );
+ if( vlc_thread_create( &p_vout->p_sys->event_thread_id,
+ "DirectX Events Thread",
+ (void *) DirectXEventThread, (void *) p_vout) )
{
- intf_ErrMsg( "vout error: can't create window" );
- free( p_vout->p_sys );
- return ( 1 );
+ intf_ErrMsg( "vout error: can't create DirectXEventThread" );
+ intf_ErrMsg("vout error: %s", strerror(ENOMEM));
+ goto error;
+ }
+
+ /* We need to wait for the actual creation of the thread and window */
+ vlc_mutex_lock( &p_vout->p_sys->event_thread_lock );
+ if( p_vout->p_sys->i_event_thread_status == THREAD_CREATE )
+ {
+ vlc_cond_wait ( &p_vout->p_sys->event_thread_wait,
+ &p_vout->p_sys->event_thread_lock );
+ }
+ vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
+ if( p_vout->p_sys->i_event_thread_status != THREAD_READY )
+ {
+ intf_ErrMsg( "vout error: DirectXEventThread failed" );
+ goto error;
}
+ intf_WarnMsg( 3, "vout: vout_Create DirectXEventThread running" );
+
/* Initialise DirectDraw */
if( DirectXInitDDraw( p_vout ) )
{
intf_ErrMsg( "vout error: can't initialise DirectDraw" );
- DirectXCloseWindow( p_vout );
- free( p_vout->p_sys );
- return ( 1 );
+ goto error;
}
/* Create the directx display */
if( DirectXCreateDisplay( p_vout ) )
{
intf_ErrMsg( "vout error: can't initialise DirectDraw" );
- DirectXCloseDDraw( p_vout );
- DirectXCloseWindow( p_vout );
- free( p_vout->p_sys );
- return ( 1 );
+ goto error;
}
- return( 0 );
+ return 0;
+
+ error:
+ vout_Destroy( p_vout );
+ return 1;
}
/*****************************************************************************
* vout_Init: initialize DirectX video thread output method
*****************************************************************************
- *
+ * This function create the directx surfaces needed by the output thread.
+ * It is called at the beginning of the thread.
*****************************************************************************/
static int vout_Init( vout_thread_t *p_vout )
{
- return( 0 );
+ int i_chroma_backup;
+
+ /* Initialize the output structure.
+ * Since DirectDraw can do rescaling for us, stick to the default
+ * coordinates and aspect. */
+ p_vout->output.i_width = p_vout->render.i_width;
+ p_vout->output.i_height = p_vout->render.i_height;
+ p_vout->output.i_aspect = p_vout->render.i_aspect;
+
+#define MAX_DIRECTBUFFERS 1
+ /* Right now we use only 1 directbuffer because we don't want the
+ * video decoder to decode directly into direct buffers as they are
+ * created into video memory and video memory is _really_ slow */
+
+ /* Choose the chroma we will try first. */
+ switch( p_vout->render.i_chroma )
+ {
+ case FOURCC_YUY2:
+ case FOURCC_YUNV:
+ p_vout->output.i_chroma = FOURCC_YUY2;
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_UYNV:
+ case FOURCC_Y422:
+ p_vout->output.i_chroma = FOURCC_UYVY;
+ break;
+ case FOURCC_YVYU:
+ p_vout->output.i_chroma = FOURCC_YVYU;
+ break;
+ default:
+ p_vout->output.i_chroma = FOURCC_YV12;
+ break;
+ }
+
+ NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
+
+ i_chroma_backup = p_vout->output.i_chroma;
+
+ if( !I_OUTPUTPICTURES )
+ {
+ /* hmmm, it didn't work! Let's try commonly supported chromas */
+ p_vout->output.i_chroma = FOURCC_YV12;
+ NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
+ if( !I_OUTPUTPICTURES )
+ {
+ /* hmmm, it didn't work! Let's try commonly supported chromas */
+ p_vout->output.i_chroma = FOURCC_YUY2;
+ NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
+ }
+ }
+
+ if( !I_OUTPUTPICTURES )
+ {
+ /* If it still didn't work then don't try to use an overlay */
+ p_vout->output.i_chroma = i_chroma_backup;
+ p_vout->p_sys->b_using_overlay = 0;
+ NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
+ }
+
+ /* Change the window title bar text */
+ if( p_vout->p_sys->b_using_overlay )
+ SetWindowText( p_vout->p_sys->hwnd,
+ VOUT_TITLE " (hardware YUV overlay DirectX output)" );
+ else if( p_vout->p_sys->b_hw_yuv )
+ SetWindowText( p_vout->p_sys->hwnd,
+ VOUT_TITLE " (hardware YUV DirectX output)" );
+ else SetWindowText( p_vout->p_sys->hwnd,
+ VOUT_TITLE " (software RGB DirectX output)" );
+
+ return 0;
}
/*****************************************************************************
*****************************************************************************/
static void vout_End( vout_thread_t *p_vout )
{
+ FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
return;
}
static void vout_Destroy( vout_thread_t *p_vout )
{
intf_WarnMsg( 3, "vout: vout_Destroy" );
+
DirectXCloseDisplay( p_vout );
DirectXCloseDDraw( p_vout );
- DirectXCloseWindow( p_vout );
+
+ /* Kill DirectXEventThread */
+ vlc_mutex_lock( &p_vout->p_sys->event_thread_lock );
+ p_vout->p_sys->b_event_thread_die = 1;
+
+ if( p_vout->p_sys->i_event_thread_status == THREAD_READY )
+ {
+ /* we need to be sure DirectXEventThread won't stay stuck in
+ * GetMessage, so we send a fake message */
+ if( p_vout->p_sys->hwnd )
+ PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
+
+ vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
+ vlc_thread_join( p_vout->p_sys->event_thread_id );
+ }
+ else
+ vlc_mutex_unlock( &p_vout->p_sys->event_thread_lock );
if( p_vout->p_sys != NULL )
{
free( p_vout->p_sys );
p_vout->p_sys = NULL;
}
-
}
/*****************************************************************************
* vout_Manage: handle Sys events
*****************************************************************************
- * This function should be called regularly by video output thread. It returns
- * a non null value if an error occured.
+ * This function should be called regularly by the video output thread.
+ * It returns a non null value if an error occured.
*****************************************************************************/
static int vout_Manage( vout_thread_t *p_vout )
{
- MSG msg;
WINDOWPLACEMENT window_placement;
- boolean_t b_dispatch_msg = TRUE;
-
- while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
- {
- switch( msg.message )
- {
-
- case WM_CLOSE:
- intf_WarnMsg( 4, "vout: vout_Manage WM_CLOSE" );
- p_vout->b_die = 1;
- break;
-
- case WM_QUIT:
- intf_WarnMsg( 4, "vout: vout_Manage WM_QUIT" );
- p_main->p_intf->b_die = 1;
- break;
-
- case WM_MOVE:
- intf_WarnMsg( 3, "vout: vout_Manage WM_MOVE" );
- if( !p_vout->b_need_render )
- {
- p_vout->i_changes |= VOUT_SIZE_CHANGE;
- }
- /* don't create a never ending loop */
- b_dispatch_msg = FALSE;
- break;
-
- case WM_APP:
- intf_WarnMsg( 3, "vout: vout_Manage WM_APP" );
- if( !p_vout->b_need_render )
- {
- p_vout->i_changes |= VOUT_SIZE_CHANGE;
- }
- /* don't create a never ending loop */
- b_dispatch_msg = FALSE;
- break;
-
-#if 0
- case WM_PAINT:
- intf_WarnMsg( 4, "vout: vout_Manage WM_PAINT" );
- break;
-
- case WM_ERASEBKGND:
- intf_WarnMsg( 4, "vout: vout_Manage WM_ERASEBKGND" );
- break;
-#endif
-
- case WM_MOUSEMOVE:
- intf_WarnMsg( 4, "vout: vout_Manage WM_MOUSEMOVE" );
- if( p_vout->p_sys->b_cursor )
- {
- if( p_vout->p_sys->b_cursor_autohidden )
- {
- p_vout->p_sys->b_cursor_autohidden = 0;
- p_vout->p_sys->i_lastmoved = mdate();
- ShowCursor( TRUE );
- }
- else
- {
- p_vout->p_sys->i_lastmoved = mdate();
- }
- }
- break;
-
- case WM_KEYDOWN:
- /* the key events are first processed here. The next
- * message processed by this main message loop will be the
- * char translation of the key event */
- intf_WarnMsg( 3, "vout: vout_Manage WM_KEYDOWN" );
- switch( msg.wParam )
- {
- case VK_ESCAPE:
- case VK_F12:
- p_main->p_intf->b_die = 1;
- break;
- }
- TranslateMessage(&msg);
- b_dispatch_msg = FALSE;
- break;
-
- case WM_CHAR:
- intf_WarnMsg( 3, "vout: vout_Manage WM_CHAR" );
- switch( msg.wParam )
- {
- case 'q':
- case 'Q':
- p_main->p_intf->b_die = 1;
- break;
-
- case 'f': /* switch to fullscreen */
- case 'F':
- p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
- break;
-
- case 'y': /* switch to hard YUV */
- case 'Y':
- p_vout->i_changes |= VOUT_YUV_CHANGE;
- break;
-
- case 'c': /* toggle grayscale */
- case 'C':
- p_vout->b_grayscale = ! p_vout->b_grayscale;
- p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
- break;
-
- case 'i': /* toggle info */
- case 'I':
- p_vout->b_info = ! p_vout->b_info;
- p_vout->i_changes |= VOUT_INFO_CHANGE;
- break;
-
- case 's': /* toggle scaling */
- case 'S':
- p_vout->b_scale = ! p_vout->b_scale;
- p_vout->i_changes |= VOUT_SCALE_CHANGE;
- break;
-
- case ' ': /* toggle interface */
- p_vout->b_interface = ! p_vout->b_interface;
- p_vout->i_changes |= VOUT_INTF_CHANGE;
- break;
-
- case '0': network_ChannelJoin( 0 ); break;
- case '1': network_ChannelJoin( 1 ); break;
- case '2': network_ChannelJoin( 2 ); break;
- case '3': network_ChannelJoin( 3 ); break;
- case '4': network_ChannelJoin( 4 ); break;
- case '5': network_ChannelJoin( 5 ); break;
- case '6': network_ChannelJoin( 6 ); break;
- case '7': network_ChannelJoin( 7 ); break;
- case '8': network_ChannelJoin( 8 ); break;
- case '9': network_ChannelJoin( 9 ); break;
-
- default:
- if( intf_ProcessKey( p_main->p_intf,
- (char )msg.wParam ) )
- {
- intf_DbgMsg( "unhandled key '%c' (%i)",
- (char)msg.wParam, msg.wParam );
- }
- break;
- }
-
-#if 0
- default:
- intf_WarnMsg( 4, "vout: vout_Manage WM Default %i",
- msg.message );
- break;
-#endif
-
- } /* End Switch */
-
- /* don't create a never ending loop */
- if( b_dispatch_msg )
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- b_dispatch_msg = TRUE;
