/*****************************************************************************
* vout_sdl.c: SDL video output display method
*****************************************************************************
- * Copyright (C) 1998, 1999, 2000 VideoLAN
+ * Copyright (C) 1998-2001 VideoLAN
+ * $Id: vout_sdl.c,v 1.85 2002/03/18 19:14:52 sam Exp $
*
- * Authors:
+ * Authors: Samuel Hocevar <sam@zoy.org>
+ * Pierre Baillet <oct@zoy.org>
+ * Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include "defs.h"
-
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
-#include <SDL/SDL.h>
+#include <videolan/vlc.h>
+
+#include <sys/types.h>
+#ifndef WIN32
+# include <netinet/in.h> /* BSD: struct in_addr */
+#endif
-#include "config.h"
-#include "common.h"
-#include "threads.h"
-#include "mtime.h"
-#include "plugins.h"
+#include SDL_INCLUDE_FILE
+
+#include "netutils.h"
#include "video.h"
#include "video_output.h"
-#include "intf_msg.h"
+#include "interface.h"
+
+#include "stream_control.h" /* needed by input_ext-intf.h... */
+#include "input_ext-intf.h"
+
+#define SDL_MAX_DIRECTBUFFERS 10
+#define SDL_DEFAULT_BPP 16
/*****************************************************************************
* vout_sys_t: video output SDL method descriptor
typedef struct vout_sys_s
{
SDL_Surface * p_display; /* display device */
- SDL_Overlay * p_overlay; /* overlay device */
- boolean_t b_fullscreen;
- boolean_t b_reopen_display;
- Uint8 * p_buffer[2];
- /* Buffers informations */
- boolean_t b_must_acquire; /* must be acquired before writing */
-} vout_sys_t;
+
+ int i_width;
+ int i_height;
+
+ /* For YUV output */
+ SDL_Overlay * p_overlay; /* An overlay we keep to grab the XVideo port */
+
+ /* For RGB output */
+ int i_surfaces;
+
+ boolean_t b_cursor;
+ boolean_t b_cursor_autohidden;
+ mtime_t i_lastmoved;
+
+} vout_sys_t;
+
+/*****************************************************************************
+ * picture_sys_t: direct buffer method descriptor
+ *****************************************************************************
+ * This structure is part of the picture descriptor, it describes the
+ * SDL specific properties of a direct buffer.
+ *****************************************************************************/
+typedef struct picture_sys_s
+{
+ SDL_Overlay *p_overlay;
+
+} picture_sys_t;
+
+/*****************************************************************************
+ * Seeking function TODO: put this in a generic location !
+ *****************************************************************************/
+static __inline__ void vout_Seek( off_t i_seek )
+{
+ off_t i_tell;
+
+ vlc_mutex_lock( &p_input_bank->lock );
+ if( p_input_bank->pp_input[0] != NULL )
+ {
+#define S p_input_bank->pp_input[0]->stream
+ i_tell = S.p_selected_area->i_tell + i_seek * (off_t)50 * S.i_mux_rate;
+
+ i_tell = ( i_tell <= 0 /*S.p_selected_area->i_start*/ )
+ ? 0 /*S.p_selected_area->i_start*/
+ : ( i_tell >= S.p_selected_area->i_size )
+ ? S.p_selected_area->i_size
+ : i_tell;
+
+ input_Seek( p_input_bank->pp_input[0], i_tell );
+#undef S
+ }
+ vlc_mutex_unlock( &p_input_bank->lock );
+}
/*****************************************************************************
- * Local prototypes
+ * Local prototypes.
*****************************************************************************/
-static int SDLOpenDisplay ( vout_thread_t *p_vout );
-static void SDLCloseDisplay ( vout_thread_t *p_vout );
+static int vout_Create ( struct vout_thread_s * );
+static int vout_Init ( struct vout_thread_s * );
+static void vout_End ( struct vout_thread_s * );
+static void vout_Destroy ( struct vout_thread_s * );
+static int vout_Manage ( struct vout_thread_s * );
+static void vout_Render ( struct vout_thread_s *, struct picture_s * );
+static void vout_Display ( struct vout_thread_s *, struct picture_s * );
+
+static int OpenDisplay ( struct vout_thread_s * );
+static void CloseDisplay ( struct vout_thread_s * );
+static int NewPicture ( struct vout_thread_s *, struct picture_s * );
+static void SetPalette ( struct vout_thread_s *, u16 *, u16 *, u16 * );
/*****************************************************************************
- * vout_SDLCreate: allocate SDL video thread output method
+ * Functions exported as capabilities. They are declared as static so that
+ * we don't pollute the namespace too much.
