* vout_sdl.c: SDL video output display method
*****************************************************************************
* Copyright (C) 1998-2001 VideoLAN
- * $Id: vout_sdl.c,v 1.70 2001/12/16 16:18:36 sam Exp $
+ * $Id: vout_sdl.c,v 1.85 2002/03/18 19:14:52 sam Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
* Pierre Baillet <oct@zoy.org>
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
-#define MODULE_NAME sdl
-#include "modules_inner.h"
-
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include "defs.h"
-
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
+#include <videolan/vlc.h>
+
#include <sys/types.h>
#ifndef WIN32
# include <netinet/in.h> /* BSD: struct in_addr */
#include SDL_INCLUDE_FILE
-#include "common.h"
-#include "intf_msg.h"
-#include "threads.h"
-#include "mtime.h"
-#include "tests.h"
+#include "netutils.h"
#include "video.h"
#include "video_output.h"
#include "interface.h"
-#include "modules.h"
-#include "modules_export.h"
+#include "stream_control.h" /* needed by input_ext-intf.h... */
+#include "input_ext-intf.h"
-#define SDL_MAX_DIRECTBUFFERS 5
+#define SDL_MAX_DIRECTBUFFERS 10
#define SDL_DEFAULT_BPP 16
/*****************************************************************************
int i_width;
int i_height;
+ /* For YUV output */
+ SDL_Overlay * p_overlay; /* An overlay we keep to grab the XVideo port */
+
+ /* For RGB output */
+ int i_surfaces;
+
boolean_t b_cursor;
boolean_t b_cursor_autohidden;
mtime_t i_lastmoved;
} picture_sys_t;
+/*****************************************************************************
+ * Seeking function TODO: put this in a generic location !
+ *****************************************************************************/
+static __inline__ void vout_Seek( off_t i_seek )
+{
+ off_t i_tell;
+
+ vlc_mutex_lock( &p_input_bank->lock );
+ if( p_input_bank->pp_input[0] != NULL )
+ {
+#define S p_input_bank->pp_input[0]->stream
+ i_tell = S.p_selected_area->i_tell + i_seek * (off_t)50 * S.i_mux_rate;
+
+ i_tell = ( i_tell <= 0 /*S.p_selected_area->i_start*/ )
+ ? 0 /*S.p_selected_area->i_start*/
+ : ( i_tell >= S.p_selected_area->i_size )
+ ? S.p_selected_area->i_size
+ : i_tell;
+
+ input_Seek( p_input_bank->pp_input[0], i_tell );
+#undef S
+ }
+ vlc_mutex_unlock( &p_input_bank->lock );
+}
+
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
-static int vout_Probe ( probedata_t *p_data );
static int vout_Create ( struct vout_thread_s * );
static int vout_Init ( struct vout_thread_s * );
static void vout_End ( struct vout_thread_s * );
static void vout_Destroy ( struct vout_thread_s * );
static int vout_Manage ( struct vout_thread_s * );
+static void vout_Render ( struct vout_thread_s *, struct picture_s * );
static void vout_Display ( struct vout_thread_s *, struct picture_s * );
-static int SDLOpenDisplay ( vout_thread_t *p_vout );
-static void SDLCloseDisplay ( vout_thread_t *p_vout );
-static int SDLNewPicture ( vout_thread_t *p_vout, picture_t *p_pic );
+static int OpenDisplay ( struct vout_thread_s * );
+static void CloseDisplay ( struct vout_thread_s * );
+static int NewPicture ( struct vout_thread_s *, struct picture_s * );
+static void SetPalette ( struct vout_thread_s *, u16 *, u16 *, u16 * );
/*****************************************************************************
* Functions exported as capabilities. They are declared as static so that
*****************************************************************************/
void _M( vout_getfunctions )( function_list_t * p_function_list )
{
- p_function_list->pf_probe = vout_Probe;
p_function_list->functions.vout.pf_create = vout_Create;
p_function_list->functions.vout.pf_init = vout_Init;
p_function_list->functions.vout.pf_end = vout_End;
p_function_list->functions.vout.pf_destroy = vout_Destroy;
p_function_list->functions.vout.pf_manage = vout_Manage;
+ p_function_list->functions.vout.pf_render = vout_Render;
p_function_list->functions.vout.pf_display = vout_Display;
- p_function_list->functions.vout.pf_setpalette = NULL;
-}
-
-/*****************************************************************************
- * vout_Probe: probe the video driver and return a score
- *****************************************************************************
- * This function tries to initialize SDL and returns a score to the
- * plugin manager so that it can select the best plugin.