-
- } /* End While() */
+ /* We used to call the Win32 PeekMessage function here to read the window
+ * messages. But since window can stay blocked into this function for a
+ * long time (for example when you move your window on the screen), I
+ * decided to isolate PeekMessage in another thread. */
/*
* Scale Change
*/
- if( p_vout->i_changes & VOUT_SCALE_CHANGE )
+ if( p_vout->i_changes & VOUT_SCALE_CHANGE
+ || p_vout->p_sys->i_changes & VOUT_SCALE_CHANGE)
{
intf_WarnMsg( 3, "vout: vout_Manage Scale Change" );
- if( DirectXUpdateOverlay( p_vout ) )
- /* failed so try again next time */
- PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0);
+ if( !p_vout->p_sys->b_using_overlay )
+ InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
+ else
+ DirectXUpdateOverlay( p_vout );
p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
+ p_vout->p_sys->i_changes &= ~VOUT_SCALE_CHANGE;
}
/*
* Size Change
*/
- if( p_vout->i_changes & VOUT_SIZE_CHANGE )
+ if( p_vout->i_changes & VOUT_SIZE_CHANGE
+ || p_vout->p_sys->i_changes & VOUT_SIZE_CHANGE )
{
intf_WarnMsg( 3, "vout: vout_Manage Size Change" );
- if( DirectXUpdateOverlay( p_vout ) )
- /* failed so try again next time */
- PostMessage( p_vout->p_sys->hwnd, WM_APP, 0, 0);
- p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
- }
-
- /*
- * YUV Change
- */
- if( p_vout->i_changes & VOUT_YUV_CHANGE )
- {
- p_vout->b_need_render = ! p_vout->b_need_render;
-
- /* Need to reopen display */
- DirectXCloseSurface( p_vout );
- if( DirectXCreateSurface( p_vout ) )
- {
- intf_ErrMsg( "error: can't reopen display after YUV change" );
- return( 1 );
- }
-
- /* Repaint the window background (needed by the overlay surface) */
- if( !p_vout->b_need_render )
- {
+ if( !p_vout->p_sys->b_using_overlay )
InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );
- p_vout->p_sys->b_display_enabled = 1;
- if( DirectXUpdateOverlay( p_vout ) )
- /* failed so try again next time */
- PostMessage( p_vout->p_sys->hwnd, WM_CHAR, (WPARAM)'S', 0);
- }
- p_vout->i_changes &= ~VOUT_YUV_CHANGE;
+ else
+ DirectXUpdateOverlay( p_vout );
+ p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
+ p_vout->p_sys->i_changes &= ~VOUT_SIZE_CHANGE;
}
/*
* Fullscreen change
*/
- if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
+ if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
+ || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{
p_vout->b_fullscreen = ! p_vout->b_fullscreen;
SetWindowPlacement( p_vout->p_sys->hwnd, &window_placement );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
+ p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
- if( ! p_vout->p_sys->b_cursor_autohidden &&
- ( mdate() - p_vout->p_sys->i_lastmoved > 5000000 ) )
+ if( (!p_vout->p_sys->b_cursor_hidden) &&
+ ( (mdate() - p_vout->p_sys->i_lastmoved) > 5000000 ) )
{
/* Hide the mouse automatically */
- p_vout->p_sys->b_cursor_autohidden = 1;
- ShowCursor( FALSE );
+ p_vout->p_sys->b_cursor_hidden = 1;
+ PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
}
- if( p_vout->i_changes & VOUT_CURSOR_CHANGE )
- {
- p_vout->p_sys->b_cursor = ! p_vout->p_sys->b_cursor;
-
- ShowCursor( p_vout->p_sys->b_cursor &&
- ! p_vout->p_sys->b_cursor_autohidden );
-
- p_vout->i_changes &= ~VOUT_CURSOR_CHANGE;
- }
+ /* Check if the event thread is still running */
+ if( p_vout->p_sys->b_event_thread_die )
+ return 1; /* exit */
- return( 0 );
+ return 0;
}
/*****************************************************************************
- * vout_SetPalette: sets an 8 bpp palette
- *****************************************************************************
- * This function sets the palette given as an argument. It does not return
- * anything, but could later send information on which colors it was unable
- * to set.
+ * vout_Render: render previously calculated output
*****************************************************************************/
-static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
- u16 *blue, u16 *transp)
+static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
{
- /* Nothing yet */
- return;
+ ;
}
/*****************************************************************************
* vout_Display: displays previously rendered output
*****************************************************************************
- * This function send the currently rendered image to the display, wait until
- * it is displayed and switch the two rendering buffer, preparing next frame.
+ * This function sends the currently rendered image to the display, wait until
+ * it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
-static void vout_Display( vout_thread_t *p_vout )
+static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
{
- DDSURFACEDESC ddsd;
- HRESULT dxresult;
- int i;
- int i_image_width;
- int i_image_height;
+ HRESULT dxresult;
if( (p_vout->p_sys->p_display == NULL) )
{
return;
}
- /* if the size of the decoded pictures has changed then we close the
- * video surface (which doesn't have the right size anymore). */
- i_image_width = ( p_vout->p_rendered_pic ) ?
- p_vout->p_rendered_pic->i_width : p_vout->p_sys->i_image_width;
- i_image_height = ( p_vout->p_rendered_pic ) ?
- p_vout->p_rendered_pic->i_height : p_vout->p_sys->i_image_height;
-
- if( p_vout->p_sys->i_image_width != i_image_width
- || p_vout->p_sys->i_image_height != i_image_height )
+ if( !p_vout->p_sys->b_using_overlay )
{
- intf_WarnMsg( 3, "vout: video surface size changed" );
- p_vout->p_sys->i_image_width = i_image_width;
- p_vout->p_sys->i_image_height = i_image_height;
- DirectXCloseSurface( p_vout );
- }
+ DDBLTFX ddbltfx;
- if( p_vout->b_need_render )
- {
- RECT rect_window;
- POINT point_window;
-
- /* Nothing yet */
- if( p_vout->p_sys->p_surface == NULL )
- {
- intf_WarnMsg( 3, "vout: no video surface, open one..." );
- if( DirectXCreateSurface( p_vout ) )
- {
- intf_WarnMsg( 3, "vout: cannot open a new video surface !!" );
- return;
- }
- /* Display the surface */
- p_vout->p_sys->b_display_enabled = 1;
- }
+ /* We ask for the "NOTEARING" option */
+ memset( &ddbltfx, 0, sizeof(DDBLTFX) );
+ ddbltfx.dwSize = sizeof(DDBLTFX);
+ ddbltfx.dwDDFX = DDBLTFX_NOTEARING;
- /* Now get the coordinates of the window. We don't actually want the
- * window coordinates but these of the usable surface inside the window
- * By specification GetClientRect will always set rect_window.left and
- * rect_window.top to 0 because the Client area is always relative to
- * the container window */
- GetClientRect(p_vout->p_sys->hwnd, &rect_window);
-
- point_window.x = 0;
- point_window.y = 0;
- ClientToScreen(p_vout->p_sys->hwnd, &point_window);
- rect_window.left = point_window.x;
- rect_window.top = point_window.y;
-
- point_window.x = rect_window.right;
- point_window.y = rect_window.bottom;
- ClientToScreen(p_vout->p_sys->hwnd, &point_window);
- rect_window.right = point_window.x;
- rect_window.bottom = point_window.y;
-
- /* We want to keep the aspect ratio of the video */
- if( p_vout->b_scale )
+ /* Blit video surface to display */
+ dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
+ &p_vout->p_sys->rect_dest_clipped,
+ p_pic->p_sys->p_surface,
+ &p_vout->p_sys->rect_src_clipped,
+ DDBLT_ASYNC, &ddbltfx );
+ if ( dxresult == DDERR_SURFACELOST )
{
- DirectXKeepAspectRatio( p_vout, &rect_window );
+ /* Our surface can be lost so be sure
+ * to check this and restore it if needed */
+ IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
+
+ /* Now that the surface has been restored try to display again */
+ dxresult = IDirectDrawSurface2_Blt(p_vout->p_sys->p_display,
+ &p_vout->p_sys->rect_dest_clipped,
+ p_pic->p_sys->p_surface,
+ &p_vout->p_sys->rect_src_clipped,
+ DDBLT_ASYNC, &ddbltfx );
}
- /* Blit video surface to display */
- dxresult = IDirectDrawSurface3_Blt(p_vout->p_sys->p_display,
- &rect_window,
- p_vout->p_sys->p_surface,
- NULL,
- 0, NULL );
if( dxresult != DD_OK )
{
intf_WarnMsg( 3, "vout: could not Blit the surface" );
}
}
- else
+ else /* using overlay */
{
- /*
- * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
- * render
- */
- /* TODO: support for streams other than 4:2:0 */
- if( p_vout->p_sys->p_surface == NULL )
- {
- intf_WarnMsg( 3, "vout: no video surface, open one..." );
- if( DirectXCreateSurface( p_vout ) )
- {
- intf_WarnMsg( 3, "vout: cannot open a new video surface !!" );
- return;
- }
- }
+ /* Flip the overlay buffers if we are using back buffers */
+ if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
+ return;
- /* Lock the overlay surface */
- memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- dxresult = IDirectDrawSurface3_Lock(p_vout->p_sys->p_surface, NULL,
- &ddsd, DDLOCK_NOSYSLOCK, NULL);
+ dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
+ NULL, DDFLIP_WAIT );
if ( dxresult == DDERR_SURFACELOST )
{
- /* Your surface can be lost (thanks to windows) so be sure
+ /* Our surface can be lost so be sure
* to check this and restore it if needed */
- dxresult = IDirectDrawSurface3_Restore( p_vout->p_sys->p_surface );
- dxresult = IDirectDrawSurface3_Lock( p_vout->p_sys->p_surface,
- NULL, &ddsd, DDLOCK_NOSYSLOCK
- | DDLOCK_WAIT, NULL);
- }
- if( dxresult != DD_OK )
- {
- intf_WarnMsg( 3, "vout: could not lock the surface" );
- return;
- }
-
- /* Now we can do the actual image copy.