+ *****************************************************************************/
+void _M( vout_getfunctions )( function_list_t * p_function_list )
+{
+ p_function_list->functions.vout.pf_create = vout_Create;
+ p_function_list->functions.vout.pf_init = vout_Init;
+ p_function_list->functions.vout.pf_end = vout_End;
+ p_function_list->functions.vout.pf_destroy = vout_Destroy;
+ p_function_list->functions.vout.pf_manage = vout_Manage;
+ p_function_list->functions.vout.pf_render = vout_Render;
+ p_function_list->functions.vout.pf_display = vout_Display;
+}
+
+/*****************************************************************************
+ * vout_Create: allocate SDL video thread output method
*****************************************************************************
* This function allocate and initialize a SDL vout method. It uses some of the
* vout properties to choose the correct mode, and change them according to the
* mode actually used.
*****************************************************************************/
-int vout_SDLCreate( vout_thread_t *p_vout, char *psz_display,
- int i_root_window, void *p_data )
+static int vout_Create( vout_thread_t *p_vout )
{
+ char *psz_method;
+
+ if( SDL_WasInit( SDL_INIT_VIDEO ) != 0 )
+ {
+ return( 1 );
+ }
+
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
- intf_ErrMsg( "error: %s\n", strerror(ENOMEM) );
+ intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
return( 1 );
}
- p_vout->p_sys->p_display = NULL;
- p_vout->p_sys->p_overlay = NULL;
- p_vout->p_sys->b_must_acquire = 0;
+ psz_method = config_GetPszVariable( "vout" );
+ if( psz_method )
+ {
+ while( *psz_method && *psz_method != ':' )
+ {
+ psz_method++;
+ }
+
+ if( *psz_method )
+ {
+ setenv( "SDL_VIDEODRIVER", psz_method + 1, 1 );
+ }
+ }
/* Initialize library */
- if( SDL_Init(SDL_INIT_VIDEO) < 0 )
+ if( SDL_Init( SDL_INIT_VIDEO
+#ifndef WIN32
+ /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
+ | SDL_INIT_EVENTTHREAD
+#endif
+#ifdef DEBUG
+ /* In debug mode you may want vlc to dump a core instead of staying
+ * stuck */
+ | SDL_INIT_NOPARACHUTE
+#endif
+ ) < 0 )
{
- intf_ErrMsg( "error: can't initialize SDL library: %s\n",
- SDL_GetError() );
+ intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
free( p_vout->p_sys );
return( 1 );
}
- /* Force the software yuv even if it is not used */
- /* If we don't do this, p_vout is not correctly initialized
- and it's impossible to switch between soft/hard yuv */
- p_vout->b_need_render = 1;
+ p_vout->p_sys->b_cursor = 1;
+ p_vout->p_sys->b_cursor_autohidden = 0;
+ p_vout->p_sys->i_lastmoved = mdate();
- if(psz_display != NULL && strcmp(psz_display,"fullscreen")==0)
+ if( p_vout->render.i_height * p_vout->render.i_aspect
+ >= p_vout->render.i_width * VOUT_ASPECT_FACTOR )
{
- p_vout->p_sys->b_fullscreen = 1;
+ p_vout->p_sys->i_width = p_vout->render.i_height
+ * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR;
+ p_vout->p_sys->i_height = p_vout->render.i_height;
}
else
{
- p_vout->p_sys->b_fullscreen = 0;
+ p_vout->p_sys->i_width = p_vout->render.i_width;
+ p_vout->p_sys->i_height = p_vout->render.i_width
+ * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;
}
- p_vout->p_sys->b_reopen_display = 1;
+#if 0
+ if( p_vout->p_sys->i_width <= 300 && p_vout->p_sys->i_height <= 300 )
+ {
+ p_vout->p_sys->i_width <<= 1;
+ p_vout->p_sys->i_height <<= 1;
+ }
+ else if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 400 )
+ {
+ p_vout->p_sys->i_width += p_vout->p_sys->i_width >> 1;
+ p_vout->p_sys->i_height += p_vout->p_sys->i_height >> 1;
+ }
+#endif
- if( SDLOpenDisplay(p_vout) )
+ if( OpenDisplay( p_vout ) )
{
- intf_ErrMsg( "error: can't initialize SDL library: %s\n",
- SDL_GetError() );
+ intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
free( p_vout->p_sys );
return( 1 );
}
return( 0 );
- }
+}
/*****************************************************************************
- * vout_SDLInit: initialize SDL video thread output method
+ * vout_Init: initialize SDL video thread output method
*****************************************************************************
* This function initialize the SDL display device.