- *****************************************************************************/
-static int vout_Probe( probedata_t *p_data )
-{
- if( TestMethod( VOUT_METHOD_VAR, "sdl" ) )
- {
- return( 999 );
- }
-
- return( 100 );
}
/*****************************************************************************
*****************************************************************************/
static int vout_Create( vout_thread_t *p_vout )
{
+ char *psz_method;
+
+ if( SDL_WasInit( SDL_INIT_VIDEO ) != 0 )
+ {
+ return( 1 );
+ }
+
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
return( 1 );
}
+ psz_method = config_GetPszVariable( "vout" );
+ if( psz_method )
+ {
+ while( *psz_method && *psz_method != ':' )
+ {
+ psz_method++;
+ }
+
+ if( *psz_method )
+ {
+ setenv( "SDL_VIDEODRIVER", psz_method + 1, 1 );
+ }
+ }
+
/* Initialize library */
if( SDL_Init( SDL_INIT_VIDEO
#ifndef WIN32
return( 1 );
}
- p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
+ p_vout->p_sys->b_cursor = 1;
p_vout->p_sys->b_cursor_autohidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
* VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;
}
- if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 300 )
+#if 0
+ if( p_vout->p_sys->i_width <= 300 && p_vout->p_sys->i_height <= 300 )
{
- p_vout->p_sys->i_width *= 2;
- p_vout->p_sys->i_height *= 2;
+ p_vout->p_sys->i_width <<= 1;
+ p_vout->p_sys->i_height <<= 1;
}
+ else if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 400 )
+ {
+ p_vout->p_sys->i_width += p_vout->p_sys->i_width >> 1;
+ p_vout->p_sys->i_height += p_vout->p_sys->i_height >> 1;
+ }
+#endif
- if( SDLOpenDisplay( p_vout ) )
+ if( OpenDisplay( p_vout ) )
{
intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
free( p_vout->p_sys );
return( 1 );
}
int i_index;
picture_t *p_pic;
+ p_vout->p_sys->i_surfaces = 0;
+
I_OUTPUTPICTURES = 0;
/* Initialize the output structure */
- switch( p_vout->render.i_chroma )
+ if( p_vout->p_sys->p_overlay == NULL )
{
- case YUV_420_PICTURE:
- p_vout->output.i_chroma = p_vout->render.i_chroma;
- p_vout->output.i_width = p_vout->render.i_width;
- p_vout->output.i_height = p_vout->render.i_height;
- p_vout->output.i_aspect = p_vout->render.i_aspect;
- break;
-
- default:
- return( 0 );
+ /* All we have is an RGB image with square pixels */
+ p_vout->output.i_width = p_vout->p_sys->i_width;
+ p_vout->output.i_height = p_vout->p_sys->i_height;
+ p_vout->output.i_aspect = p_vout->p_sys->i_width
+ * VOUT_ASPECT_FACTOR
+ / p_vout->p_sys->i_height;
+ }
+ else
+ {
+ /* We may need to convert the chroma, but at least we keep the
+ * aspect ratio */
+ p_vout->output.i_width = p_vout->render.i_width;
+ p_vout->output.i_height = p_vout->render.i_height;
+ p_vout->output.i_aspect = p_vout->render.i_aspect;
}
/* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
}
}
- /* Allocate the picture */
- if( SDLNewPicture( p_vout, p_pic ) )
+ /* Allocate the picture if we found one */
+ if( p_pic == NULL || NewPicture( p_vout, p_pic ) )
{
break;
}
- p_pic->i_status = DESTROYED_PICTURE;
- p_pic->i_type = DIRECT_PICTURE;
-
- p_pic->i_left_margin =
- p_pic->i_right_margin =
- p_pic->i_top_margin =
- p_pic->i_bottom_margin = 0;
+ p_pic->i_status = DESTROYED_PICTURE;
+ p_pic->i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
for( i_index = I_OUTPUTPICTURES ; i_index ; )
{
i_index--;
- SDL_UnlockYUVOverlay( PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
- SDL_FreeYUVOverlay( PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ /* RGB picture */
+ }
+ else
+ {
+ SDL_UnlockYUVOverlay(
+ PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
+ SDL_FreeYUVOverlay(
+ PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
+ }
free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
}
