*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
*
- * Authors:
+ * Authors: Samuel Hocevar <sam@zoy.org>
+ * Pierre Baillet <oct@zoy.org>
+ * Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
+#define MODULE_NAME sdl
+#include "modules_inner.h"
+
/*****************************************************************************
* Preamble
*****************************************************************************/
#include "common.h"
#include "threads.h"
#include "mtime.h"
-#include "plugins.h"
+#include "tests.h"
+#include "modules.h"
#include "video.h"
#include "video_output.h"
#include "intf_msg.h"
+#include "interface.h"
+/* FIXME: get rid of this */
+#include "keystrokes.h"
+#include "main.h"
+
+/*****************************************************************************
+ * FIXME: this file is ... *
+ * *
+ * XXX XXX FIXME XXX XXX XXX XXX *
+ * XXX XXX XXX XXX XXX XXX XXX XXX *
+ * XXX XXX XXX XXX FIXME XXX *
+ * XXX XXX XXX TODO XXX XXX XXX *
+ * XXX XXX XXX XXX XXX XXX *
+ * FIXME FIXME FIXME XXX XXX *
+ * *
+ *****************************************************************************/
/*****************************************************************************
* vout_sys_t: video output SDL method descriptor
*****************************************************************************/
typedef struct vout_sys_s
{
+ int i_width;
+ int i_height;
SDL_Surface * p_display; /* display device */
- Uint8 * p_buffer[2];
- /* Buffers informations */
- boolean_t b_must_acquire; /* must be acquired before writing */
-} vout_sys_t;
+ SDL_Overlay * p_overlay; /* overlay device */
+ boolean_t b_fullscreen;
+ boolean_t b_overlay;
+ boolean_t b_cursor;
+ boolean_t b_reopen_display;
+ Uint8 * p_sdl_buf[2]; /* Buffer information */
+} vout_sys_t;
+
+/*****************************************************************************
+ * Local prototypes.
+ *****************************************************************************/
+static int vout_Probe ( probedata_t *p_data );
+static int vout_Create ( struct vout_thread_s * );
+static int vout_Init ( struct vout_thread_s * );
+static void vout_End ( struct vout_thread_s * );
+static void vout_Destroy ( struct vout_thread_s * );
+static int vout_Manage ( struct vout_thread_s * );
+static void vout_Display ( struct vout_thread_s * );
+static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
+ u16 *blue, u16 *transp );
+
+static int SDLOpenDisplay ( vout_thread_t *p_vout );
+static void SDLCloseDisplay ( vout_thread_t *p_vout );
/*****************************************************************************
- * Local prototypes
+ * Functions exported as capabilities. They are declared as static so that
+ * we don't pollute the namespace too much.
*****************************************************************************/
-static int SDLOpenDisplay ( vout_thread_t *p_vout,
- char *psz_display, void *p_data );
-static void SDLCloseDisplay ( vout_thread_t *p_vout );
+void _M( vout_getfunctions )( function_list_t * p_function_list )
+{
+ p_function_list->pf_probe = vout_Probe;
+ p_function_list->functions.vout.pf_create = vout_Create;
+ p_function_list->functions.vout.pf_init = vout_Init;
+ p_function_list->functions.vout.pf_end = vout_End;
+ p_function_list->functions.vout.pf_destroy = vout_Destroy;
+ p_function_list->functions.vout.pf_manage = vout_Manage;
+ p_function_list->functions.vout.pf_display = vout_Display;
+ p_function_list->functions.vout.pf_setpalette = vout_SetPalette;
+}
+
+/*****************************************************************************
+ * vout_Probe: probe the video driver and return a score
+ *****************************************************************************
+ * This function tries to initialize SDL and returns a score to the
+ * plugin manager so that it can select the best plugin.
+ *****************************************************************************/
+static int vout_Probe( probedata_t *p_data )
+{
+ if( TestMethod( VOUT_METHOD_VAR, "sdl" ) )
+ {
+ return( 999 );
+ }
+
+ return( 100 );
+}
/*****************************************************************************
- * vout_SDLCreate: allocate SDL video thread output method
+ * vout_Create: allocate SDL video thread output method
*****************************************************************************
* This function allocate and initialize a SDL vout method. It uses some of the
* vout properties to choose the correct mode, and change them according to the
* mode actually used.