- * The copy has to be done line by line because of the special case
- * when the Pitch does not equal the width of the picture */
- for( i=0; i < ddsd.dwHeight/2; i++)
- {
-#ifdef NONAMELESSUNION
- /* copy Y, we copy two lines at once */
- memcpy(ddsd.lpSurface + i*2*ddsd.u1.lPitch,
- p_vout->p_rendered_pic->p_y + i*2*i_image_width,
- i_image_width);
- memcpy(ddsd.lpSurface + (i*2+1)*ddsd.u1.lPitch,
- p_vout->p_rendered_pic->p_y + (i*2+1)*i_image_width,
- i_image_width);
- /* then V */
- memcpy((ddsd.lpSurface + ddsd.dwHeight * ddsd.u1.lPitch)
- + i * ddsd.u1.lPitch/2,
- p_vout->p_rendered_pic->p_v + i*i_image_width/2,
- i_image_width/2);
- /* and U */
- memcpy((ddsd.lpSurface + ddsd.dwHeight * ddsd.u1.lPitch)
- + (ddsd.dwHeight * ddsd.u1.lPitch/4)
- + i * ddsd.u1.lPitch/2,
- p_vout->p_rendered_pic->p_u + i*i_image_width/2,
- i_image_width/2);
-#else
- /* copy Y, we copy two lines at once */
- memcpy(ddsd.lpSurface + i*2*ddsd.lPitch,
- p_vout->p_rendered_pic->p_y + i*2*i_image_width,
- i_image_width);
- memcpy(ddsd.lpSurface + (i*2+1)*ddsd.lPitch,
- p_vout->p_rendered_pic->p_y + (i*2+1)*i_image_width,
- i_image_width);
- /* then V */
- memcpy((ddsd.lpSurface + ddsd.dwHeight * ddsd.lPitch)
- + i * ddsd.lPitch/2,
- p_vout->p_rendered_pic->p_v + i*i_image_width/2,
- i_image_width/2);
- /* and U */
- memcpy((ddsd.lpSurface + ddsd.dwHeight * ddsd.lPitch)
- + (ddsd.dwHeight * ddsd.lPitch/4)
- + i * ddsd.lPitch/2,
- p_vout->p_rendered_pic->p_u + i*i_image_width/2,
- i_image_width/2);
-#endif /* NONAMELESSUNION */
-
- }
+ IDirectDrawSurface2_Restore( p_vout->p_sys->p_display );
+ IDirectDrawSurface2_Restore( p_pic->p_sys->p_front_surface );
- /* Unlock the Surface */
- dxresult = IDirectDrawSurface3_Unlock(p_vout->p_sys->p_surface,
- ddsd.lpSurface );
-
- /* If display not enabled yet then enable */
- if( !p_vout->p_sys->b_display_enabled )
- {
- p_vout->p_sys->b_display_enabled = 1;
+ /* Now that the surface has been restored try to display again */
+ dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
+ NULL, DDFLIP_WAIT );
DirectXUpdateOverlay( p_vout );
}
- }
-
- /* The first time this function is called it enables the display */
- p_vout->p_sys->b_display_enabled = 1;
-
-}
-
-
-/* following functions are local */
-
-
-/*****************************************************************************
- * DirectXEventProc: This is the window event processing function.
- *****************************************************************************
- * On Windows, when you create a window you have to attach an event processing
- * function to it. The aim of this function is to manage "Queued Messages" and
- * "Nonqueued Messages".
- * Queued Messages are those picked up and retransmitted by vout_Manage
- * (using the GetMessage function).
- * Nonqueued Messages are those that Windows will send directly to this
- * function (like WM_DESTROY, WM_WINDOWPOSCHANGED...)
- *****************************************************************************/
-long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
- WPARAM wParam, LPARAM lParam )
-{
- switch( message )
- {
-
-#if 0
- case WM_APP:
- intf_WarnMsg( 3, "vout: WinProc WM_APP" );
- break;
-
- case WM_ACTIVATE:
- intf_WarnMsg( 4, "vout: WinProc WM_ACTIVED" );
- break;
-
- case WM_CREATE:
- intf_WarnMsg( 4, "vout: WinProc WM_CREATE" );
- break;
-
- /* the user wants to close the window */
- case WM_CLOSE:
- intf_WarnMsg( 4, "vout: WinProc WM_CLOSE" );
- break;
-#endif
+ if( dxresult != DD_OK )
+ intf_WarnMsg( 8, "vout: couldn't flip overlay surface" );
- /* the window has been closed so shut down everything now */
- case WM_DESTROY:
- intf_WarnMsg( 4, "vout: WinProc WM_DESTROY" );
- PostQuitMessage( 0 );
- break;
- case WM_SYSCOMMAND:
- switch (wParam)
+ if( !DirectXGetSurfaceDesc( p_pic ) )
{
- case SC_SCREENSAVE: /* catch the screensaver */
- case SC_MONITORPOWER: /* catch the monitor turn-off */
- intf_WarnMsg( 3, "vout: WinProc WM_SYSCOMMAND" );
- return 0; /* this stops them from happening */
+ /* AAARRGG */
+ intf_ErrMsg( "vout error: vout_Display cannot get surface desc" );
+ return;
}
- break;
-
-#if 0
- case WM_MOVE:
- intf_WarnMsg( 4, "vout: WinProc WM_MOVE" );
- break;
-
- case WM_SIZE:
- intf_WarnMsg( 4, "vout: WinProc WM_SIZE" );
- break;
-
- case WM_MOVING:
- intf_WarnMsg( 4, "vout: WinProc WM_MOVING" );
- break;
-
- case WM_ENTERSIZEMOVE:
- intf_WarnMsg( 4, "vout: WinProc WM_ENTERSIZEMOVE" );
- break;
-
- case WM_SIZING:
- intf_WarnMsg( 4, "vout: WinProc WM_SIZING" );
- break;
-#endif
-
- case WM_WINDOWPOSCHANGED:
- intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGED" );
- PostMessage( hwnd, WM_APP, 0, 0);
- break;
-
-#if 0
- case WM_WINDOWPOSCHANGING:
- intf_WarnMsg( 3, "vout: WinProc WM_WINDOWPOSCHANGING" );
- break;
-
- case WM_PAINT:
- intf_WarnMsg( 4, "vout: WinProc WM_PAINT" );
- break;
- case WM_ERASEBKGND:
- intf_WarnMsg( 4, "vout: WinProc WM_ERASEBKGND" );
- break;
+ if( !UpdatePictureStruct( p_vout, p_pic, p_vout->output.i_chroma ) )
+ {
+ /* AAARRGG */
+ intf_ErrMsg( "vout error: vout_Display unvalid pic chroma" );
+ return;
+ }
- default:
- intf_WarnMsg( 4, "vout: WinProc WM Default %i", message );
- break;
-#endif
+ /* set currently displayed pic */
+ p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
}
- return DefWindowProc(hwnd, message, wParam, lParam);
}
-/*****************************************************************************
- * DirectXCreateWindow: create a windows window where the video will play.
- *****************************************************************************
- * Before creating a direct draw surface, we need to create a window in which
- * the video will be displayed. This window will also allow us to capture the
- * events.
- *****************************************************************************/
-static int DirectXCreateWindow( vout_thread_t *p_vout )
-{
- HINSTANCE hInstance;
- WNDCLASSEX wc; /* window class components */
- RECT rect_window;
- COLORREF colorkey;
- HDC hdc;
-
- intf_WarnMsg( 3, "vout: WinDX WinDXCreateWindow" );
-
- /* get this module's instance */
- hInstance = GetModuleHandle(NULL);
-
- /* Create a BRUSH that will be used by Windows to paint the window
- * background.
- * This window background is important for us as it will be used by the
- * graphics card to display the overlay.
- * This is why we carefully choose the color for this background, the goal
- * being to choose a color which isn't complete black but nearly. We
- * obviously don't want to use black as a colorkey for the overlay because
- * black is one of the most used color and thus would give us undesirable
- * effects */
- /* the first step is to find the colorkey we want to use. The difficulty
- * comes from the potential dithering (depends on the display depth)
- * because we need to know the real RGB value of the chosen colorkey */
- hdc = GetDC( GetDesktopWindow() );
- for( colorkey = 5; colorkey < 0xFF /*all shades of red*/; colorkey++ )
- {
- if( colorkey == GetNearestColor( hdc, colorkey ) )
- break;
- }
- intf_WarnMsg(3,"vout: DirectXCreateWindow background color:%i", colorkey);
- ReleaseDC( p_vout->p_sys->hwnd, hdc );
-
- /* create the actual brush */
- p_vout->p_sys->hbrush = CreateSolidBrush(colorkey);
- p_vout->p_sys->i_colorkey = (int)colorkey;
-
- /* fill in the window class structure */
- wc.cbSize = sizeof(WNDCLASSEX);
- wc.style = 0; /* no special styles */
- wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */
- wc.cbClsExtra = 0; /* no extra class data */
- wc.cbWndExtra = 0; /* no extra window data */
- wc.hInstance = hInstance; /* instance */
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
- wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* load a default cursor */
- wc.hbrBackground = p_vout->p_sys->hbrush; /* background color */
- wc.lpszMenuName = NULL; /* no menu */
- wc.lpszClassName = "VLC DirectX"; /* use a special class */
- wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); /* load the vlc icon */
-
- /* register the window class */
- if (!RegisterClassEx(&wc))
- {
- intf_WarnMsg( 3, "vout: DirectXCreateWindow register window FAILED" );
- return (1);
- }
-
- /* when you create a window you give the dimensions you wish it to have.
- * Unfortunatly these dimensions will include the borders and title bar.