*****************************************************************************/
-int vout_SDLInit( vout_thread_t *p_vout )
+static int vout_Init( vout_thread_t *p_vout )
{
- /* Acquire first buffer */
- if( p_vout->p_sys->b_must_acquire )
+ int i_index;
+ picture_t *p_pic;
+
+ p_vout->p_sys->i_surfaces = 0;
+
+ I_OUTPUTPICTURES = 0;
+
+ /* Initialize the output structure */
+ if( p_vout->p_sys->p_overlay == NULL )
{
- SDL_LockSurface(p_vout->p_sys->p_display);
+ /* All we have is an RGB image with square pixels */
+ p_vout->output.i_width = p_vout->p_sys->i_width;
+ p_vout->output.i_height = p_vout->p_sys->i_height;
+ p_vout->output.i_aspect = p_vout->p_sys->i_width
+ * VOUT_ASPECT_FACTOR
+ / p_vout->p_sys->i_height;
+ }
+ else
+ {
+ /* We may need to convert the chroma, but at least we keep the
+ * aspect ratio */
+ p_vout->output.i_width = p_vout->render.i_width;
+ p_vout->output.i_height = p_vout->render.i_height;
+ p_vout->output.i_aspect = p_vout->render.i_aspect;
+ }
+
+ /* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
+ while( I_OUTPUTPICTURES < SDL_MAX_DIRECTBUFFERS )
+ {
+ p_pic = NULL;
+
+ /* Find an empty picture slot */
+ for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
+ {
+ if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
+ {
+ p_pic = p_vout->p_picture + i_index;
+ break;
+ }
+ }
+
+ /* Allocate the picture if we found one */
+ if( p_pic == NULL || NewPicture( p_vout, p_pic ) )
+ {
+ break;
+ }
+
+ p_pic->i_status = DESTROYED_PICTURE;
+ p_pic->i_type = DIRECT_PICTURE;
+
+ PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
+
+ I_OUTPUTPICTURES++;
}
return( 0 );
}
/*****************************************************************************
- * vout_SDLEnd: terminate Sys video thread output method
+ * vout_End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
-void vout_SDLEnd( vout_thread_t *p_vout )
+static void vout_End( vout_thread_t *p_vout )
{
- /* Release buffer */
- if( p_vout->p_sys->b_must_acquire )
+ int i_index;
+
+ /* Free the output buffers we allocated */
+ for( i_index = I_OUTPUTPICTURES ; i_index ; )
{
- SDL_UnlockSurface ( p_vout->p_sys->p_display );
+ i_index--;
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ /* RGB picture */
+ }
+ else
+ {
+ SDL_UnlockYUVOverlay(
+ PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
+ SDL_FreeYUVOverlay(
+ PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
+ }
+ free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
}
- free( p_vout->p_sys );
}
/*****************************************************************************
- * vout_SDLDestroy: destroy Sys video thread output method
+ * vout_Destroy: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
-void vout_SDLDestroy( vout_thread_t *p_vout )
+static void vout_Destroy( vout_thread_t *p_vout )
{
- SDLCloseDisplay( p_vout );
+ CloseDisplay( p_vout );
+
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
+
free( p_vout->p_sys );
}
/*****************************************************************************
- * vout_SDLManage: handle Sys events
+ * vout_Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by video output thread. It returns
* a non null value if an error occured.