*****************************************************************************/
-int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
- int i_root_window, void *p_data )
+static int vout_Create( vout_thread_t *p_vout )
{
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
- intf_ErrMsg( "error: %s\n", strerror(ENOMEM) );
+ intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
return( 1 );
}
- /* Open and initialize device */
-
- if( SDLOpenDisplay( p_vout, psz_display, p_data ) )
+ /* Initialize library */
+ if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE)
+ < 0 )
+ {
+ intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
+ free( p_vout->p_sys );
+ return( 1 );
+ }
+
+ p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
+ p_vout->p_sys->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
+ VOUT_FULLSCREEN_DEFAULT );
+ p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR,
+ VOUT_OVERLAY_DEFAULT );
+ p_vout->p_sys->i_width = main_GetIntVariable( VOUT_WIDTH_VAR,
+ VOUT_WIDTH_DEFAULT );
+ p_vout->p_sys->i_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
+ VOUT_HEIGHT_DEFAULT );
+
+ p_vout->p_sys->p_display = NULL;
+ p_vout->p_sys->p_overlay = NULL;
+
+ if( SDLOpenDisplay(p_vout) )
{
- intf_ErrMsg( "error: can't initialize SDL display\n" );
+ intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
free( p_vout->p_sys );
return( 1 );
}
+
+ /* FIXME: get rid of this ASAP, it's FUCKING UGLY */
+ { intf_thread_t * p_intf = p_main->p_intf;
+ intf_AssignKey(p_intf, SDLK_q, INTF_KEY_QUIT, 0);
+ intf_AssignKey(p_intf, SDLK_ESCAPE, INTF_KEY_QUIT, 0);
+ /* intf_AssignKey(p_intf,3,'Q'); */
+ intf_AssignKey(p_intf, SDLK_0, INTF_KEY_SET_CHANNEL,0);
+ intf_AssignKey(p_intf, SDLK_1, INTF_KEY_SET_CHANNEL,1);
+ intf_AssignKey(p_intf, SDLK_2, INTF_KEY_SET_CHANNEL,2);
+ intf_AssignKey(p_intf, SDLK_3, INTF_KEY_SET_CHANNEL,3);
+ intf_AssignKey(p_intf, SDLK_4, INTF_KEY_SET_CHANNEL,4);
+ intf_AssignKey(p_intf, SDLK_5, INTF_KEY_SET_CHANNEL,5);
+ intf_AssignKey(p_intf, SDLK_6, INTF_KEY_SET_CHANNEL,6);
+ intf_AssignKey(p_intf, SDLK_7, INTF_KEY_SET_CHANNEL,7);
+ intf_AssignKey(p_intf, SDLK_8, INTF_KEY_SET_CHANNEL,8);
+ intf_AssignKey(p_intf, SDLK_9, INTF_KEY_SET_CHANNEL,9);
+ intf_AssignKey(p_intf, SDLK_PLUS, INTF_KEY_INC_VOLUME, 0);
+ intf_AssignKey(p_intf, SDLK_MINUS, INTF_KEY_DEC_VOLUME, 0);
+ intf_AssignKey(p_intf, SDLK_m, INTF_KEY_TOGGLE_VOLUME, 0);
+ /* intf_AssignKey(p_intf,'M','M'); */
+ intf_AssignKey(p_intf, SDLK_g, INTF_KEY_DEC_GAMMA, 0);
+ /* intf_AssignKey(p_intf,'G','G'); */
+ intf_AssignKey(p_intf, SDLK_c, INTF_KEY_TOGGLE_GRAYSCALE, 0);
+ intf_AssignKey(p_intf, SDLK_SPACE, INTF_KEY_TOGGLE_INTERFACE, 0);
+ intf_AssignKey(p_intf, SDLK_i, INTF_KEY_TOGGLE_INFO, 0);
+ intf_AssignKey(p_intf, SDLK_s, INTF_KEY_TOGGLE_SCALING, 0); }
+
return( 0 );
}
/*****************************************************************************
- * vout_SDLInit: initialize SDL video thread output method
+ * vout_Init: initialize SDL video thread output method
*****************************************************************************
* This function initialize the SDL display device.