}
*****************************************************************************/
static void vout_Destroy( vout_thread_t *p_vout )
{
- SDLCloseDisplay( p_vout );
+ CloseDisplay( p_vout );
SDL_QuitSubSystem( SDL_INIT_VIDEO );
case SDL_VIDEORESIZE: /* Resizing of window */
p_vout->p_sys->i_width = event.resize.w;
p_vout->p_sys->i_height = event.resize.h;
- SDLCloseDisplay( p_vout );
- SDLOpenDisplay( p_vout );
+ CloseDisplay( p_vout );
+ OpenDisplay( p_vout );
break;
case SDL_MOUSEMOTION:
switch( event.button.button )
{
case SDL_BUTTON_LEFT:
- /* Handle clicks */
+ /* In this part we will eventually manage
+ * clicks for DVD navigation for instance. For the
+ * moment just pause the stream. */
+ input_SetStatus( p_input_bank->pp_input[0],
+ INPUT_STATUS_PAUSE );
+ break;
+
+ case 4:
+ vout_Seek( 15 );
+ break;
+
+ case 5:
+ vout_Seek( -15 );
break;
}
break;
switch( event.key.keysym.sym )
{
case SDLK_q: /* quit */
- case SDLK_ESCAPE:
+ case SDLK_ESCAPE:
p_main->p_intf->b_die = 1;
break;
case SDLK_MENU:
p_main->p_intf->b_menu_change = 1;
break;
-
+
+ case SDLK_LEFT:
+ vout_Seek( -5 );
+ break;
+
+ case SDLK_RIGHT:
+ vout_Seek( 5 );
+ break;
+
+ case SDLK_UP:
+ vout_Seek( 60 );
+ break;
+
+ case SDLK_DOWN:
+ vout_Seek( -60 );
+ break;
+
case SDLK_F10: network_ChannelJoin( 0 ); break;
case SDLK_F1: network_ChannelJoin( 1 ); break;
case SDLK_F2: network_ChannelJoin( 2 ); break;
case SDLK_F9: network_ChannelJoin( 9 ); break;
default:
- intf_DbgMsg( "unhandled key %i", event.key.keysym.sym );
break;
}
break;
return( 0 );
}
+/*****************************************************************************
+ * vout_Render: render previously calculated output
+ *****************************************************************************/
+static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
+{
+ ;
+}
+
/*****************************************************************************
* vout_Display: displays previously rendered output
*****************************************************************************
disp.w = w;
disp.h = h;
- SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
- SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
- SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ /* RGB picture */
+ SDL_Flip( p_vout->p_sys->p_display );
+ }
+ else
+ {
+ /* Overlay picture */
+ SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
+ SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
+ SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
+ }
}
/* following functions are local */
/*****************************************************************************
- * SDLOpenDisplay: open and initialize SDL device
+ * OpenDisplay: open and initialize SDL device
*****************************************************************************
* Open and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
-static int SDLOpenDisplay( vout_thread_t *p_vout )
+static int OpenDisplay( vout_thread_t *p_vout )
{
Uint32 i_flags;
int i_bpp;
/* Initialize flags and cursor */
- i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE;
+ i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE | SDL_DOUBLEBUF;
i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
SDL_LockSurface( p_vout->p_sys->p_display );
- SDL_WM_SetCaption( VOUT_TITLE " (SDL output)",
- VOUT_TITLE " (SDL output)" );
+ /* Choose the chroma we will try first. */
+ switch( p_vout->render.i_chroma )
+ {
+ case FOURCC_YUY2:
+ case FOURCC_YUNV:
+ p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_UYNV:
+ case FOURCC_Y422:
+ p_vout->output.i_chroma = SDL_UYVY_OVERLAY;
+ break;
+ case FOURCC_YVYU:
+ p_vout->output.i_chroma = SDL_YVYU_OVERLAY;
+ break;
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ case FOURCC_IYUV:
+ default:
+ p_vout->output.i_chroma = SDL_YV12_OVERLAY;
+ break;
+ }
+
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ /* FIXME: if the first overlay we find is software, don't stop,
+ * because we may find a hardware one later ... */
+
+ /* If this best choice failed, fall back to other chromas */
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_IYUV_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_YV12_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ intf_WarnMsg( 3, "vout warning: no SDL overlay for 0x%.8x (%4.4s)",
+ p_vout->render.i_chroma,
+ (char*)&p_vout->render.i_chroma );
+
+ switch( p_vout->p_sys->p_display->format->BitsPerPixel )
+ {
+ case 8:
+ p_vout->output.i_chroma = FOURCC_RGB2;
+ p_vout->output.pf_setpalette = SetPalette;
+ break;
+ case 15:
+ p_vout->output.i_chroma = FOURCC_RV15;
+ break;
+ case 16:
+ p_vout->output.i_chroma = FOURCC_RV16;
+ break;
+ case 24:
+ p_vout->output.i_chroma = FOURCC_RV24;
+ break;
+ case 32:
+ p_vout->output.i_chroma = FOURCC_RV32;
+ break;
+ default:
+ intf_ErrMsg( "vout error: unknown screen depth" );
+ SDL_UnlockSurface( p_vout->p_sys->p_display );
+ SDL_FreeSurface( p_vout->p_sys->p_display );
+ return( -1 );
+ }
+
+ p_vout->output.i_rmask = p_vout->p_sys->p_display->format->Rmask;
+ p_vout->output.i_gmask = p_vout->p_sys->p_display->format->Gmask;
+ p_vout->output.i_bmask = p_vout->p_sys->p_display->format->Bmask;
+
+ SDL_WM_SetCaption( VOUT_TITLE " (software RGB SDL output)",
+ VOUT_TITLE " (software RGB SDL output)" );
+ }
+ else
+ {
+ if( p_vout->p_sys->p_overlay->hw_overlay )
+ {
+ SDL_WM_SetCaption( VOUT_TITLE " (hardware YUV SDL output)",
+ VOUT_TITLE " (hardware YUV SDL output)" );
+ }
+ else
+ {
+ SDL_WM_SetCaption( VOUT_TITLE " (software YUV SDL output)",
+ VOUT_TITLE " (software YUV SDL output)" );
+ }
+ }
+
SDL_EventState( SDL_KEYUP, SDL_IGNORE ); /* ignore keys up */
return( 0 );
}
/*****************************************************************************
- * SDLCloseDisplay: close and reset SDL device
+ * CloseDisplay: close and reset SDL device
*****************************************************************************
- * This function returns all resources allocated by SDLOpenDisplay and restore
+ * This function returns all resources allocated by OpenDisplay and restore
* the original state of the device.
*****************************************************************************/
-static void SDLCloseDisplay( vout_thread_t *p_vout )
+static void CloseDisplay( vout_thread_t *p_vout )
{
+ SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
SDL_UnlockSurface ( p_vout->p_sys->p_display );
SDL_FreeSurface( p_vout->p_sys->p_display );
}
/*****************************************************************************
- * SDLNewPicture: allocate a picture
+ * NewPicture: allocate a picture
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
-static int SDLNewPicture( vout_thread_t *p_vout, picture_t *p_pic )
+static int NewPicture( vout_thread_t *p_vout, picture_t *p_pic )
{
int i_width = p_vout->output.i_width;
int i_height = p_vout->output.i_height;
- switch( p_vout->output.i_chroma )
+ if( p_vout->p_sys->p_overlay == NULL )
{
- case YUV_420_PICTURE:
- /* We know this chroma, allocate a buffer which will be used
- * directly by the decoder */
- p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
+ /* RGB picture */
+ if( p_vout->p_sys->i_surfaces )
+ {
+ /* We already allocated this surface, return */
+ return -1;
+ }
- if( p_pic->p_sys == NULL )
- {
- return -1;
- }
+ p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
- p_pic->p_sys->p_overlay =
- SDL_CreateYUVOverlay( i_width, i_height,
- SDL_YV12_OVERLAY,
- p_vout->p_sys->p_display );
+ if( p_pic->p_sys == NULL )
+ {
+ return -1;
+ }