- * We use the following function to find out the size of the window
- * corresponding to the useable surface we want */
- rect_window.top = 10;
- rect_window.left = 10;
- rect_window.right = rect_window.left + p_vout->p_sys->i_window_width;
- rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height;
- AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 );
-
- /* create the window */
- p_vout->p_sys->hwnd = CreateWindow("VLC DirectX",/* name of window class */
- "VLC DirectX", /* window title bar text */
- WS_OVERLAPPEDWINDOW
- | WS_SIZEBOX | WS_VISIBLE, /* window style */
- 10, /* default X coordinate */
- 10, /* default Y coordinate */
- rect_window.right - rect_window.left, /* window width */
- rect_window.bottom - rect_window.top, /* window height */
- NULL, /* no parent window */
- NULL, /* no menu in this window */
- hInstance, /* handle of this program instance */
- NULL); /* no additional arguments */
-
- if (p_vout->p_sys->hwnd == NULL) {
- intf_WarnMsg( 3, "vout: DirectXCreateWindow create window FAILED" );
- return (1);
- }
-
- /* now display the window */
- ShowWindow(p_vout->p_sys->hwnd, SW_SHOW);
- return ( 0 );
-}
+/* following functions are local */
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
if( p_vout->p_sys->hddraw_dll == NULL )
{
intf_WarnMsg( 3, "vout: DirectXInitDDraw failed loading ddraw.dll" );
- return( 1 );
+ goto error;
}
OurDirectDrawCreate =
if ( OurDirectDrawCreate == NULL )
{
intf_ErrMsg( "vout error: DirectXInitDDraw failed GetProcAddress" );
- FreeLibrary( p_vout->p_sys->hddraw_dll );
- p_vout->p_sys->hddraw_dll = NULL;
- return( 1 );
+ goto error;
}
/* Initialize DirectDraw now */
if( dxresult != DD_OK )
{
intf_ErrMsg( "vout error: DirectXInitDDraw can't initialize DDraw" );
- p_vout->p_sys->p_ddobject = NULL;
- FreeLibrary( p_vout->p_sys->hddraw_dll );
- p_vout->p_sys->hddraw_dll = NULL;
- return( 1 );
- }
-
- /* Set DirectDraw Cooperative level, ie what control we want over Windows
- * display */
- dxresult = IDirectDraw_SetCooperativeLevel( p_ddobject,
- p_vout->p_sys->hwnd, DDSCL_NORMAL );
- if( dxresult != DD_OK )
- {
- intf_ErrMsg( "vout error: can't set direct draw cooperative level." );
- IDirectDraw_Release( p_ddobject );
- p_vout->p_sys->p_ddobject = NULL;
- FreeLibrary( p_vout->p_sys->hddraw_dll );
- p_vout->p_sys->hddraw_dll = NULL;
- return( 1 );
+ goto error;
}
/* Get the IDirectDraw2 interface */
dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
(LPVOID *)&p_vout->p_sys->p_ddobject );
+ /* Release the unused interface */
+ IDirectDraw_Release( p_ddobject );
if( dxresult != DD_OK )
{
intf_ErrMsg( "vout error: can't get IDirectDraw2 interface." );
- IDirectDraw_Release( p_ddobject );
- p_vout->p_sys->p_ddobject = NULL;
- FreeLibrary( p_vout->p_sys->hddraw_dll );
- p_vout->p_sys->hddraw_dll = NULL;
- return( 1 );
+ goto error;
}
- else
+
+ /* Set DirectDraw Cooperative level, ie what control we want over Windows
+ * display */
+ dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
+ p_vout->p_sys->hwnd, DDSCL_NORMAL );
+ if( dxresult != DD_OK )
{
- /* Release the unused interface */
- IDirectDraw_Release( p_ddobject );
+ intf_ErrMsg( "vout error: can't set direct draw cooperative level." );
+ goto error;
}
- return( 0 );
+ /* Probe the capabilities of the hardware */
+ DirectXGetDDrawCaps( p_vout );
+
+ intf_WarnMsg( 3, "vout: End DirectXInitDDraw" );
+ return 0;
+
+ error:
+ if( p_vout->p_sys->p_ddobject )
+ IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
+ if( p_vout->p_sys->hddraw_dll )
+ FreeLibrary( p_vout->p_sys->hddraw_dll );
+ p_vout->p_sys->hddraw_dll = NULL;
+ p_vout->p_sys->p_ddobject = NULL;
+ return 1;
}
/*****************************************************************************
HRESULT dxresult;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE p_display;
- DDPIXELFORMAT ddpfPixelFormat;
+ DDPIXELFORMAT pixel_format;
intf_WarnMsg( 3, "vout: DirectXCreateDisplay" );
- /* Now create the primary surface. This surface is what you actually see
+ /* Now get the primary surface. This surface is what you actually see
* on your screen */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
&p_display, NULL );
if( dxresult != DD_OK )
{
- intf_ErrMsg( "vout error: can't create direct draw primary surface." );
- p_vout->p_sys->p_display = NULL;
- return( 1 );
+ intf_ErrMsg( "vout error: can't get direct draw primary surface." );
+ return 1;
}
dxresult = IDirectDrawSurface_QueryInterface( p_display,
- &IID_IDirectDrawSurface3,
+ &IID_IDirectDrawSurface2,
(LPVOID *)&p_vout->p_sys->p_display );
+ /* Release the old interface */
+ IDirectDrawSurface_Release( p_display );
if ( dxresult != DD_OK )
{
- intf_ErrMsg( "vout error: can't get IDirectDrawSurface3 interface." );
- IDirectDrawSurface_Release( p_display );
- p_vout->p_sys->p_display = NULL;
- return( 1 );
- }
- else
- {
- /* Release the old interface */
- IDirectDrawSurface_Release( p_display );
+ intf_ErrMsg( "vout error: can't get IDirectDrawSurface2 interface." );
+ return 1;
}
+ /* The clipper will be used only in non-overlay mode */
+ DirectXCreateClipper( p_vout );
- /* We need to fill in some information for the video output thread.
- * We do this here because it must be done before the video_output
- * thread enters its main loop - and DirectXCreateSurface can be called
- * after that ! */
- ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
- IDirectDrawSurface3_GetPixelFormat( p_vout->p_sys->p_display,
- &ddpfPixelFormat );
-#ifdef NONAMELESSUNION
- p_vout->i_screen_depth = ddpfPixelFormat.u1.dwRGBBitCount;
- p_vout->i_bytes_per_pixel = ddpfPixelFormat.u1.dwRGBBitCount/8;
-
- p_vout->i_red_mask = ddpfPixelFormat.u2.dwRBitMask;
- p_vout->i_green_mask = ddpfPixelFormat.u3.dwGBitMask;
- p_vout->i_blue_mask = ddpfPixelFormat.u4.dwBBitMask;
-#else
- p_vout->i_screen_depth = ddpfPixelFormat.dwRGBBitCount;
- p_vout->i_bytes_per_pixel = ddpfPixelFormat.dwRGBBitCount/8;
-
- p_vout->i_red_mask = ddpfPixelFormat.dwRBitMask;
- p_vout->i_green_mask = ddpfPixelFormat.dwGBitMask;
- p_vout->i_blue_mask = ddpfPixelFormat.dwBBitMask;
-#endif /* NONAMELESSUNION */
-
- /* Create a video surface. This function will try to create an
- * YUV overlay first and if it can't it will create a simple RGB surface */
- if( DirectXCreateSurface( p_vout ) )
- {
- intf_ErrMsg( "vout error: can't create a video surface." );
- IDirectDrawSurface3_Release( p_vout->p_sys->p_display );
- p_vout->p_sys->p_display = NULL;
- return( 1 );
- }
-
- return( 0 );
-}
-/*****************************************************************************
- * DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
- *****************************************************************************
- * The best method of display is with an YUV overlay because the YUV->RGB
- * conversion is done in hardware, so we'll try to create this surface first.
- * If we fail, we'll try to create a plain RGB surface.
- * ( Maybe we could also try an RGB overlay surface, which could have hardware
- * scaling and which would also be faster in window mode because you don't
- * need to do any blitting to the main display...)
+#if 1
+ /* compute the colorkey pixel value from the RGB value we've got */
+ memset( &pixel_format, 0, sizeof( DDPIXELFORMAT ));
+ pixel_format.dwSize = sizeof( DDPIXELFORMAT );
+ dxresult = IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
+ &pixel_format );
+ if( dxresult != DD_OK )
+ intf_WarnMsg( 3, "vout: DirectXUpdateOverlay GetPixelFormat failed" );
+ p_vout->p_sys->i_colorkey = (DWORD)((( p_vout->p_sys->i_rgb_colorkey
+ * pixel_format.dwRBitMask) / 255)
+ & pixel_format.dwRBitMask);
+#endif
+
+ return 0;
+}
+
+
+/*****************************************************************************
+ * DirectXCreateClipper: Create a clipper that will be used when blitting the
+ * RGB surface to the main display.
+ *****************************************************************************
+ * This clipper prevents us to modify by mistake anything on the screen
+ * which doesn't belong to our window. For example when a part of our video
+ * window is hidden by another window.
*****************************************************************************/
-static int DirectXCreateSurface( vout_thread_t *p_vout )
+static int DirectXCreateClipper( vout_thread_t *p_vout )
{
HRESULT dxresult;
- DDSURFACEDESC ddsd;
- LPDIRECTDRAWSURFACE p_surface;
- DDCAPS ddcaps;
- intf_WarnMsg( 3, "vout: DirectXCreateSurface" );
+ intf_WarnMsg( 3, "vout: DirectXCreateClipper" );
- /* Disable display */
- p_vout->p_sys->b_display_enabled = 0;
+ /* Create the clipper */
+ dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
+ &p_vout->p_sys->p_clipper, NULL );
+ if( dxresult != DD_OK )
+ {
+ intf_WarnMsg( 3, "vout: DirectXCreateClipper can't create clipper." );
+ goto error;
+ }
-#if 1
- /* Probe the capabilities of the hardware */
- /* This is just an indication of whether or not we'll support overlay,
- * but with this test we don't know if we support YUV overlay */
- memset( &ddcaps, 0, sizeof( DDCAPS ));
- ddcaps.dwSize = sizeof(DDCAPS);
- dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
- &ddcaps, NULL );
- if(dxresult != DD_OK )
+ /* associate the clipper to the window */
+ dxresult = IDirectDrawClipper_SetHWnd(p_vout->p_sys->p_clipper, 0,
+ p_vout->p_sys->hwnd);
+ if( dxresult != DD_OK )
{
- intf_WarnMsg( 3,"vout error: can't get caps." );
+ intf_WarnMsg( 3,
+ "vout: DirectXCreateClipper can't attach clipper to window." );
+ goto error;
}
- else
+
+ /* associate the clipper with the surface */
+ dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
+ p_vout->p_sys->p_clipper);
+ if( dxresult != DD_OK )
{
- BOOL bHasOverlay, bHasColorKey, bCanStretch;
+ intf_WarnMsg( 3,
+ "vout: DirectXCreateClipper can't attach clipper to surface." );
+ goto error;
+ }
- /* Determine if the hardware supports overlay surfaces */
- bHasOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAY) ==
- DDCAPS_OVERLAY) ? TRUE : FALSE;
- /* Determine if the hardware supports colorkeying */
- bHasColorKey = ((ddcaps.dwCaps & DDCAPS_COLORKEY) ==
- DDCAPS_COLORKEY) ? TRUE : FALSE;
- /* Determine if the hardware supports scaling of the overlay surface */
- bCanStretch = ((ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ==
- DDCAPS_OVERLAYSTRETCH) ? TRUE : FALSE;
- intf_WarnMsg( 3, "vout: Dx Caps: overlay=%i colorkey=%i stretch=%i",
- bHasOverlay, bHasColorKey, bCanStretch );
+ return 0;
-#if 0
- if( !bHasOverlay ) p_vout->b_need_render = 1;
-#endif
- }
-#endif
+ error:
+ if( p_vout->p_sys->p_clipper )
+ IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
+ p_vout->p_sys->p_clipper = NULL;
+ return 1;
+}
+/*****************************************************************************
+ * DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
+ *****************************************************************************
+ * The best method of display is with an YUV overlay because the YUV->RGB
+ * conversion is done in hardware.
+ * You can also create a plain RGB surface.
+ * ( Maybe we could also try an RGB overlay surface, which could have hardware
+ * scaling and which would also be faster in window mode because you don't
+ * need to do any blitting to the main display...)
+ *****************************************************************************/
+static int DirectXCreateSurface( vout_thread_t *p_vout,
+ LPDIRECTDRAWSURFACE2 *pp_surface_final,
+ int i_chroma, int b_overlay,
+ int i_backbuffers )
+{
+ HRESULT dxresult;
+ LPDIRECTDRAWSURFACE p_surface;
+ DDSURFACEDESC ddsd;
/* Create the video surface */
- if( !p_vout->b_need_render )
+ if( b_overlay )
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
- ddsd.ddpfPixelFormat.dwFourCC = mmioFOURCC('Y','V','1','2');
-#ifdef NONAMELESSUNION
- ddsd.ddpfPixelFormat.u1.dwYUVBitCount = 16;
-#else
- ddsd.ddpfPixelFormat.dwYUVBitCount = 16;
-#endif
+ ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
ddsd.dwFlags = DDSD_CAPS |
DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY;
- ddsd.dwHeight = p_vout->p_sys->i_image_height;
- ddsd.dwWidth = p_vout->p_sys->i_image_width;
- ddsd.dwBackBufferCount = 1; /* One back buffer */
+ ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY |
+ DDSCAPS_VIDEOMEMORY;
+ ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
+ : 0 );
+ ddsd.dwHeight = p_vout->render.i_height;
+ ddsd.dwWidth = p_vout->render.i_width;
+ ddsd.dwBackBufferCount = i_backbuffers;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
- &ddsd, &p_surface, NULL );
- if( dxresult == DD_OK )
- {
- intf_WarnMsg( 3,"vout: DirectX YUV overlay created successfully" );
- }
- else
+ &ddsd,
+ &p_surface, NULL );
+ if( dxresult != DD_OK )
{
- intf_ErrMsg( "vout error: can't create YUV overlay surface." );
- p_vout->b_need_render = 1;
+ *pp_surface_final = NULL;
+ return 0;
}
}
- if( p_vout->b_need_render )
+ if( !b_overlay )
{
- /* Now try to create a plain RGB surface. */
- memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
+ boolean_t b_rgb_surface = ( i_chroma == FOURCC_RGB2 ) ||
+ ( i_chroma == FOURCC_RV15 ) || ( i_chroma == FOURCC_RV16 ) ||
+ ( i_chroma == FOURCC_RV24 ) || ( i_chroma == FOURCC_RV32 );
+
+ memset( &ddsd, 0, sizeof( DDSURFACEDESC ) );
ddsd.dwSize = sizeof(DDSURFACEDESC);
+ ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.dwFlags = DDSD_HEIGHT |
DDSD_WIDTH |
DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- ddsd.dwHeight = p_vout->p_sys->i_image_height;
- ddsd.dwWidth = p_vout->p_sys->i_image_width;
+ ddsd.dwHeight = p_vout->render.i_height;
+ ddsd.dwWidth = p_vout->render.i_width;
- dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
- &ddsd, &p_surface, NULL );
- if( dxresult == DD_OK )
+ if( p_vout->p_sys->b_use_sysmem )
+ ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
+ else
+ ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
+
+ if( !b_rgb_surface )
{
- intf_WarnMsg( 3,"vout: DirectX RGB surface created successfully" );
+ ddsd.dwFlags |= DDSD_PIXELFORMAT;
+ ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
+ ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
}
- else
+
+ dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
+ &ddsd,
+ &p_surface, NULL );
+ if( dxresult != DD_OK )
{
- intf_ErrMsg( "vout error: can't create RGB surface." );
- p_vout->p_sys->p_surface = NULL;
- return( 1 );
+ *pp_surface_final = NULL;
+ return 0;
}
}
-
+
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult = IDirectDrawSurface_QueryInterface( p_surface,
- &IID_IDirectDrawSurface3,
- (LPVOID *)&p_vout->p_sys->p_surface );
+ &IID_IDirectDrawSurface2,
+ (LPVOID *)pp_surface_final );
+ IDirectDrawSurface_Release( p_surface ); /* Release the old interface */
if ( dxresult != DD_OK )
{
- intf_ErrMsg( "vout error: can't get IDirectDrawSurface3 interface." );
- IDirectDrawSurface_Release( p_surface );
- p_vout->p_sys->p_surface = NULL;
- return( 1 );
- }
- else
- {
- /* Release the old interface */
- IDirectDrawSurface_Release( p_surface );
+ intf_ErrMsg( "vout error: can't get IDirectDrawSurface2 interface." );
+ *pp_surface_final = NULL;
+ return 0;
}
- if( !p_vout->b_need_render )
- {
- /* Hide the overlay for now */
- IDirectDrawSurface3_UpdateOverlay(p_vout->p_sys->p_surface,
- NULL,
- p_vout->p_sys->p_display,
- NULL,
- DDOVER_HIDE,
- NULL);
- }
- else
- {
- DirectXCreateClipper( p_vout );
- }
+ return 1;
+}
+/*****************************************************************************
+ * DirectXUpdateOverlay: Move or resize overlay surface on video display.
+ *****************************************************************************
+ * This function is used to move or resize an overlay surface on the screen.
+ * Ususally the overlay is moved by the user and thus, by a move or resize
+ * event (in vout_Manage).
+ *****************************************************************************/
+void DirectXUpdateOverlay( vout_thread_t *p_vout )
+{
+ DDOVERLAYFX ddofx;
+ DWORD dwFlags;
+ HRESULT dxresult;
- /* From now on, do some initialisation for video_output */
+ if( p_vout->p_sys->p_current_surface == NULL ||
+ !p_vout->p_sys->b_using_overlay )
+ return;
- /* if we want a valid pointer to the surface memory, we must lock
- * the surface */
+ /* The new window dimensions should already have been computed by the
+ * caller of this function */
- memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- dxresult = IDirectDrawSurface3_Lock( p_vout->p_sys->p_surface, NULL, &ddsd,
- DDLOCK_NOSYSLOCK | DDLOCK_WAIT, NULL);
- if ( dxresult == DDERR_SURFACELOST )
- {
- /* Your surface can be lost so be sure
- * to check this and restore it if needed */
- dxresult = IDirectDrawSurface3_Restore( p_vout->p_sys->p_surface );
- dxresult = IDirectDrawSurface3_Lock( p_vout->p_sys->p_surface,
- NULL, &ddsd, DDLOCK_NOSYSLOCK
- | DDLOCK_WAIT, NULL);
- }
- if( dxresult != DD_OK )
+ /* Position and show the overlay */
+ memset(&ddofx, 0, sizeof(DDOVERLAYFX));
+ ddofx.dwSize = sizeof(DDOVERLAYFX);
+ ddofx.dckDestColorkey.dwColorSpaceLowValue = p_vout->p_sys->i_colorkey;
+ ddofx.dckDestColorkey.dwColorSpaceHighValue = p_vout->p_sys->i_colorkey;
+
+ dwFlags = DDOVER_SHOW;
+ if( !p_vout->p_sys->b_caps_overlay_clipping )
+ dwFlags |= DDOVER_KEYDESTOVERRIDE;
+
+ dxresult = IDirectDrawSurface2_UpdateOverlay(
+ p_vout->p_sys->p_current_surface,
+ &p_vout->p_sys->rect_src_clipped,
+ p_vout->p_sys->p_display,
+ &p_vout->p_sys->rect_dest_clipped,
+ dwFlags,
+ &ddofx );
+ if(dxresult != DD_OK)
{
- intf_ErrMsg( "vout: DirectXCreateDisplay could not lock the surface" );
- return( 1 );
+ intf_WarnMsg( 3,
+ "vout: DirectXUpdateOverlay can't move or resize overlay" );
}
- /* Set the pointer to the surface memory */
- p_vout->p_sys->p_directx_buf[ 0 ] = ddsd.lpSurface;
- /* back buffer, none for now */
- p_vout->p_sys->p_directx_buf[ 1 ] = ddsd.lpSurface;
-
- /* Set thread information */
- p_vout->i_width = ddsd.dwWidth;
- p_vout->i_height = ddsd.dwHeight;
-#ifdef NONAMELESSUNION
- p_vout->i_bytes_per_line = ddsd.u1.lPitch;
-#else
- p_vout->i_bytes_per_line = ddsd.lPitch;
-#endif /* NONAMELESSUNION */
-
+}
- if( p_vout->b_need_render )
+/*****************************************************************************
+ * DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
+ *****************************************************************************
+ * This function returns all resources allocated by DirectXInitDDraw.