*****************************************************************************/
-int vout_SDLInit( vout_thread_t *p_vout )
+static int vout_Init( vout_thread_t *p_vout )
{
- /* Acquire first buffer */
- if( p_vout->p_sys->b_must_acquire )
- {
- SDL_LockSurface(p_vout->p_sys->p_display);
- }
+ /* This hack is hugly, but hey, you are, too. */
+
+ SDL_Overlay * p_overlay;
+
+ p_overlay = SDL_CreateYUVOverlay( VOUT_WIDTH_DEFAULT, VOUT_HEIGHT_DEFAULT,
+ SDL_YV12_OVERLAY,
+ p_vout->p_sys->p_display );
+ intf_Msg( "vout: YUV acceleration %s",
+ p_overlay->hw_overlay ? "activated" : "unavailable !" );
+ p_vout->b_need_render = !p_overlay->hw_overlay;
+
+ SDL_FreeYUVOverlay( p_overlay );
return( 0 );
}
/*****************************************************************************
- * vout_SDLEnd: terminate Sys video thread output method
+ * vout_End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
-void vout_SDLEnd( vout_thread_t *p_vout )
+static void vout_End( vout_thread_t *p_vout )
{
- /* Release buffer */
- if( p_vout->p_sys->b_must_acquire )
- {
- SDL_UnlockSurface ( p_vout->p_sys->p_display );
- }
- free( p_vout->p_sys );
+ SDLCloseDisplay( p_vout );
+ SDL_Quit();
}
/*****************************************************************************
- * vout_SDLDestroy: destroy Sys video thread output method
+ * vout_Destroy: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
-void vout_SDLDestroy( vout_thread_t *p_vout )
+static void vout_Destroy( vout_thread_t *p_vout )
{
- SDLCloseDisplay( p_vout );
free( p_vout->p_sys );
}
/*****************************************************************************
- * vout_SDLManage: handle Sys events
+ * vout_Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by video output thread. It returns
* a non null value if an error occured.
*****************************************************************************/
-int vout_SDLManage( vout_thread_t *p_vout )
+static int vout_Manage( vout_thread_t *p_vout )
{
- /* FIXME: 8bpp: change palette ?? */
+ SDL_Event event; /* SDL event */
+ Uint8 i_key;
+
+ /* Process events */
+ while( SDL_PollEvent(&event) )
+ {
+ switch( event.type )
+ {
+ case SDL_VIDEORESIZE: /* Resizing of window */
+ p_vout->i_width = event.resize.w;
+ p_vout->i_height = event.resize.h;
+ p_vout->i_changes |= VOUT_SIZE_CHANGE;
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ switch( event.button.button )
+ {
+ case SDL_BUTTON_RIGHT:
+ p_main->p_intf->b_menu_change = 1;
+ break;
+ }
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ switch( event.button.button )
+ {
+ case SDL_BUTTON_MIDDLE:
+ p_vout->i_changes |= VOUT_CURSOR_CHANGE;
+ break;
+ }
+ break;
+
+ case SDL_QUIT:
+ intf_ProcessKey( p_main->p_intf, SDLK_q );
+ break;
+
+ case SDL_KEYDOWN: /* if a key is pressed */
+ i_key = event.key.keysym.sym;
+
+ switch( i_key )
+ {
+ case SDLK_f: /* switch to fullscreen */
+ p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
+ break;
+
+ case SDLK_y: /* switch to hard YUV */
+ p_vout->i_changes |= VOUT_YUV_CHANGE;
+ break;
+
+ case SDLK_c: /* toggle grayscale */
+ p_vout->b_grayscale = ! p_vout->b_grayscale;
+ p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
+ break;
+
+ case SDLK_i: /* toggle info */
+ p_vout->b_info = ! p_vout->b_info;
+ p_vout->i_changes |= VOUT_INFO_CHANGE;
+ break;
+
+ case SDLK_s: /* toggle scaling */
+ p_vout->b_scale = ! p_vout->b_scale;
+ p_vout->i_changes |= VOUT_SCALE_CHANGE;
+ break;
+
+ case SDLK_SPACE: /* toggle interface */
+ p_vout->b_interface = ! p_vout->b_interface;
+ p_vout->i_changes |= VOUT_INTF_CHANGE;
+ break;
+
+ default:
+ if( intf_ProcessKey( p_main->p_intf, (char )i_key ) )
+ {
+ intf_DbgMsg( "unhandled key '%c' (%i)", (char)i_key, i_key ); }
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ /*
+ * Size Change
+ */
+ if( p_vout->i_changes & VOUT_SIZE_CHANGE )
+ {
+ p_vout->p_sys->i_width = p_vout->i_width;
+ p_vout->p_sys->i_height = p_vout->i_height;
+
+ /* Need to reopen display */
+ SDLCloseDisplay( p_vout );
+ if( SDLOpenDisplay( p_vout ) )
+ {
+ intf_ErrMsg( "vout error: can't reopen display after resize" );
+ return( 1 );
+ }
+ p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
+ }
+
+ /*
+ * YUV Change
+ */
+ if( p_vout->i_changes & VOUT_YUV_CHANGE )
+ {
+ p_vout->b_need_render = ! p_vout->b_need_render;
+
+ /* Need to reopen display */
+ SDLCloseDisplay( p_vout );
+ if( SDLOpenDisplay( p_vout ) )
+ {
+ intf_ErrMsg( "error: can't reopen display after YUV change" );
+ return( 1 );
+ }
+ p_vout->i_changes &= ~VOUT_YUV_CHANGE;
+ }
+
+ /*
+ * Fullscreen change
+ */
+ if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
+ {
+ p_vout->p_sys->b_fullscreen = ! p_vout->p_sys->b_fullscreen;
+
+ if( p_vout->p_sys->b_fullscreen )
+ {
+ p_vout->p_sys->b_fullscreen = 0;
+ p_vout->p_sys->b_cursor = 1;
+ SDL_ShowCursor( 1 );
+ }
+ else
+ {
+ p_vout->p_sys->b_fullscreen = 1;
+ p_vout->p_sys->b_cursor = 0;
+ SDL_ShowCursor( 0 );
+ }
+
+ SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
+
+ p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
+ }
+
+ /*
+ * Pointer change
+ */
+ if( p_vout->i_changes & VOUT_CURSOR_CHANGE )
+ {
+ if( p_vout->p_sys->b_cursor )
+ {
+ SDL_ShowCursor( 0 );
+ p_vout->p_sys->b_cursor = 0;
+ }
+ else
+ {
+ SDL_ShowCursor( 1 );
+ p_vout->p_sys->b_cursor = 1;
+ }
+ p_vout->i_changes &= ~VOUT_CURSOR_CHANGE;
+ }
+
return( 0 );
}
/*****************************************************************************
- * vout_SDLDisplay: displays previously rendered output
+ * vout_SetPalette: sets an 8 bpp palette
+ *****************************************************************************
+ * This function sets the palette given as an argument. It does not return
+ * anything, but could later send information on which colors it was unable
+ * to set.
+ *****************************************************************************/
+static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
+ u16 *blue, u16 *transp)
+{
+ /* Create a display surface with a grayscale palette */
+ SDL_Color colors[256];
+ int i;
+
+ /* Fill colors with color information */
+ for( i = 0; i < 256; i++ )
+ {
+ colors[ i ].r = red[ i ] >> 8;
+ colors[ i ].g = green[ i ] >> 8;
+ colors[ i ].b = blue[ i ] >> 8;
+ }
+
+ /* Set palette */
+ if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
+ {
+ intf_ErrMsg( "vout error: failed setting palette" );
+ }
+
+}
+
+/*****************************************************************************
+ * vout_Display: displays previously rendered output
*****************************************************************************
* This function send the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffer, preparing next frame.