*****************************************************************************/
-int vout_SDLManage( vout_thread_t *p_vout )
+static int vout_Manage( vout_thread_t *p_vout )
{
- /* If the display has to be reopened we do so */
- if( p_vout->p_sys->b_reopen_display )
+ SDL_Event event; /* SDL event */
+
+ /* Process events */
+ while( SDL_PollEvent(&event) )
{
- p_vout->p_sys->b_must_acquire = 0;
- if( p_vout->p_sys->p_display )
+ switch( event.type )
{
- if( p_vout->p_sys->p_overlay )
+ case SDL_VIDEORESIZE: /* Resizing of window */
+ p_vout->p_sys->i_width = event.resize.w;
+ p_vout->p_sys->i_height = event.resize.h;
+ CloseDisplay( p_vout );
+ OpenDisplay( p_vout );
+ break;
+
+ case SDL_MOUSEMOTION:
+ if( p_vout->p_sys->b_cursor &&
+ (abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
{
- SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
- p_vout->p_sys->p_overlay = NULL;
+ if( p_vout->p_sys->b_cursor_autohidden )
+ {
+ p_vout->p_sys->b_cursor_autohidden = 0;
+ SDL_ShowCursor( 1 );
+ }
+ else
+ {
+ p_vout->p_sys->i_lastmoved = mdate();
+ }
}
- SDL_FreeSurface( p_vout->p_sys->p_display );
- p_vout->p_sys->p_display = NULL;
- }
+ break;
- if( SDLOpenDisplay(p_vout) )
- {
- intf_ErrMsg( "error: can't open DISPLAY default display\n" );
- return( 1 );
+ case SDL_MOUSEBUTTONUP:
+ switch( event.button.button )
+ {
+ case SDL_BUTTON_RIGHT:
+ p_main->p_intf->b_menu_change = 1;
+ break;
+ }
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ switch( event.button.button )
+ {
+ case SDL_BUTTON_LEFT:
+ /* In this part we will eventually manage
+ * clicks for DVD navigation for instance. For the
+ * moment just pause the stream. */
+ input_SetStatus( p_input_bank->pp_input[0],
+ INPUT_STATUS_PAUSE );
+ break;
+
+ case 4:
+ vout_Seek( 15 );
+ break;
+
+ case 5:
+ vout_Seek( -15 );
+ break;
+ }
+ break;
+
+ case SDL_QUIT:
+ p_main->p_intf->b_die = 1;
+ break;
+
+ case SDL_KEYDOWN: /* if a key is pressed */
+
+ switch( event.key.keysym.sym )
+ {
+ case SDLK_q: /* quit */
+ case SDLK_ESCAPE:
+ p_main->p_intf->b_die = 1;
+ break;
+
+ case SDLK_f: /* switch to fullscreen */
+ p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
+ break;
+
+ case SDLK_c: /* toggle grayscale */
+ p_vout->b_grayscale = ! p_vout->b_grayscale;
+ p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
+ break;
+
+ case SDLK_i: /* toggle info */
+ p_vout->b_info = ! p_vout->b_info;
+ p_vout->i_changes |= VOUT_INFO_CHANGE;
+ break;
+
+ case SDLK_s: /* toggle scaling */
+ p_vout->b_scale = ! p_vout->b_scale;
+ p_vout->i_changes |= VOUT_SCALE_CHANGE;
+ break;
+
+ case SDLK_SPACE: /* toggle interface */
+ p_vout->b_interface = ! p_vout->b_interface;
+ p_vout->i_changes |= VOUT_INTF_CHANGE;
+ break;
+
+ case SDLK_MENU:
+ p_main->p_intf->b_menu_change = 1;
+ break;
+
+ case SDLK_LEFT:
+ vout_Seek( -5 );
+ break;
+
+ case SDLK_RIGHT:
+ vout_Seek( 5 );
+ break;
+
+ case SDLK_UP:
+ vout_Seek( 60 );
+ break;
+
+ case SDLK_DOWN:
+ vout_Seek( -60 );
+ break;
+
+ case SDLK_F10: network_ChannelJoin( 0 ); break;
+ case SDLK_F1: network_ChannelJoin( 1 ); break;
+ case SDLK_F2: network_ChannelJoin( 2 ); break;
+ case SDLK_F3: network_ChannelJoin( 3 ); break;
+ case SDLK_F4: network_ChannelJoin( 4 ); break;
+ case SDLK_F5: network_ChannelJoin( 5 ); break;
+ case SDLK_F6: network_ChannelJoin( 6 ); break;
+ case SDLK_F7: network_ChannelJoin( 7 ); break;
+ case SDLK_F8: network_ChannelJoin( 8 ); break;
+ case SDLK_F9: network_ChannelJoin( 9 ); break;