+ *****************************************************************************/
+static void DirectXCloseDDraw( vout_thread_t *p_vout )
+{
+ intf_WarnMsg(3, "vout: DirectXCloseDDraw" );
+ if( p_vout->p_sys->p_ddobject != NULL )
{
- /* For an RGB surface we need to fill in some more info */
-#ifdef NONAMELESSUNION
- p_vout->i_screen_depth = ddsd.ddpfPixelFormat.u1.dwRGBBitCount;
- p_vout->i_bytes_per_pixel = ddsd.ddpfPixelFormat.u1.dwRGBBitCount/8;
-
- p_vout->i_red_mask = ddsd.ddpfPixelFormat.u2.dwRBitMask;
- p_vout->i_green_mask = ddsd.ddpfPixelFormat.u3.dwGBitMask;
- p_vout->i_blue_mask = ddsd.ddpfPixelFormat.u4.dwBBitMask;
-#else
- p_vout->i_screen_depth = ddsd.ddpfPixelFormat.dwRGBBitCount;
- p_vout->i_bytes_per_pixel = ddsd.ddpfPixelFormat.dwRGBBitCount/8;
-
- p_vout->i_red_mask = ddsd.ddpfPixelFormat.dwRBitMask;
- p_vout->i_green_mask = ddsd.ddpfPixelFormat.dwGBitMask;
- p_vout->i_blue_mask = ddsd.ddpfPixelFormat.dwBBitMask;
-
-#endif /* NONAMELESSUNION */
+ IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
+ p_vout->p_sys->p_ddobject = NULL;
}
- /* Unlock the Surface */
- dxresult = IDirectDrawSurface3_Unlock(p_vout->p_sys->p_surface,
- ddsd.lpSurface );
-
- /* Set and initialize buffers */
- p_vout->pf_setbuffers( p_vout, p_vout->p_sys->p_directx_buf[ 0 ],
- p_vout->p_sys->p_directx_buf[ 1 ] );
-
-
- return ( 0 );
+ if( p_vout->p_sys->hddraw_dll != NULL )
+ {
+ FreeLibrary( p_vout->p_sys->hddraw_dll );
+ p_vout->p_sys->hddraw_dll = NULL;
+ }
}
-
/*****************************************************************************
- * DirectXCreateClipper: Create a clipper that will be used when blitting the
- * RGB surface to the main display.
+ * DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
- * This clipper prevents us to modify by mistake anything on the screen
- * which doesn't belong to our window. For example when a part of our video
- * window is hidden by another window.
+ * This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
-static int DirectXCreateClipper( vout_thread_t *p_vout )
+static void DirectXCloseDisplay( vout_thread_t *p_vout )
{
- HRESULT dxresult;
-
- intf_WarnMsg( 3, "vout: DirectXCreateClipper" );
+ intf_WarnMsg( 3, "vout: DirectXCloseDisplay" );
- /* Create the clipper */
- dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
- &p_vout->p_sys->p_clipper, NULL );
- if( dxresult != DD_OK )
+ if( p_vout->p_sys->p_clipper != NULL )
{
- intf_WarnMsg( 3, "vout: DirectXCreateClipper can't create clipper." );
- IDirectDrawSurface_Release( p_vout->p_sys->p_clipper );
+ intf_WarnMsg( 3, "vout: DirectXCloseDisplay clipper" );
+ IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
- return( 1 );
}
-
- /* associate the clipper to the window */
- dxresult = IDirectDrawClipper_SetHWnd(p_vout->p_sys->p_clipper, 0,
- p_vout->p_sys->hwnd);
- if( dxresult != DD_OK )
+
+ if( p_vout->p_sys->p_display != NULL )
{
- intf_WarnMsg( 3,
- "vout: DirectXCreateClipper can't attach clipper to window." );
- IDirectDrawSurface_Release( p_vout->p_sys->p_clipper );
- p_vout->p_sys->p_clipper = NULL;
- return( 1 );
+ intf_WarnMsg( 3, "vout: DirectXCloseDisplay display" );
+ IDirectDrawSurface2_Release( p_vout->p_sys->p_display );
+ p_vout->p_sys->p_display = NULL;
}
-
- /* associate the clipper with the surface */
- dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
- p_vout->p_sys->p_clipper);
- if( dxresult != DD_OK )
- {
- intf_WarnMsg( 3,
- "vout: DirectXCreateClipper can't attach clipper to surface." );
- IDirectDrawSurface_Release( p_vout->p_sys->p_clipper );
- p_vout->p_sys->p_clipper = NULL;
- return( 1 );
- }
-
- return( 0 );
}
-
/*****************************************************************************
- * DirectXUpdateOverlay: Move or resize overlay surface on video display.
+ * DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
- * This function is used to move or resize an overlay surface on the screen.
- * Ususally the overlay is moved by the user and thus, by a move or resize
- * event (in vout_Manage).
+ * This function returns all resources allocated for the surface.
*****************************************************************************/
-static int DirectXUpdateOverlay( vout_thread_t *p_vout )
+static void DirectXCloseSurface( vout_thread_t *p_vout,
+ LPDIRECTDRAWSURFACE2 p_surface )
{
- DDOVERLAYFX ddofx;
- RECT rect_window, rect_window_backup, rect_image;
- POINT point_window;
- DWORD dwFlags;
- HRESULT dxresult;
- DWORD dw_colorkey;
- DDPIXELFORMAT pixel_format;
- DDSURFACEDESC ddsd;
-
- if( p_vout->p_sys->p_surface == NULL || p_vout->b_need_render )
+ intf_WarnMsg( 3, "vout: DirectXCloseSurface" );
+ if( p_surface != NULL )
{
- intf_WarnMsg( 3, "vout: DirectXUpdateOverlay no overlay !!" );
- return( 0 );
+ IDirectDrawSurface2_Release( p_surface );
}
+}
- if( !p_vout->p_rendered_pic )
- {
- intf_WarnMsg( 3, "vout: DirectXUpdateOverlay p_rendered_pic=NULL !" );
- return( 1 );
- }
+/*****************************************************************************
+ * NewPictureVec: allocate a vector of identical pictures
+ *****************************************************************************
+ * Returns 0 on success, -1 otherwise
+ *****************************************************************************/
+static int NewPictureVec( vout_thread_t *p_vout, picture_t *p_pic,
+ int i_num_pics )
+{
+ int i;
+ boolean_t b_result_ok;
+ LPDIRECTDRAWSURFACE2 p_surface;
+
+ intf_WarnMsg( 3, "vout: NewPictureVec" );
+
+ I_OUTPUTPICTURES = 0;
- if( !p_vout->p_sys->b_display_enabled )
+ /* First we try to use an YUV overlay surface.
+ * The overlay surface that we create won't be used to decode directly
+ * into it because accessing video memory directly is way to slow (remember
+ * that pictures are decoded macroblock per macroblock). Instead the video
+ * will be decoded in picture buffers in system memory which will then be
+ * memcpy() to the overlay surface. */
+ if( p_vout->p_sys->b_using_overlay )
{
- return( 0 );
- }
+ /* Triple buffering rocks! it doesn't have any processing overhead
+ * (you don't have to wait for the vsync) and provides for a very nice
+ * video quality (no tearing). */
+
+ b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->b_using_overlay,
+ 2 /* number of backbuffers */ );
+
+ if( !b_result_ok )
+ /* Try to reduce the number of backbuffers */
+ b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->b_using_overlay,
+ 0 /* number of backbuffers */);
+
+ if( b_result_ok )
+ {
+ DDSCAPS dds_caps;
+ picture_t front_pic;
+ picture_sys_t front_pic_sys;
+ front_pic.p_sys = &front_pic_sys;
+
+ /* Allocate internal structure */
+ p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
+ if( p_pic[0].p_sys == NULL )
+ {
+ DirectXCloseSurface( p_vout, p_surface );
+ return -1;
+ }
- /* Now get the coordinates of the window. We don't actually want the
- * window coordinates but these of the usable surface inside the window.
- * By specification GetClientRect will always set rect_window.left and
- * rect_window.top to 0 because the Client area is always relative to the
- * container window */
- GetClientRect(p_vout->p_sys->hwnd, &rect_window);
+ /* set front buffer */
+ p_pic[0].p_sys->p_front_surface = p_surface;
- point_window.x = 0;
- point_window.y = 0;
- ClientToScreen(p_vout->p_sys->hwnd, &point_window);
- rect_window.left = point_window.x;
- rect_window.top = point_window.y;
+ /* Get the back buffer */
+ memset( &dds_caps, 0, sizeof( DDSCAPS ) );
+ dds_caps.dwCaps = DDSCAPS_BACKBUFFER;
+ if( DD_OK != IDirectDrawSurface2_GetAttachedSurface(
+ p_surface, &dds_caps,
+ &p_pic[0].p_sys->p_surface ) )
+ {
+ intf_WarnMsg( 3, "vout: NewPictureVec couldn't get "
+ "back buffer" );
+ /* front buffer is the same as back buffer */
+ p_pic[0].p_sys->p_surface = p_surface;
+ }
- point_window.x = rect_window.right;
- point_window.y = rect_window.bottom;
- ClientToScreen(p_vout->p_sys->hwnd, &point_window);
- rect_window.right = point_window.x;
- rect_window.bottom = point_window.y;
+ p_vout->p_sys->p_current_surface = front_pic.p_sys->p_surface =
+ p_pic[0].p_sys->p_front_surface;
- /* We want to keep the aspect ratio of the video */
- if( p_vout->b_scale )
- {
- DirectXKeepAspectRatio( p_vout, &rect_window );
+ /* reset the front buffer memory */
+ if( DirectXGetSurfaceDesc( &front_pic ) &&
+ UpdatePictureStruct( p_vout, &front_pic,
+ p_vout->output.i_chroma ) )
+ {
+ int i,j;
+ for( i = 0; i < front_pic.i_planes; i++ )
+ for( j = 0; j < front_pic.p[i].i_lines; j++)
+ memset( front_pic.p[i].p_pixels + j *
+ front_pic.p[i].i_pitch, 127,
+ front_pic.p[i].i_visible_bytes );
+ }
+
+ DirectXUpdateOverlay( p_vout );
+ I_OUTPUTPICTURES = 1;
+ intf_WarnMsg( 3,"vout: DirectX YUV overlay created successfully" );
+ }
}
- /* It seems we can't feed the UpdateOverlay directdraw function with
- * negative values so we have to clip the computed rectangles */
- memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
- ddsd.dwSize = sizeof(DDSURFACEDESC);
- ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
- IDirectDraw2_GetDisplayMode( p_vout->p_sys->p_ddobject, &ddsd );
-
- rect_window_backup = rect_window;
-
- /* Clip the destination window */
- rect_window.left = (rect_window.left < 0) ? 0 : rect_window.left;
- rect_window.right = (rect_window.right < 0) ? 0 : rect_window.right;
- rect_window.top = (rect_window.top < 0) ? 0 : rect_window.top;
- rect_window.bottom = (rect_window.bottom < 0) ? 0 : rect_window.bottom;
-
- rect_window.left = (rect_window.left > ddsd.dwWidth) ? ddsd.dwWidth
- : rect_window.left;
- rect_window.right = (rect_window.right > ddsd.dwWidth) ? ddsd.dwWidth
- : rect_window.right;
- rect_window.top = (rect_window.top > ddsd.dwHeight) ? ddsd.dwHeight
- : rect_window.top;
- rect_window.bottom = (rect_window.bottom > ddsd.dwHeight) ? ddsd.dwHeight
- : rect_window.bottom;
-
- intf_WarnMsg( 3, "vout: DirectXUpdateOverlay window coords: %i,%i,%i,%i",
- rect_window.left, rect_window.top,
- rect_window.right, rect_window.bottom);
-
- /* the 2 following lines are to fix a bug when click on Windows desktop */
- if( (rect_window.right-rect_window.left)==0 ||
- (rect_window.bottom-rect_window.top)==0 ) return 0;
-
- /* Clip the source image */
- rect_image.left = ( rect_window.left == rect_window_backup.left ) ? 0
- : labs(rect_window_backup.left - rect_window.left) *
- p_vout->p_rendered_pic->i_width /
- (rect_window_backup.right - rect_window_backup.left);
- rect_image.right = ( rect_window.right == rect_window_backup.right ) ?