- if( p_pic->p_sys->p_overlay == NULL )
- {
- free( p_pic->p_sys );
- return -1;
- }
+ switch( p_vout->p_sys->p_display->format->BitsPerPixel )
+ {
+ case 8:
+ p_pic->p->i_pixel_bytes = 1;
+ break;
+ case 15:
+ case 16:
+ p_pic->p->i_pixel_bytes = 2;
+ break;
+ case 24:
+ case 32:
+ p_pic->p->i_pixel_bytes = 4;
+ break;
+ default:
+ return( -1 );
+ }
- SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
+ p_pic->p->p_pixels = p_vout->p_sys->p_display->pixels;
+ p_pic->p->i_lines = p_vout->p_sys->p_display->h;
+ p_pic->p->i_pitch = p_vout->p_sys->p_display->pitch;
- /* Precalculate some values */
- p_pic->i_size = i_width * i_height;
- p_pic->i_chroma_width = i_width / 2;
- p_pic->i_chroma_size = i_height * ( i_width / 2 );
+ if( p_pic->p->i_pitch ==
+ p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w )
+ {
+ p_pic->p->b_margin = 0;
+ }
+ else
+ {
+ p_pic->p->b_margin = 1;
+ p_pic->p->b_hidden = 1;
+ p_pic->p->i_visible_bytes =
+ p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w;
+ }
- /* FIXME: try to get the right i_bytes value from p_overlay */
- p_pic->planes[ Y_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 0 ];
- p_pic->planes[ Y_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 );
- p_pic->planes[ Y_PLANE ].i_line_bytes = i_width * sizeof( u8 );
+ p_vout->p_sys->i_surfaces++;
- p_pic->planes[ U_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 2 ];
- p_pic->planes[ U_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 ) / 4;
- p_pic->planes[ U_PLANE ].i_line_bytes = p_pic->i_chroma_width * sizeof( u8 );
+ p_pic->i_planes = 1;
+ }
+ else
+ {
+ p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
+
+ if( p_pic->p_sys == NULL )
+ {
+ return -1;
+ }
+
+ p_pic->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( i_width, i_height,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
- p_pic->planes[ V_PLANE ].p_data = p_pic->p_sys->p_overlay->pixels[ 1 ];
- p_pic->planes[ V_PLANE ].i_bytes = p_pic->i_size * sizeof( u8 ) / 4;
- p_pic->planes[ V_PLANE ].i_line_bytes = p_pic->i_chroma_width * sizeof( u8 );
+ if( p_pic->p_sys->p_overlay == NULL )
+ {
+ free( p_pic->p_sys );
+ return -1;
+ }
+
+ SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
+
+ p_pic->Y_PIXELS = p_pic->p_sys->p_overlay->pixels[0];
+ p_pic->p[Y_PLANE].i_lines = p_pic->p_sys->p_overlay->h;
+ p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[0];
+
+ switch( p_vout->output.i_chroma )
+ {
+ case SDL_YV12_OVERLAY:
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
+ p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
+ p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].b_margin = 0;
p_pic->i_planes = 3;
+ break;
+
+ case SDL_IYUV_OVERLAY:
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
+ p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
+ p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].b_margin = 0;
- return 0;
+ p_pic->i_planes = 3;
+ break;
default:
- /* Unknown chroma, tell the guy to get lost */
- p_pic->i_planes = 0;
+ p_pic->p[Y_PLANE].i_pixel_bytes = 2;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+/*****************************************************************************
+ * SetPalette: sets an 8 bpp palette
+ *****************************************************************************/
+static void SetPalette( vout_thread_t *p_vout, u16 *red, u16 *green, u16 *blue )
+{
+ SDL_Color colors[256];
+ int i;
+
+ /* Fill colors with color information */
+ for( i = 0; i < 256; i++ )
+ {
+ colors[ i ].r = red[ i ] >> 8;
+ colors[ i ].g = green[ i ] >> 8;
+ colors[ i ].b = blue[ i ] >> 8;
+ }
- return 0;
+ /* Set palette */
+ if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
+ {
+ intf_ErrMsg( "vout error: failed setting palette" );
}
}