+
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
}
- p_vout->p_sys->b_reopen_display = 0;
}
+
+ /* Fullscreen change */
+ if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
+ {
+ p_vout->b_fullscreen = ! p_vout->b_fullscreen;
+
+ SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
+
+ p_vout->p_sys->b_cursor_autohidden = 0;
+ SDL_ShowCursor( p_vout->p_sys->b_cursor &&
+ ! p_vout->p_sys->b_cursor_autohidden );
+
+ p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
+ }
+
+ /* Pointer change */
+ if( ! p_vout->p_sys->b_cursor_autohidden &&
+ ( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
+ {
+ /* Hide the mouse automatically */
+ p_vout->p_sys->b_cursor_autohidden = 1;
+ SDL_ShowCursor( 0 );
+ }
+
return( 0 );
}
/*****************************************************************************
- * vout_SDLDisplay: displays previously rendered output
+ * vout_Render: render previously calculated output
+ *****************************************************************************/
+static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
+{
+ ;
+}
+
+/*****************************************************************************
+ * vout_Display: displays previously rendered output
*****************************************************************************
- * This function send the currently rendered image to the display, wait until
- * it is displayed and switch the two rendering buffer, preparing next frame.
+ * This function sends the currently rendered image to the display.
*****************************************************************************/
-void vout_SDLDisplay( vout_thread_t *p_vout )
+static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
{
- SDL_Rect disp;
- if(p_vout->b_need_render)
- {
- /* Change display frame */
- if( p_vout->p_sys->b_must_acquire )
- {
-
- SDL_Flip( p_vout->p_sys->p_display );
-
- /* Swap buffers and change write frame */
- SDL_LockSurface ( p_vout->p_sys->p_display );
- }
- }
- else
- {
-
- /*
- * p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to render
- */
- if( p_vout->p_sys->b_must_acquire )
- {
- /* TODO: support for streams other than 4:2:0 */
- /* create the overlay if necessary */
- if( !p_vout->p_sys->p_overlay )
- {
- p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
- p_vout->p_rendered_pic->i_width,
- p_vout->p_rendered_pic->i_height,
- SDL_YV12_OVERLAY,
- p_vout->p_sys->p_display
- );
- intf_Msg("[YUV acceleration] : %d,\n",
- p_vout->p_sys->p_overlay->hw_overlay);
- }
+ int x, y, w, h;
+ SDL_Rect disp;
- SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
- /* copy the data into video buffers */
- /* Y first */
- memcpy(p_vout->p_sys->p_overlay->pixels[0],
- p_vout->p_rendered_pic->p_y,
- p_vout->p_sys->p_overlay->h *
- p_vout->p_sys->p_overlay->pitches[0]);
- /* then V */
- memcpy(p_vout->p_sys->p_overlay->pixels[1],
- p_vout->p_rendered_pic->p_v,
- p_vout->p_sys->p_overlay->h *
- p_vout->p_sys->p_overlay->pitches[1] / 2);
- /* and U */
- memcpy(p_vout->p_sys->p_overlay->pixels[2],
- p_vout->p_rendered_pic->p_u,
- p_vout->p_sys->p_overlay->h *
- p_vout->p_sys->p_overlay->pitches[2] / 2);
-
- disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
- disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
- disp.x = (p_vout->i_width - disp.w)/2;
- disp.y = (p_vout->i_height - disp.h)/2;
-
- SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
- SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