- p_vout->p_rendered_pic->i_width
- : p_vout->p_rendered_pic->i_width -
- labs(rect_window_backup.right - rect_window.right) *
- p_vout->p_rendered_pic->i_width /
- (rect_window_backup.right - rect_window_backup.left);
- rect_image.top = ( rect_window.top == rect_window_backup.top ) ? 0
- : labs(rect_window_backup.top - rect_window.top) *
- p_vout->p_rendered_pic->i_height /
- (rect_window_backup.bottom - rect_window_backup.top);
- rect_image.bottom = ( rect_window.bottom == rect_window_backup.bottom ) ?
- p_vout->p_rendered_pic->i_height
- : p_vout->p_rendered_pic->i_height -
- labs(rect_window_backup.bottom - rect_window.bottom) *
- p_vout->p_rendered_pic->i_height /
- (rect_window_backup.bottom - rect_window_backup.top);
-
- intf_WarnMsg( 3, "vout: DirectXUpdateOverlay image coords: %i,%i,%i,%i",
- rect_image.left, rect_image.top,
- rect_image.right, rect_image.bottom);
+ /* As we can't have an overlay, we'll try to create a plain offscreen
+ * surface. This surface will reside in video memory because there's a
+ * better chance then that we'll be able to use some kind of hardware
+ * acceleration like rescaling, blitting or YUV->RGB conversions.
+ * We then only need to blit this surface onto the main display when we
+ * want to display it */
+ if( !p_vout->p_sys->b_using_overlay )
+ {
+ b_result_ok = 0;
- /* compute the colorkey pixel value from the RGB value we've got */
- memset( &pixel_format, 0, sizeof( DDPIXELFORMAT ));
- pixel_format.dwSize = sizeof( DDPIXELFORMAT );
- dxresult = IDirectDrawSurface3_GetPixelFormat( p_vout->p_sys->p_display,
- &pixel_format );
- if( dxresult != DD_OK )
- intf_WarnMsg( 3, "vout: DirectXUpdateOverlay GetPixelFormat failed" );
- dw_colorkey = (DWORD)p_vout->p_sys->i_colorkey;
-#ifdef NONAMELESSUNION
- dw_colorkey = (DWORD)((( dw_colorkey * pixel_format.u2.dwRBitMask) / 255)
- & pixel_format.u2.dwRBitMask);
-#else
- dw_colorkey = (DWORD)((( dw_colorkey * pixel_format.dwRBitMask) / 255)
- & pixel_format.dwRBitMask);
-#endif
+ if( p_vout->p_sys->b_hw_yuv )
+ b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->b_using_overlay,
+ 0 /* no back buffers */ );
- /* Position and show the overlay */
- memset(&ddofx, 0, sizeof(DDOVERLAYFX));
- ddofx.dwSize = sizeof(DDOVERLAYFX);
- ddofx.dckDestColorkey.dwColorSpaceLowValue = dw_colorkey;
- ddofx.dckDestColorkey.dwColorSpaceHighValue = dw_colorkey;
+ if( !p_vout->p_sys->b_hw_yuv || !b_result_ok )
+ {
+ /* Our last choice is to use a plain RGB surface */
+ DDPIXELFORMAT ddpfPixelFormat;
- dwFlags = DDOVER_KEYDESTOVERRIDE | DDOVER_SHOW;
+ ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
+ IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
+ &ddpfPixelFormat );
- dxresult = IDirectDrawSurface3_UpdateOverlay(p_vout->p_sys->p_surface,
- &rect_image,
- p_vout->p_sys->p_display,
- &rect_window,
- dwFlags,
- &ddofx);
- if(dxresult != DD_OK)
- {
- intf_WarnMsg( 3,
- "vout: DirectXUpdateOverlay can't move or resize overlay" );
- }
+ if( ddpfPixelFormat.dwFlags & DDPF_RGB )
+ {
+ switch( ddpfPixelFormat.dwRGBBitCount )
+ {
+ case 8: /* FIXME: set the palette */
+ p_vout->output.i_chroma = FOURCC_RGB2; break;
+ case 15:
+ p_vout->output.i_chroma = FOURCC_RV15; break;
+ case 16:
+ p_vout->output.i_chroma = FOURCC_RV16; break;
+ case 24:
+ p_vout->output.i_chroma = FOURCC_RV24; break;
+ case 32:
+ p_vout->output.i_chroma = FOURCC_RV32; break;
+ default:
+ intf_ErrMsg( "vout error: unknown screen depth" );
+ return 0;
+ }
+ p_vout->output.i_rmask = ddpfPixelFormat.dwRBitMask;
+ p_vout->output.i_gmask = ddpfPixelFormat.dwGBitMask;
+ p_vout->output.i_bmask = ddpfPixelFormat.dwBBitMask;
+ }
- return ( 0 );
-}
+ p_vout->p_sys->b_hw_yuv = 0;
-/*****************************************************************************
- * DirectXCloseWindow: close the window created by DirectXCreateWindow
- *****************************************************************************
- * This function returns all resources allocated by DirectXCreateWindow.
- *****************************************************************************/
-static void DirectXCloseWindow( vout_thread_t *p_vout )
-{
- HINSTANCE hInstance;
+ b_result_ok = DirectXCreateSurface( p_vout, &p_surface,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->b_using_overlay,
+ 0 /* no back buffers */ );
+ }
- intf_WarnMsg( 3, "vout: DirectXCloseWindow" );
- if( p_vout->p_sys->hwnd != NULL )
- {
- DestroyWindow( p_vout->p_sys->hwnd);
- p_vout->p_sys->hwnd = NULL;
+ if( b_result_ok )
+ {
+ /* Allocate internal structure */
+ p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
+ if( p_pic[0].p_sys == NULL )
+ {
+ DirectXCloseSurface( p_vout, p_surface );
+ return -1;
+ }
+ p_pic[0].p_sys->p_surface = p_pic[0].p_sys->p_front_surface
+ = p_surface;
+
+ I_OUTPUTPICTURES = 1;
+
+ intf_WarnMsg( 3, "vout: DirectX plain surface created "
+ "successfully" );
+ }
}
- hInstance = GetModuleHandle(NULL);
- UnregisterClass( "VLC DirectX", /* class name */
- hInstance ); /* handle to application instance */
- /* free window background brush */
- if( p_vout->p_sys->hwnd != NULL )
+ /* Now that we've got all our direct-buffers, we can finish filling in the
+ * picture_t structures */
+ for( i = 0; i < I_OUTPUTPICTURES; i++ )
{
- DeleteObject( p_vout->p_sys->hbrush );
- p_vout->p_sys->hbrush = NULL;
+ p_pic[i].i_status = DESTROYED_PICTURE;
+ p_pic[i].i_type = DIRECT_PICTURE;
+ PP_OUTPUTPICTURE[i] = &p_pic[i];
+
+ if( !DirectXGetSurfaceDesc( &p_pic[i] ) )
+ {
+ /* AAARRGG */
+ FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
+ I_OUTPUTPICTURES = 0;
+ return -1;
+ }
+
+ if( !UpdatePictureStruct(p_vout, &p_pic[i], p_vout->output.i_chroma) )
+ {
+
+ /* Unknown chroma, tell the guy to get lost */
+ intf_ErrMsg( "vout error: never heard of chroma 0x%.8x (%4.4s)",
+ p_vout->output.i_chroma,
+ (char*)&p_vout->output.i_chroma );
+ FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
+ I_OUTPUTPICTURES = 0;
+ return -1;
+ }
}
+
+ intf_WarnMsg( 3, "vout: End NewPictureVec");
+ return 0;
}
/*****************************************************************************
- * DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
+ * FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
- * This function returns all resources allocated by DirectXInitDDraw.
+ *
*****************************************************************************/
-static void DirectXCloseDDraw( vout_thread_t *p_vout )
+static void FreePictureVec( vout_thread_t *p_vout, picture_t *p_pic,
+ int i_num_pics )
{
- intf_WarnMsg(3, "vout: DirectXCloseDDraw" );
- if( p_vout->p_sys->p_ddobject != NULL )
- {
- IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
- p_vout->p_sys->p_ddobject = NULL;
- }
+ int i;
- if( p_vout->p_sys->hddraw_dll != NULL )
+ for( i = 0; i < i_num_pics; i++ )
{
- FreeLibrary( p_vout->p_sys->hddraw_dll );
- p_vout->p_sys->hddraw_dll = NULL;
+ DirectXCloseSurface( p_vout, p_pic[i].p_sys->p_front_surface );
+
+ for( i = 0; i < i_num_pics; i++ )
+ {
+ free( p_pic[i].p_sys );
+ }
}
}
/*****************************************************************************
- * DirectXCloseDisplay: close and reset the DirectX display device
+ * UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
- * This function returns all resources allocated by DirectXCreateDisplay.
