]> git.sesse.net Git - vlc/blobdiff - plugins/sdl/vout_sdl.c
. just removed a forgotten debug message in the setpalette code
[vlc] / plugins / sdl / vout_sdl.c
index aa9c0ad54b30dafaf7159c55ee797234b21e78f5..48ac936f968c4c1877eb59bceb1d89ee3e4779ca 100644 (file)
@@ -56,6 +56,7 @@ typedef struct vout_sys_s
     SDL_Overlay *   p_overlay;                             /* overlay device */
     boolean_t   b_fullscreen;
     boolean_t   b_reopen_display;
+    boolean_t   b_toggle_fullscreen;
     Uint8   *   p_buffer[2];
                                                      /* Buffers informations */
 }   vout_sys_t;
@@ -63,8 +64,9 @@ typedef struct vout_sys_s
 /*****************************************************************************
  * Local prototypes
  *****************************************************************************/
-static int     SDLOpenDisplay   ( vout_thread_t *p_vout );
-static void    SDLCloseDisplay  ( vout_thread_t *p_vout );
+static int     SDLOpenDisplay       ( vout_thread_t *p_vout );
+static void    SDLCloseDisplay      ( vout_thread_t *p_vout );
+static void    SDLToggleFullScreen  ( vout_thread_t *p_vout );
 
 /*****************************************************************************
  * vout_SDLCreate: allocate SDL video thread output method
@@ -88,7 +90,7 @@ int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
     p_vout->p_sys->p_overlay = NULL;
 
     /* Initialize library */
-    if( SDL_Init(SDL_INIT_VIDEO) < 0 )
+    if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD) < 0 )
     {
         intf_ErrMsg( "error: can't initialize SDL library: %s",
                      SDL_GetError() );
@@ -113,7 +115,14 @@ int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
     p_vout->p_sys->i_width = VOUT_WIDTH_DEFAULT;
     p_vout->p_sys->i_height = VOUT_HEIGHT_DEFAULT;
 
-    p_vout->p_sys->b_reopen_display = 1;
+    if( SDLOpenDisplay(p_vout) )
+    {
+      intf_ErrMsg( "error: can't initialize SDL library: %s",
+                   SDL_GetError() );
+      return( 1 );
+    }
+
+    p_vout->p_sys->b_toggle_fullscreen = 0;
 
     return( 0 );
 }
@@ -125,13 +134,6 @@ int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
  *****************************************************************************/
 int vout_SDLInit( vout_thread_t *p_vout )
 {
-    if( SDLOpenDisplay(p_vout) )
-    {
-      intf_ErrMsg( "error: can't initialize SDL library: %s",
-                   SDL_GetError() );
-      return( 1 );
-    }
-
     return( 0 );
 }
 
@@ -175,9 +177,45 @@ int vout_SDLManage( vout_thread_t *p_vout )
             return( 1 );
         }
     }
+
+    /* if fullscreen has to be toggled we do so */
+    if( p_vout->p_sys->b_toggle_fullscreen )
+    {
+        SDLToggleFullScreen(p_vout);
+    }
+
     return( 0 );
 }
 
+/*****************************************************************************
+ * vout_SDLSetPalette: sets an 8 bpp palette
+ *****************************************************************************
+ * This function sets the palette given as an argument. It does not return
+ * anything, but could later send information on which colors it was unable
+ * to set.
+ *****************************************************************************/
+void vout_SDLSetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green, u16 *blue, u16 *transp)
+{
+     /* Create a display surface with a grayscale palette */
+    SDL_Color colors[256];
+    int i;
+  
+    /* Fill colors with color information */
+    for( i = 0; i < 256; i++ )
+    {
+        colors[ i ].r = red[ i ] >> 8;
+        colors[ i ].g = green[ i ] >> 8;
+        colors[ i ].b = blue[ i ] >> 8;
+    }
+    
+    /* Set palette */
+    if( SDL_SetColors(p_vout->p_sys->p_display, colors, 0, 256) == 0 )
+    {
+        intf_ErrMsg( "vout error: failed setting palette\n" );
+    }
+
+}
+
 /*****************************************************************************
  * vout_SDLDisplay: displays previously rendered output
  *****************************************************************************
@@ -187,7 +225,7 @@ int vout_SDLManage( vout_thread_t *p_vout )
 void vout_SDLDisplay( vout_thread_t *p_vout )
 {
     SDL_Rect    disp;
-    if(p_vout->p_sys->p_display && !p_vout->p_sys->b_reopen_display)
+    if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
     {
         if(p_vout->b_need_render)
         {  
@@ -262,7 +300,7 @@ static int SDLOpenDisplay( vout_thread_t *p_vout )
      */
 
     /* init flags and cursor */
-    flags = SDL_ANYFORMAT;
+    flags = SDL_ANYFORMAT | SDL_HWPALETTE;
 
     if( p_vout->p_sys->b_fullscreen )
         flags |= SDL_FULLSCREEN;
@@ -368,14 +406,31 @@ static void SDLCloseDisplay( vout_thread_t *p_vout )
 {
     if( p_vout->p_sys->p_display != NULL )
     {
-        SDL_UnlockSurface ( p_vout->p_sys->p_display );
         if( p_vout->p_sys->p_overlay != NULL )
         {            
             SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
             p_vout->p_sys->p_overlay = NULL;
         }
+        SDL_UnlockSurface ( p_vout->p_sys->p_display );
         SDL_FreeSurface( p_vout->p_sys->p_display );
         p_vout->p_sys->p_display = NULL;
     }
 }
 
+/*****************************************************************************
+ * SDLToggleFullScreen: toggle fullscreen
+ *****************************************************************************
+ * This function toggles the fullscreen state of the surface.
+ *****************************************************************************/
+static void SDLToggleFullScreen( vout_thread_t *p_vout )
+{
+    SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
+
+    if( p_vout->p_sys->b_fullscreen )
+        SDL_ShowCursor( 0 );
+    else
+        SDL_ShowCursor( 1 );
+
+    p_vout->p_sys->b_toggle_fullscreen = 0;
+}
+