- }
+ vout_PlacePicture( p_vout, p_vout->p_sys->i_width, p_vout->p_sys->i_height,
+ &x, &y, &w, &h );
+ disp.x = x;
+ disp.y = y;
+ disp.w = w;
+ disp.h = h;
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ /* RGB picture */
+ SDL_Flip( p_vout->p_sys->p_display );
+ }
+ else
+ {
+ /* Overlay picture */
+ SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
+ SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
+ SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
}
}
/* following functions are local */
/*****************************************************************************
- * SDLOpenDisplay: open and initialize SDL device
+ * OpenDisplay: open and initialize SDL device
*****************************************************************************
* Open and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
-static int SDLOpenDisplay( vout_thread_t *p_vout )
+static int OpenDisplay( vout_thread_t *p_vout )
{
- SDL_Rect clipping_rect;
-
- /* Open display
- * TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
- */
- if( p_vout->p_sys->b_fullscreen )
+ Uint32 i_flags;
+ int i_bpp;
+
+ /* Initialize flags and cursor */
+ i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE | SDL_DOUBLEBUF;
+ i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
+
+ i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
+ SDL_DEFAULT_BPP, i_flags );
+ if( i_bpp == 0 )
{
- p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width,
- p_vout->i_height,
- 0,
- SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_FULLSCREEN );
- SDL_ShowCursor( 0 );
- } else {
- p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->i_width,
- p_vout->i_height,
- 0,
- SDL_ANYFORMAT | SDL_HWSURFACE | SDL_DOUBLEBUF );
- SDL_ShowCursor( 1 );
+ intf_ErrMsg( "vout error: no video mode available" );
+ return( 1 );
}
-
+
+ p_vout->p_sys->p_display = SDL_SetVideoMode( p_vout->p_sys->i_width,
+ p_vout->p_sys->i_height,
+ i_bpp, i_flags );
+
if( p_vout->p_sys->p_display == NULL )
{
- intf_ErrMsg( "error: can't open DISPLAY default display\n" );
+ intf_ErrMsg( "vout error: cannot set video mode" );
return( 1 );
}
- SDL_LockSurface(p_vout->p_sys->p_display);
- SDL_WM_SetCaption( VOUT_TITLE , VOUT_TITLE );
- SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
-
- /* Check buffers properties */
- p_vout->p_sys->b_must_acquire = 1; /* always acquire */
- p_vout->p_sys->p_buffer[ 0 ] =
- p_vout->p_sys->p_display->pixels;
-
- SDL_Flip(p_vout->p_sys->p_display);
- p_vout->p_sys->p_buffer[ 1 ] =
- p_vout->p_sys->p_display->pixels;
- SDL_Flip(p_vout->p_sys->p_display);
-
- /* Set graphic context colors */
-
-/*
- col_fg.r = col_fg.g = col_fg.b = -1;
- col_bg.r = col_bg.g = col_bg.b = 0;
- if( ggiSetGCForeground(p_vout->p_sys->p_display,
- ggiMapColor(p_vout->p_sys->p_display,&col_fg)) ||
- ggiSetGCBackground(p_vout->p_sys->p_display,
- ggiMapColor(p_vout->p_sys->p_display,&col_bg)) )
+
+ SDL_LockSurface( p_vout->p_sys->p_display );
+
+ /* Choose the chroma we will try first. */
+ switch( p_vout->render.i_chroma )
{
- intf_ErrMsg("error: can't set colors\n");
- ggiClose( p_vout->p_sys->p_display );
- ggiExit();
- return( 1 );
+ case FOURCC_YUY2:
+ case FOURCC_YUNV:
+ p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_UYNV:
+ case FOURCC_Y422:
+ p_vout->output.i_chroma = SDL_UYVY_OVERLAY;
+ break;
+ case FOURCC_YVYU:
+ p_vout->output.i_chroma = SDL_YVYU_OVERLAY;
+ break;
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ case FOURCC_IYUV:
+ default:
+ p_vout->output.i_chroma = SDL_YV12_OVERLAY;
+ break;
}
-*/
-
- /* Set clipping for text */
- clipping_rect.x = 0;
- clipping_rect.y = 0;
- clipping_rect.w = p_vout->p_sys->p_display->w;
- clipping_rect.h = p_vout->p_sys->p_display->h;
- SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
-
-
-
- /* Set thread information */
- p_vout->i_width = p_vout->p_sys->p_display->w;
- p_vout->i_height = p_vout->p_sys->p_display->h;
-
- p_vout->i_bytes_per_line = p_vout->p_sys->p_display->format->BytesPerPixel *
- p_vout->p_sys->p_display->w ;
-
- p_vout->i_screen_depth = p_vout->p_sys->p_display->format->BitsPerPixel;
- p_vout->i_bytes_per_pixel = p_vout->p_sys->p_display->format->BytesPerPixel;
- p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
- p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
- p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
-
- /* FIXME: palette in 8bpp ?? */
- /* Set and initialize buffers */
- vout_SetBuffers( p_vout, p_vout->p_sys->p_buffer[ 0 ],
- p_vout->p_sys->p_buffer[ 1 ] );
+
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ /* FIXME: if the first overlay we find is software, don't stop,
+ * because we may find a hardware one later ... */
+
+ /* If this best choice failed, fall back to other chromas */
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_IYUV_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_YV12_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
+ p_vout->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+ }
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ intf_WarnMsg( 3, "vout warning: no SDL overlay for 0x%.8x (%4.4s)",
+ p_vout->render.i_chroma,
+ (char*)&p_vout->render.i_chroma );
+
+ switch( p_vout->p_sys->p_display->format->BitsPerPixel )
+ {
+ case 8:
+ p_vout->output.i_chroma = FOURCC_RGB2;
+ p_vout->output.pf_setpalette = SetPalette;
+ break;
+ case 15:
+ p_vout->output.i_chroma = FOURCC_RV15;
+ break;
+ case 16:
+ p_vout->output.i_chroma = FOURCC_RV16;
+ break;
+ case 24:
+ p_vout->output.i_chroma = FOURCC_RV24;
+ break;
+ case 32:
+ p_vout->output.i_chroma = FOURCC_RV32;
+ break;
+ default:
+ intf_ErrMsg( "vout error: unknown screen depth" );
+ SDL_UnlockSurface( p_vout->p_sys->p_display );
+ SDL_FreeSurface( p_vout->p_sys->p_display );
+ return( -1 );
+ }
+
+ p_vout->output.i_rmask = p_vout->p_sys->p_display->format->Rmask;
+ p_vout->output.i_gmask = p_vout->p_sys->p_display->format->Gmask;
+ p_vout->output.i_bmask = p_vout->p_sys->p_display->format->Bmask;
+
+ SDL_WM_SetCaption( VOUT_TITLE " (software RGB SDL output)",
+ VOUT_TITLE " (software RGB SDL output)" );
+ }
+ else
+ {
+ if( p_vout->p_sys->p_overlay->hw_overlay )
+ {
+ SDL_WM_SetCaption( VOUT_TITLE " (hardware YUV SDL output)",
+ VOUT_TITLE " (hardware YUV SDL output)" );
+ }
+ else
+ {
+ SDL_WM_SetCaption( VOUT_TITLE " (software YUV SDL output)",
+ VOUT_TITLE " (software YUV SDL output)" );
+ }
+ }
+
+ SDL_EventState( SDL_KEYUP, SDL_IGNORE ); /* ignore keys up */
return( 0 );
}
/*****************************************************************************
- * SDLCloseDisplay: close and reset SDL device
+ * CloseDisplay: close and reset SDL device
*****************************************************************************
- * This function returns all resources allocated by SDLOpenDisplay and restore
+ * This function returns all resources allocated by OpenDisplay and restore
* the original state of the device.