*****************************************************************************/
-void vout_SDLDisplay( vout_thread_t *p_vout )
+static void vout_Display( vout_thread_t *p_vout )
{
- SDL_Overlay * screen;
SDL_Rect disp;
- if(1)
+ if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
{
- /* Change display frame */
- if( p_vout->p_sys->b_must_acquire )
- {
-
+ if( p_vout->b_need_render )
+ {
+ /* Change display frame */
SDL_Flip( p_vout->p_sys->p_display );
-
- /* Swap buffers and change write frame */
- SDL_LockSurface ( p_vout->p_sys->p_display );
}
- }
- else
- {
- /*
- * p_vout->yuv.p_buffer contains the YUV buffer to render
- */
+ else
+ {
- screen = SDL_CreateYUVOverlay( p_vout->i_width, p_vout->i_height , SDL_IYUV_OVERLAY, p_vout->p_sys->p_display );
- screen->pixels = p_vout->yuv.p_buffer;
- disp.x = 0;
- disp.y = 0;
- disp.w = p_vout->i_width;
- disp.h = p_vout->i_height;
- SDL_DisplayYUVOverlay( screen , &disp );
- }
+ /*
+ * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
+ * render
+ */
+ /* TODO: support for streams other than 4:2:0 */
+ /* create the overlay if necessary */
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
+ p_vout->p_rendered_pic->i_width,
+ p_vout->p_rendered_pic->i_height,
+ SDL_YV12_OVERLAY,
+ p_vout->p_sys->p_display
+ );
+ intf_Msg("vout: YUV acceleration %s",
+ p_vout->p_sys->p_overlay->hw_overlay
+ ? "activated" : "unavailable !" );
+ }
+
+ SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
+ /* copy the data into video buffers */
+ /* Y first */
+ memcpy(p_vout->p_sys->p_overlay->pixels[0],
+ p_vout->p_rendered_pic->p_y,
+ p_vout->p_sys->p_overlay->h *
+ p_vout->p_sys->p_overlay->pitches[0]);
+ /* then V */
+ memcpy(p_vout->p_sys->p_overlay->pixels[1],
+ p_vout->p_rendered_pic->p_v,
+ p_vout->p_sys->p_overlay->h *
+ p_vout->p_sys->p_overlay->pitches[1] / 2);
+ /* and U */
+ memcpy(p_vout->p_sys->p_overlay->pixels[2],
+ p_vout->p_rendered_pic->p_u,
+ p_vout->p_sys->p_overlay->h *
+ p_vout->p_sys->p_overlay->pitches[2] / 2);
+
+ disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
+ disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
+ disp.x = (p_vout->i_width - disp.w)/2;
+ disp.y = (p_vout->i_height - disp.h)/2;
+
+ SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
+ SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
+ }
+ }
}
/* following functions are local */
* Open and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
-static int SDLOpenDisplay( vout_thread_t *p_vout, char *psz_display, void *p_data )
+static int SDLOpenDisplay( vout_thread_t *p_vout )
{
SDL_Rect clipping_rect;
-
- /* Initialize library */
- if( SDL_Init(SDL_INIT_VIDEO) < 0 )
- {
- intf_ErrMsg( "error: can't initialize SDL library: %s\n",
- SDL_GetError() );
- return( 1 );
- }
-
+ Uint32 flags;
+ int bpp;
/* Open display
* TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
*/
- if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
+
+ /* init flags and cursor */
+ flags = SDL_ANYFORMAT | SDL_HWPALETTE;
+
+ if( p_vout->p_sys->b_fullscreen )
+ flags |= SDL_FULLSCREEN;
+ else
+ flags |= SDL_RESIZABLE;
+
+ if( p_vout->b_need_render )
+ flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
+ else
+ flags |= SDL_SWSURFACE; /* save video memory */
+
+ bpp = SDL_VideoModeOK( p_vout->p_sys->i_width,
+ p_vout->p_sys->i_height,
+ p_vout->i_screen_depth, flags );
+
+ if(bpp == 0)
{
- p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width,
- p_vout->i_height,
- 0,
- SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN );
- SDL_ShowCursor( 0 );
- } else {
- p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width,
- p_vout->i_height,
- 0,
- SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF );
- SDL_ShowCursor( 1 );
+ intf_ErrMsg( "vout error: no video mode available" );
+ return( 1 );
}
-
+
+ p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
+ p_vout->p_sys->i_height,
+ bpp, flags);
+
if( p_vout->p_sys->p_display == NULL )
{
- intf_ErrMsg( "error: can't open DISPLAY default display\n" );
+ intf_ErrMsg( "vout error: cannot set video mode" );
return( 1 );
}
- SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
- SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
-
- /* Check buffers properties */
- p_vout->p_sys->b_must_acquire = 1; /* always acquire */
- p_vout->p_sys->p_buffer[ 0 ] =
- p_vout->p_sys->p_display->pixels;
-
- SDL_Flip(p_vout->p_sys->p_display);
- p_vout->p_sys->p_buffer[ 1 ] =
- p_vout->p_sys->p_display->pixels;
- SDL_Flip(p_vout->p_sys->p_display);
-
- /* Set graphic context colors */
-
-/*
- col_fg.r = col_fg.g = col_fg.b = -1;
- col_bg.r = col_bg.g = col_bg.b = 0;
- if( ggiSetGCForeground(p_vout->p_sys->p_display,
- ggiMapColor(p_vout->p_sys->p_display,&col_fg)) ||
- ggiSetGCBackground(p_vout->p_sys->p_display,
- ggiMapColor(p_vout->p_sys->p_display,&col_bg)) )
+
+ SDL_LockSurface(p_vout->p_sys->p_display);
+
+ if( p_vout->p_sys->b_fullscreen )
+ SDL_ShowCursor( 0 );
+ else
+ SDL_ShowCursor( 1 );
+
+ SDL_WM_SetCaption( VOUT_TITLE " (SDL output)",
+ VOUT_TITLE " (SDL output)" );
+ SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
+
+ if( p_vout->b_need_render )
+ {
+ p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
+ SDL_Flip(p_vout->p_sys->p_display);
+ p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
+ SDL_Flip(p_vout->p_sys->p_display);
+
+ /* Set clipping for text */
+ clipping_rect.x = 0;
+ clipping_rect.y = 0;
+ clipping_rect.w = p_vout->p_sys->p_display->w;
+ clipping_rect.h = p_vout->p_sys->p_display->h;
+ SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
+
+ /* Set thread information */
+ p_vout->i_width = p_vout->p_sys->p_display->w;
+ p_vout->i_height = p_vout->p_sys->p_display->h;
+ p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
+
+ p_vout->i_screen_depth =
+ p_vout->p_sys->p_display->format->BitsPerPixel;
+ p_vout->i_bytes_per_pixel =
+ p_vout->p_sys->p_display->format->BytesPerPixel;
+
+ p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
+ p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
+ p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
+
+ /* FIXME: palette in 8bpp ?? */
+ /* Set and initialize buffers */
+ vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
+ p_vout->p_sys->p_sdl_buf[ 1 ] );
+ }
+ else
{
- intf_ErrMsg("error: can't set colors\n");
- ggiClose( p_vout->p_sys->p_display );
- ggiExit();
- return( 1 );
+ p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
+ p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
+
+ /* Set thread information */
+ p_vout->i_width = p_vout->p_sys->p_display->w;
+ p_vout->i_height = p_vout->p_sys->p_display->h;
+ p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
+
+ vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
+ p_vout->p_sys->p_sdl_buf[ 1 ] );
}
-*/
-
- /* Set clipping for text */
- clipping_rect.x = 0;
- clipping_rect.y = 0;
- clipping_rect.w = p_vout->p_sys->p_display->w;
- clipping_rect.h = p_vout->p_sys->p_display->h;
- SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
-
-
-
- /* Set thread information */
- p_vout->i_width = p_vout->p_sys->p_display->w;
- p_vout->i_height = p_vout->p_sys->p_display->h;
-
- p_vout->i_bytes_per_line = p_vout->p_sys->p_display->format->BytesPerPixel *
- p_vout->p_sys->p_display->w ;
-
- p_vout->i_screen_depth = p_vout->p_sys->p_display->format->BitsPerPixel;
- p_vout->i_bytes_per_pixel = p_vout->p_sys->p_display->format->BytesPerPixel;
- p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
- p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
- p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
-
- /* FIXME: palette in 8bpp ?? */
- /* Set and initialize buffers */
- vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
- p_vout->p_sys->p_buffer[ 1 ] );
+
+ p_vout->p_sys->b_reopen_display = 0;
return( 0 );
}
*****************************************************************************/
static void SDLCloseDisplay( vout_thread_t *p_vout )
{
- SDL_FreeSurface( p_vout->p_sys->p_display );
- SDL_Quit();
+ if( p_vout->p_sys->p_display != NULL )
+ {
+ if( p_vout->p_sys->p_overlay != NULL )
+ {
+ SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
+ p_vout->p_sys->p_overlay = NULL;
+ }
+
+ SDL_UnlockSurface ( p_vout->p_sys->p_display );
+ SDL_FreeSurface( p_vout->p_sys->p_display );
+ p_vout->p_sys->p_display = NULL;
+ }
}