+ * This will setup stuff for use by the video_output thread
*****************************************************************************/
-static void DirectXCloseDisplay( vout_thread_t *p_vout )
+static int UpdatePictureStruct( vout_thread_t *p_vout, picture_t *p_pic,
+ int i_chroma )
{
- intf_WarnMsg( 3, "vout: DirectXCloseDisplay" );
- if( p_vout->p_sys->p_display != NULL )
+
+ switch( p_vout->output.i_chroma )
{
- DirectXCloseSurface( p_vout );
- intf_WarnMsg( 3, "vout: DirectXCloseDisplay display" );
- IDirectDraw2_Release( p_vout->p_sys->p_display );
- p_vout->p_sys->p_display = NULL;
+ case FOURCC_RGB2:
+ case FOURCC_RV15:
+ case FOURCC_RV16:
+ case FOURCC_RV24:
+ case FOURCC_RV32:
+ p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
+ p_pic->p->b_margin = 0;
+ p_pic->i_planes = 1;
+ switch( p_vout->output.i_chroma )
+ {
+ case FOURCC_RGB2:
+ p_pic->p->i_pixel_bytes = 1;
+ break;
+ case FOURCC_RV15:
+ case FOURCC_RV16:
+ p_pic->p->i_pixel_bytes = 2;
+ break;
+ case FOURCC_RV24:
+ case FOURCC_RV32:
+ p_pic->p->i_pixel_bytes = 4;
+ break;
+ default:
+ return -1;
+ }
+ p_pic->p->i_visible_bytes = p_vout->output.i_width *
+ p_pic->p->i_pixel_bytes;
+ break;
+
+ case FOURCC_YV12:
+
+ p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
+ p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
+ p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[Y_PLANE].i_pixel_bytes;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->Y_PIXELS
+ + p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
+ p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[V_PLANE].i_pixel_bytes;
+ p_pic->p[V_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->V_PIXELS
+ + p_pic->p[V_PLANE].i_lines * p_pic->p[V_PLANE].i_pitch;
+ p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[U_PLANE].i_pixel_bytes;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 3;
+ break;
+
+ case FOURCC_IYUV:
+
+ p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
+ p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
+ p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[Y_PLANE].i_pixel_bytes;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->Y_PIXELS
+ + p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
+ p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[U_PLANE].i_pixel_bytes;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->U_PIXELS
+ + p_pic->p[U_PLANE].i_lines * p_pic->p[U_PLANE].i_pitch;
+ p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].i_visible_bytes = p_vout->output.i_width *
+ p_pic->p[V_PLANE].i_pixel_bytes;
+ p_pic->p[V_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 3;
+ break;
+
+ case FOURCC_YUY2:
+
+ p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
+ p_pic->p->i_pixel_bytes = 2;
+ p_pic->p->i_visible_bytes = p_vout->output.i_width *
+ p_pic->p->i_pixel_bytes;
+ p_pic->p->b_margin = 1;
+
+ p_pic->i_planes = 1;
+ break;
+
+ default:
+ /* Not supported */
+ return 0;
+
}
+
+ return 1;
}
/*****************************************************************************
- * DirectXCloseSurface: close the YUV overlay or RGB surface.
+ * DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
- * This function returns all resources allocated by the surface.
- * We also call this function when the decoded picture change its dimensions
- * (in that case we close the overlay surface and reopen another with the
- * right dimensions).
+ * It is nice to know which features are supported by the hardware so we can
+ * find ways to optimize our rendering.
*****************************************************************************/
-static void DirectXCloseSurface( vout_thread_t *p_vout )
+static void DirectXGetDDrawCaps( vout_thread_t *p_vout )
{
- intf_WarnMsg( 3, "vout: DirectXCloseSurface" );
- if( p_vout->p_sys->p_surface != NULL )
- {
- intf_WarnMsg( 3, "vout: DirectXCloseSurface surface" );
- IDirectDraw2_Release( p_vout->p_sys->p_surface );
- p_vout->p_sys->p_surface = NULL;
- }
+ DDCAPS ddcaps;
+ HRESULT dxresult;
- if( p_vout->p_sys->p_clipper != NULL )
+ /* This is just an indication of whether or not we'll support overlay,
+ * but with this test we don't know if we support YUV overlay */
+ memset( &ddcaps, 0, sizeof( DDCAPS ));
+ ddcaps.dwSize = sizeof(DDCAPS);
+ dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
+ &ddcaps, NULL );
+ if(dxresult != DD_OK )
{
- intf_WarnMsg( 3, "vout: DirectXCloseSurface clipper" );
- IDirectDraw2_Release( p_vout->p_sys->p_clipper );
- p_vout->p_sys->p_clipper = NULL;
+ intf_WarnMsg( 3,"vout error: can't get caps." );
}
+ else
+ {
+ BOOL bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
+ bHasColorKey, bCanStretch;
- /* Disable any display */
- p_vout->p_sys->b_display_enabled = 0;
+ /* Determine if the hardware supports overlay surfaces */
+ bHasOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAY) ==
+ DDCAPS_OVERLAY) ? TRUE : FALSE;
+ /* Determine if the hardware supports overlay surfaces */
+ bHasOverlayFourCC = ((ddcaps.dwCaps & DDCAPS_OVERLAYFOURCC) ==
+ DDCAPS_OVERLAYFOURCC) ? TRUE : FALSE;
+ /* Determine if the hardware supports overlay surfaces */
+ bCanClipOverlay = ((ddcaps.dwCaps & DDCAPS_OVERLAYCANTCLIP) ==
+ 0 ) ? TRUE : FALSE;
+ /* Determine if the hardware supports colorkeying */
+ bHasColorKey = ((ddcaps.dwCaps & DDCAPS_COLORKEY) ==
+ DDCAPS_COLORKEY) ? TRUE : FALSE;
+ /* Determine if the hardware supports scaling of the overlay surface */
+ bCanStretch = ((ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ==
+ DDCAPS_OVERLAYSTRETCH) ? TRUE : FALSE;
+ intf_WarnMsg( 3, "vout: DirectDraw Capabilities:" );
+ intf_WarnMsg( 3, " overlay=%i yuvoverlay=%i can_clip_overlay=%i "
+ "colorkey=%i stretch=%i",
+ bHasOverlay, bHasOverlayFourCC, bCanClipOverlay,
+ bHasColorKey, bCanStretch );
+
+ /* Overlay clipping support is interesting for us as it means we can
+ * get rid of the colorkey alltogether */
+ p_vout->p_sys->b_caps_overlay_clipping = bCanClipOverlay;
+
+ }
}
/*****************************************************************************
- * DirectXKeepAspectRatio:
+ * DirectXGetSurfaceDesc: Get some more information about the surface
*****************************************************************************
- * This function adjusts the coordinates of the video rectangle to keep the
- * aspect/ratio of the video.
+ * This function get and stores the surface descriptor which among things
+ * has the pointer to the picture data.
*****************************************************************************/
-static void DirectXKeepAspectRatio( vout_thread_t *p_vout, RECT *rect_window )
+static int DirectXGetSurfaceDesc( picture_t *p_pic )
{
+ HRESULT dxresult;
- if( !p_vout->p_rendered_pic ) return;
-
- switch( p_vout->p_rendered_pic->i_aspect_ratio )
- {
- case AR_16_9_PICTURE:
- if( ((rect_window->right-rect_window->left)*9)
- > ((rect_window->bottom-rect_window->top)*16) )
- {
- int temp;
- temp = (rect_window->bottom-rect_window->top)*16/9;
- temp = (rect_window->right-rect_window->left) - temp;
- rect_window->left += (temp/2);
- rect_window->right -= (temp/2);
- }
- else
- {
- int temp;
- temp = (rect_window->right-rect_window->left)*9/16;
- temp = (rect_window->bottom-rect_window->top) - temp;
- rect_window->top += (temp/2);
- rect_window->bottom -= (temp/2);
- }
- break;
-
- case AR_221_1_PICTURE:
- if( ((rect_window->right-rect_window->left)*100)
- > ((rect_window->bottom-rect_window->top)*221) )
- {
- int temp;
- temp = (rect_window->bottom-rect_window->top)*221/100;
- temp = (rect_window->right-rect_window->left) - temp;
- rect_window->left += (temp/2);
- rect_window->right -= (temp/2);
- }
- else
- {
- int temp;
- temp = (rect_window->right-rect_window->left)*100/221;
- temp = (rect_window->bottom-rect_window->top) - temp;
- rect_window->top += (temp/2);
- rect_window->bottom -= (temp/2);
- }
- break;
-
- case AR_3_4_PICTURE:
- if( ((rect_window->right-rect_window->left)*3)
- > ((rect_window->bottom-rect_window->top)*4) )
- {
- int temp;
- temp = (rect_window->bottom-rect_window->top)*4/3;
- temp = (rect_window->right-rect_window->left) - temp;
- rect_window->left += (temp/2);
- rect_window->right -= (temp/2);
- }
- else
- {
- int temp;
- temp = (rect_window->right-rect_window->left)*3/4;
- temp = (rect_window->bottom-rect_window->top) - temp;
- rect_window->top += (temp/2);
- rect_window->bottom -= (temp/2);
- }
- break;
-
- case AR_SQUARE_PICTURE:
- default:
- if( (rect_window->right-rect_window->left)
- > (rect_window->bottom-rect_window->top) )
- {
- int temp;
- temp = (rect_window->bottom-rect_window->top);
- temp = (rect_window->right-rect_window->left) - temp;
- rect_window->left += (temp/2);
- rect_window->right -= (temp/2);
- }
- else
- {
- int temp;
- temp = (rect_window->right-rect_window->left);
- temp = (rect_window->bottom-rect_window->top) - temp;
- rect_window->top += (temp/2);
- rect_window->bottom -= (temp/2);
- }
- break;
-
- }
+ /* Lock the surface to get a valid pointer to the picture buffer */
+ memset( &p_pic->p_sys->ddsd, 0, sizeof( DDSURFACEDESC ));
+ p_pic->p_sys->ddsd.dwSize = sizeof(DDSURFACEDESC);
+ dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface,
+ NULL, &p_pic->p_sys->ddsd,
+ DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
+ NULL );
+ if ( dxresult == DDERR_SURFACELOST )
+ {
+ /* Your surface can be lost so be sure
+ * to check this and restore it if needed */
+ dxresult = IDirectDrawSurface2_Restore( p_pic->p_sys->p_surface );
+ dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
+ &p_pic->p_sys->ddsd,
+ DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
+ NULL);
+ }
+ if( dxresult != DD_OK )
+ {
+ intf_ErrMsg( "vout: DirectXGetSurfaceDesc can't lock surface" );
+ return 0;
+ }
+
+ /* Unlock the Surface */
+ dxresult = IDirectDrawSurface2_Unlock( p_pic->p_sys->p_surface, NULL );
+ return 1;
}