}
/*****************************************************************************
- * AllocBuffer: forces offscreen allocation (if different than current) in memory type specified
+ * AllocBuffer: forces offscreen allocation (if different than current) in
+ * memory type specified
*****************************************************************************/
static int AllocBuffer ( vout_thread_t *p_vout, short index )
{
/*****************************************************************************
* flushQD: flushes buffered window area
- *****************************************************************************/
+ *****************************************************************************/
void flushQD( vout_thread_t *p_vout )
{
CGrafPtr thePort;
/*****************************************************************************
* BlitToWindow: checks offscreen and blits it to the front
- *****************************************************************************/
+ *****************************************************************************/
void BlitToWindow( vout_thread_t *p_vout, short index )
{