/* FIXME : this is temporary */
case SDLK_p:
- if( p_input->stream.control.i_status == PLAYING_S )
+ if( p_input != NULL )
{
- input_Pause( p_input );
- }
- else
- {
- input_Play( p_input );
+ if( p_input->stream.control.i_status == PLAYING_S )
+ {
+ input_Pause( p_input );
+ }
+ else
+ {
+ input_Play( p_input );
+ }
}
break;
case SDLK_a:
- i_rate = p_input->stream.control.i_rate/2;
- if ( i_rate >= MINIMAL_RATE )
+ if( p_input != NULL )
{
- input_Forward( p_input, i_rate );
+ i_rate = p_input->stream.control.i_rate/2;
+ if ( i_rate >= MINIMAL_RATE )
+ {
+ input_Forward( p_input, i_rate );
+ }
}
break;
case SDLK_z:
- i_rate = p_input->stream.control.i_rate*2;
- if ( i_rate <= MAXIMAL_RATE )
+ if( p_input != NULL )
{
- /* Compensation of int truncature */
- if ( i_rate > 500 && i_rate < 1000 )
- i_rate = 1000;
- input_Forward( p_input, i_rate );
+ i_rate = p_input->stream.control.i_rate*2;
+ if ( i_rate <= MAXIMAL_RATE )
+ {
+ /* Compensation of int truncature */
+ if ( i_rate > 500 && i_rate < 1000 )
+ i_rate = 1000;
+ input_Forward( p_input, i_rate );
+ }
}
break;
case SDLK_j:
- /* Jump forwards */
- input_Seek( p_input, p_input->stream.i_tell
- + p_input->stream.i_size / 20 );
- /* gabuzomeu */
+ if( p_input != NULL )
+ {
+ /* Jump forwards */
+ input_Seek( p_input, p_input->stream.i_tell
+ + p_input->stream.i_size / 20 );
+ /* gabuzomeu */
+ }
break;
case SDLK_b:
- /* Jump backwards */
- input_Seek( p_input, p_input->stream.i_tell
- - p_input->stream.i_size / 20 );
+ if( p_input != NULL )
+ {
+ /* Jump backwards */
+ input_Seek( p_input, p_input->stream.i_tell
+ - p_input->stream.i_size / 20 );
+ }
break;
default: