//FIXME - if I ever dispose of the Gworlds and recreate them, i'll have a new address
//and I'll need to tell vout about them... dunno what problems vout might have if we just updateGworld
- vout_SetBuffers( p_vout, hPixmapBaseAddr0, hPixmapBaseAddr1 );
+ p_vout->pf_setbuffers( p_vout, hPixmapBaseAddr0, hPixmapBaseAddr1 );
return 0;
}