*****************************************************************************/
-static void SDLCloseDisplay( vout_thread_t *p_vout )
+static void CloseDisplay( vout_thread_t *p_vout )
{
- if( p_vout->p_sys->p_display )
+ SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
+ SDL_UnlockSurface ( p_vout->p_sys->p_display );
+ SDL_FreeSurface( p_vout->p_sys->p_display );
+}
+
+/*****************************************************************************
+ * NewPicture: allocate a picture
+ *****************************************************************************
+ * Returns 0 on success, -1 otherwise
+ *****************************************************************************/
+static int NewPicture( vout_thread_t *p_vout, picture_t *p_pic )
+{
+ int i_width = p_vout->output.i_width;
+ int i_height = p_vout->output.i_height;
+
+ if( p_vout->p_sys->p_overlay == NULL )
+ {
+ /* RGB picture */
+ if( p_vout->p_sys->i_surfaces )
+ {
+ /* We already allocated this surface, return */
+ return -1;
+ }
+
+ p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
+
+ if( p_pic->p_sys == NULL )
+ {
+ return -1;
+ }
+
+ switch( p_vout->p_sys->p_display->format->BitsPerPixel )
+ {
+ case 8:
+ p_pic->p->i_pixel_bytes = 1;
+ break;
+ case 15:
+ case 16:
+ p_pic->p->i_pixel_bytes = 2;
+ break;
+ case 24:
+ case 32:
+ p_pic->p->i_pixel_bytes = 4;
+ break;
+ default:
+ return( -1 );
+ }
+
+ p_pic->p->p_pixels = p_vout->p_sys->p_display->pixels;
+ p_pic->p->i_lines = p_vout->p_sys->p_display->h;
+ p_pic->p->i_pitch = p_vout->p_sys->p_display->pitch;
+
+ if( p_pic->p->i_pitch ==
+ p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w )
+ {
+ p_pic->p->b_margin = 0;
+ }
+ else
+ {
+ p_pic->p->b_margin = 1;
+ p_pic->p->b_hidden = 1;
+ p_pic->p->i_visible_bytes =
+ p_pic->p->i_pixel_bytes * p_vout->p_sys->p_display->w;
+ }
+
+ p_vout->p_sys->i_surfaces++;
+
+ p_pic->i_planes = 1;
+ }
+ else
{
- p_vout->p_sys->b_must_acquire = 0;
- if( p_vout->p_sys->p_overlay )
+ p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
+
+ if( p_pic->p_sys == NULL )
{
- SDL_FreeYUVOverlay(p_vout->p_sys->p_overlay);
- p_vout->p_sys->p_overlay = NULL;
+ return -1;
}
- SDL_FreeSurface( p_vout->p_sys->p_display );
- p_vout->p_sys->p_display = NULL;
+
+ p_pic->p_sys->p_overlay =
+ SDL_CreateYUVOverlay( i_width, i_height,
+ p_vout->output.i_chroma,
+ p_vout->p_sys->p_display );
+
+ if( p_pic->p_sys->p_overlay == NULL )
+ {
+ free( p_pic->p_sys );
+ return -1;
+ }
+
+ SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
+
+ p_pic->Y_PIXELS = p_pic->p_sys->p_overlay->pixels[0];
+ p_pic->p[Y_PLANE].i_lines = p_pic->p_sys->p_overlay->h;
+ p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[0];
+
+ switch( p_vout->output.i_chroma )
+ {
+ case SDL_YV12_OVERLAY:
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
+ p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
+ p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 3;
+ break;
+
+ case SDL_IYUV_OVERLAY:
+ p_pic->p[Y_PLANE].i_pixel_bytes = 1;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
+ p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
+ p_pic->p[U_PLANE].i_pixel_bytes = 1;
+ p_pic->p[U_PLANE].b_margin = 0;
+
+ p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
+ p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
+ p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
+ p_pic->p[V_PLANE].i_pixel_bytes = 1;
+ p_pic->p[V_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 3;
+ break;
+
+ default:
+ p_pic->p[Y_PLANE].i_pixel_bytes = 2;
+ p_pic->p[Y_PLANE].b_margin = 0;
+
+ p_pic->i_planes = 1;
+ break;
+ }
+ }
+
+ return 0;
+}
+
+/*****************************************************************************
+ * SetPalette: sets an 8 bpp palette
+ *****************************************************************************/
+static void SetPalette( vout_thread_t *p_vout, u16 *red, u16 *green, u16 *blue )
+{
+ SDL_Color colors[256];
+ int i;
+
+ /* Fill colors with color information */
+ for( i = 0; i < 256; i++ )
+ {
+ colors[ i ].r = red[ i ] >> 8;
+ colors[ i ].g = green[ i ] >> 8;
+ colors[ i ].b = blue[ i ] >> 8;
}
- SDL_Quit();
+ /* Set palette */
+ if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
+ {
+ intf_ErrMsg( "vout error: failed setting palette" );
+ }
}